R. Anderson
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How to set up twin blade helicopter animations.
R. Anderson replied to LCpl Aaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So to add that to a proxy do I select the Plane with the texture and make it a proxy? Im following this tutorial if that helps you see what I am doing. The model is working now Im getting a plain white square for blades rather than the blurred texture? the tutorial is at http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson4/lesson4_g.htm -
How to set up twin blade helicopter animations.
R. Anderson replied to LCpl Aaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks. I only have the main rotor static and tail rotor static animations. Do I have to build something into my model to show the blur or can I just use the same face selections I used for the main rotor static and create a new selection for it named main rotor blur? If I have to create extra faces for the blur bones how do I keep those from showing up in the model in game? Thanks again. ---------- Post added at 01:04 ---------- Previous post was at 00:23 ---------- Works like a charm, with the few changes I made from your code. Thanks a million. I have another problem now. The blades disappear after they start spinning? Any Ideas on how to fix that? -
How to set up twin blade helicopter animations.
R. Anderson replied to LCpl Aaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Is there any chance that you are willing to share how you got the animations to work? I am having the same problem with my Model. Same set up to H Rotors. I started out with simple code based on this tutorial(cant post links yet as I am a new member) but I kept getting config.bin errors. It started with CFGSkelton problems and then CFG Models. So I used the model.cfg provided in the arma 3 tools sample to get my model to load with errors. It flys but no animations and Im not sure what Im doing wrong. I set my animations up based on the above tutorial and have checked and double checked.......It appears so simple but here I am 1 week later and I cant figure out how to get the animations to work. Here is the code I am using class CfgPatches { class Vol_FO_SP_F { units[] = {}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {"A3_Air_F"}; }; }; class Rotation { type = "rotation"; memory = 1; minValue = 0; maxValue = 1; angle0 = 0; angle1 = 1; }; class CfgSkeletons { class Helicopter; class SparrowBase: Helicopter { skeletonInherit = ""; skeletonBones[]= { "velka olsa","", "mala olsa","", "velka vrtule staticka","", "mala vrtule staticka","" }; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class Helicopter: Default { sections[] = { "velka olsa","", "mala olsa","", "velka vrtule staticka","", "mala vrtule staticka","" }; }; class DusterFOSP: Helicopter { isDiscrete = 1; sectionsInherit = "Helicopter"; sections[] = { "velka osa","", "Mala osa","", "velka vrtule staticka","", "mala vrtule staticka","" }; skeletonName="SparrowBase"; class Animations { class damageHide { type = "hide"; source = "damage"; selection = "damageHide"; }; class HideVblades: damageHide { selection = "mala vrtule staticka"; }; class HideHblades: damageHide { selection = "velka vrtule staticka"; }; class HRotor// front { type = "rotationY"; source = "rotorH"; selection = "velka vrtule staticka"; axis = "velka osa"; memory = 1; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad +360"; }; class VRotor// tail { type = "rotationY"; source = "rotorV"; selection = "mala vrtule staticka"; axis = "mala osa"; memory = 1; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad +360"; }; }; }; }; class CfgVehicles { /* extern */ class Heli_Light_01_base_F; class Vol_FO_SP_F: Heli_Light_01_base_F { scope = 2; author = "DocAudio"; _generalMacro = "FO_SP"; displayname = "Duster Sparrow"; model = "\VolChopper\sparrow.p3d"; simulation = "Helicopter"; class Library { libTextDesc = "TODO"; }; }; }; I ve pieced this together from several sources including this thread....so I may have missed something? Any help is appreciated.