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tomzy

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Posts posted by tomzy


  1.  

     

    68' SWEEP - ARMA 3 MACHINIMA/VIDEO
    My first finished arma 3 machinima, took some time ;) Hope you gonna enjoy it


    Use some headphones and watch in HD !
    Thanks to the UNSUNG team for their awsome mod

    ARMA 3 MODS : 

    UNSUNG 3.0 http://www.armanam.eu/
    gcam http://www.armaholic.com/page.php?id=...
    mcc http://www.armaholic.com/page.php?id=...
    huey pack http://www.armaholic.com/page.php?id=...
    napalm script http://www.armaholic.com/page.php?id=...
     

    • Like 2

  2. Guess since I made the vid I'll help you out on this one. The exact way I did it is with an F-105D (CAS) and two units. I aimed for the target and just before I dropped using the mission execute in the pause menu I was able to slow time ( https://community.bistudio.com/wiki/accTime) then after dropping the napalm and zooming away in slow motion, I switched to a civ unit I placed near the drop location and just recorded. The slow motion made the effect last longer and look cooler, but that's all I did.

     

    Great thanks man !!

    • Like 1

  3. ok so take a plane (_CAS name/role) with say 6 or 12 napalm canisters. fly towards your target, speed approx 350km/h and height 300-500m. toggle fire mode to auto.

    as you get within 800m of target, turn your nose down 30 degrees, pickle off half your canisters, as you pull your nose back to horizontal. repeat with the other half loadout.

    climb and escape using WEP or afterburner.  that will spread the canisters like you see in the movie.

     

    Thanks for the tip, but i was thinking more about a script or a module. just wanted to make a scene (video) using this effect, but i don't know if it's already in the mod. it would be pretty hard to pilot and film in a same time, any chance i can make ai using this ? I tried with MCC using the unsung Cas planes, but looks like it only drop conventionals bombs; thanks anyway


  4. Not sure, but the first thing would be to ask _William if he's ok for somebody else to update his mod to A3.
    ;2799803']@ TomZy

    The US infantry are from Lodu - he is master of arts indeed. :)

    For the Foliage camouflage System contact _William directly first please.

    I think its to determine the right offset though.

    Sure ! I pmed him' date=' maybe i will have some news soon, the pak40 with some foliage looks great !

    I don't know if you are aware but steam is doing some sale (75% off ! IF+DLC) on Iron Front, here the link : http://store.steampowered.com/app/91330/

    Good occasion to grab some players and make the community playing IF though A3 growth !! Spread the word ;)


  5. Hi there !

    First, thanks for the last updates ! Crazy good stuff, Us models are awsome.

    I tried to use the "Foliage camouflage System" by _William for arma 2 (LINK), this seems to work pretty well on the Pak40 ,StugIII and Tiger but it wont with the Panther or PzIV. Do you think it would be possible to make this mod compatible with this tanks ?

    I am gonna upload some images with the panther and some camo foliage, the turret got the correct foliage but for the tracks(side armor) it's a different story, looks like the PzIV and Panther got a "bone" structure bigger than it is in the game (like 2 times longer than the actual size), it will be easier to show you with some pictures : http://imgur.com/a/vB32k#0

    Sorry for my bad english


  6. Hey .Kju !

    First of all thanks for you're work, iron front fits pretty well to arma 3 engine.

    I am working on a machinima using you're conversion, and i am facing some issues :

    - all the iron front units (all IF factions) got the exact same face, so a german tanker and a russian officer got exactly the same face, i have no idea why, i don't get this with the standard arma 3 units which have random faces (also during the background video, the units got the same face)

    I've tryed some code in the editor, like "setface" or via a "decription.ext", that's working for the basic arma 3 units, i can change their face via command, but that's still not workin with IF units, any idea there ?

    - my second issue is with the t34 muzzle fire animation, which look like in low res, resulting in big pixelation squares. How could i change that ? can i make that T34 as a slammer and then use the slammers animation with a t34skin ?

    I will post some screenshots tomorrow, again thanks for you're work !

    Sorry for my bad english

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