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somma1986

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About somma1986

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  1. Are there any plans of updating this to make it compatible to 1.54?
  2. somma1986

    Saint Kapaulio Terrain [ W.IP]

    This map looks awesome man. What are your future plans with Saint Kapaulio?
  3. somma1986

    Problems with buildings on a map

    Yes of cause. I'm in contact with them and we are all searching for a solution of this problem. Thought maybe an other map creator is reading ;)
  4. Hi everyone, perhaps some of you know the map australia by aussie. We are having a problem with the buildings which are placed there cause 98% of the buildings are not correctly recognised by these commands: On maps like altis or bornholm these commands are working correctly, but as i already said on australia there are only a few buildings working with this commands correctly the dev's are also having a bugtracker where this problem is discussed by us. Here is the link to the bugtracker would be awesome if someone could help us solving this issue. thanks
  5. That's how the link in the mail looks like (there is a "p" missing ;) )
  6. Hi, here is what is named for version 3 Version 3 - Add more detail to the existing Airports, better runways etc - more custom content (buildings,signage, etc ) - completion of Army base near Dam - further updates to mask and sat images - more custom ground textures - 4wd only tracks - more Army bases spread around the island - more towns/cities
  7. relax guys. v2 is hopefully comming in the next three days.
  8. Hi Mattaustt, I'd like to know what you changed/fixed.
  9. Could you please copy the bugtrackerlink into first post? Thanks ;)
  10. I have the same problem.
  11. somma1986

    Altis Life RPG

    Having the same messages in my logs. s.o. got a solution?
  12. somma1986

    Altis Life RPG

    Hey, I've already searched this thread but didn't find a solution for my problem :( I'd like to delete everything in the civ_gear / cop_gear database if a player dies, but don't know how to do it. Is somebody out there who can tell me? Thanks edit: solved
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