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slverfox94739

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Posts posted by slverfox94739


  1. Yes I figured that would be the case. That was just a convenience kinda thing nothing we cant work around. Now I'm trying how to use RHS: Escalation for the Russians instead RHS: Armed Forces Of The Russian Federation. A lot of the unit names are the same. Just getting An AGM error for not having rhsusf_c_troops


  2. go into yout eos folder open this sqf UnitPools

    and look for // EAST CSAT FACTION and ad this or replace

    // EAST CSAT FACTION

    if (_faction==0) then {

    _InfPool= ["rhs_msv_rifleman","rhs_msv_efreitor","rhs_msv_grenadier","rhs_msv_machinegunner","rhs_msv_machinegunner_assistant","rhs_msv_at","rhs_msv_strelok_rpg_assist","rhs_msv_marksman","rhs_msv_officer_armored","rhs_msv_officer","rhs_msv_junior_sergeant","rhs_msv_sergeant","rhs_msv_engineer","rhs_msv_driver_armored","rhs_msv_driver","rhs_msv_aa","rhs_msv_medic","rhs_msv_LAT","rhs_msv_medic","rhs_msv_engineer","rhs_msv_at","rhs_msv_medic","rhs_msv_engineer"];

    _ArmPool= ["rhs_t72bc_tv","rhs_t72bd_tv","T-80BVK","rhs_t80u","rhs_prp3_msv","rhs_bmd1p","rhs_bmd2m","rhs_bmd4ma_vd","rhs_bmp1p_XX","rhs_bmp2k_XX","rhs_brm1k_msv","rhs_2s3_tv","rhs_zsu234_aa"];

    _MotPool= ["RHS_BM21_MSV_01","rhs_btr60_msv","rhs_btr70_msv","rhs_btr80_msv","rhs_tigr_msv","rhs_uaz_XX","rhs_typhoon_vdv","rhs_ural_XX","rhs_ural_open_XX"];

    _ACHPool= ["RHS_Mi24V_vvs","RHS_Mi8MTV3_vdv","RHS_Ka52_vvs","rhs_ka60_grey","RHS_Su25SM_vvs"];

    _CHPool= ["RHS_Mi8AMT_vdv","RHS_Mi8MTV3_vvsc"];

    _uavPool= ["O_UAV_01_F","O_UAV_02_CAS_F","O_UGV_01_rcws_F"];

    _stPool= ["rhs_weap_2p130","rhs_weap_9k133","rhs_9m79_1Launcher","rhs_weap_dshkm"];

    _shipPool= ["O_Boat_Armed_01_hmg_F","O_Boat_Transport_01_F"];

    _diverPool= ["O_diver_exp_F","O_diver_F","O_diver_TL_F"];

    _crewPool= ["rhs_msv_combatcrew"];

    _heliCrew= ["rhs_pilot_transport_heli","rhs_pilot_combat_heli"];

    };

    Thanks I'll give that a shot.


  3. This is one thing I'm hoping gets implmented in PO 4. My group is often both too small and also not milspergy enough to want to stick to defined roles so we ended up customizing the mission for ourselves to get rid of the vehicle and weapon restrictions. A simple option to turn that off and at the same time make the squads 50/50 Engi and Medic with a UAV operator or two tossed in would rule.

    Also, adding the Virtual Arsenal and Zeus really spices things up.

    I done some digging through the file found a work around. Edit the initialization section each player and add [this] call PO3_fnc_setAsPilot;[this] call PO3_fnc_setAsCrewman;. It will allow any to get in any vehicle.

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