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Everything posted by ANSWER
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Virtual Arsenal weapon removal problem (it needs feedback)
ANSWER posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
problem init.sqf nul = ["AmmoboxInit",[arsenal_1,false]] spawn BIS_fnc_arsenal; [arsenal_1,true,true] call BIS_fnc_addVirtualWeaponCargo; sleep 1; [arsenal_1,["launch_RPG32_F"],true] call BIS_fnc_removeVirtualWeaponCargo; when i opened Virtual Arsenal box(named arsenal_1) there exist RPG-32 (CSAT Anti-tank launcher) nul = ["AmmoboxInit",[arsenal_1,false]] spawn BIS_fnc_arsenal; [arsenal_1,["launch_RPG32_F"],true] call BIS_fnc_addVirtualWeaponCargo; sleep 1; [arsenal_1,["launch_RPG32_F"],true] call BIS_fnc_removeVirtualWeaponCargo; but when i try this init.sqf , there isn't RPG-32 Here is the problem because i want to remove weapons from Virtual Arsenal with all weapons Not virtual arsenal with weapons that I put it it is much much easier to make my own arsenal box -
how can I remove icons on top right arma-interface and transparent in-game world icon(not map)? it is annoying when it shows up during gun-fight and gun-aiming but im ok with it but my group members hate it (they hate battlefield UI too)
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How to add new language? i want to add Korean language in this addon and if you allow me, I want to make korean-word-support Sweet markers system(only korean groups will use it OR if you want, i'll upload)
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my JIP ONLY excute script doesnt work what is problem?
ANSWER posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
JIPonly.sqf purpose of this script is only JIP excution of creation of task which same as in-game player i think T_JIP didnt work and this script excute on every computer when JIP joins game using << ["M_Sqf\JIPonly.sqf","BIS_fnc_execVM",true,true] call BIS_fnc_MP; >> i used this wiki : https://community.bistudio.com/wiki/6thSense.eu:EG -
my JIP ONLY excute script doesnt work what is problem?
ANSWER replied to ANSWER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah!!!! it worked thank you SS -
CHECK enemies in trigger script doesn't work is there a problem?
ANSWER replied to ANSWER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much maybe I was too tired to write right code thank you ill check one more time :bounce3: -
CHECK enemies in trigger script doesn't work is there a problem?
ANSWER posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
i think BIS_fnc_MP is problem but i dont know why it is i wrote BIS_fnc_MP for "server-client issue" could you help me? :confused: -
HOW to make Only Squad Leader(or higher rank soldier) Use 3rd person view?
ANSWER replied to ANSWER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Im very sorry for omissions, but because im korean and not educated english by native, i cant write exact problem on forum (even in korean language, 죄송[sorry]) so.. my fault sorry.. ill check Example Mission right now very sorry... ---------- Post added at 06:43 ---------- Previous post was at 06:37 ---------- it worked!!!! thank you thank you DE I think i misunderstand the method ê°ì‚¬[thank you] -
HOW to make Only Squad Leader(or higher rank soldier) Use 3rd person view?
ANSWER replied to ANSWER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
didnt work I made same thing you suggested ---------- Post added at 11:37 ---------- Previous post was at 11:33 ---------- didnt work , i wrote that code on Trigger and other SQF files but didnt work i think this is some kind of variable or syntax problem If you have a little time ...(i wish) Could you make a example mission for us?(40 mankind who want this script) :) -
HOW to make Only Squad Leader(or higher rank soldier) Use 3rd person view?
ANSWER replied to ANSWER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I LOVE YOU MAN I LOVE ARMA FORUM very thank you Bro ---------- Post added at 07:58 ---------- Previous post was at 07:35 ---------- Hm... i have a problem this script didnt work i wrote Addaction code to Backpack (just backpack) and i used but it didnt work i dont know what is problem thirdpersonview.sqf (your script) this addaction ["3rd","thirdpersonview.sqf"]; (my code in backpack init) -
HOW Can I prohibit or forbid Map Marker System?
ANSWER posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want players to be forbiden(prohibited) to marking on map there are ideas of mine 1.remove all marker by script every 1 sec 2.literally as the title, just make players cant use map marker system 3.ban players who uses marker from server -
HOW Can I prohibit or forbid Map Marker System?
ANSWER replied to ANSWER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
that is pretty nice,but could be buggy. ---------- Post added at 07:33 ---------- Previous post was at 07:25 ---------- i need channels for spare to speak because my community teamspeak server is not stable ---------- Post added at 07:37 ---------- Previous post was at 07:33 ---------- hm.. ok i'll check and make a use of it later thank you -
ALiVE - Advanced Light Infantry Virtual Environment
ANSWER replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thank you i'll wait future fix -
ALiVE - Advanced Light Infantry Virtual Environment
ANSWER replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I made a mission ZLIVE (literally) using Zeus + ALIVE and i restricted the Zeus user to use only "blufor unit" in Create Area (right side) but when i previewed the mission i see opfor unit , opfor markers in Edit area (left side & 3d map too) it wasn't there when i placed the unit in editor but when i used Alive mil-civ-placement module there were the things i want to remove those markers in edit area and 3d map i've tested in many ways in conclusion i think newly created units are problem