slverfox94739
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Posts posted by slverfox94739
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Sweet thanks. I love the updates. Tho now I have to start all over lol. Just got done adding my Fob and setting up the mission to my liking. Keep up the good work.
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Is there a way to keep civilians and civilian motorists from certain areas? I dont like the civilian vehicles driving on base.
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What could be causing lots of lag and desync across all players when someone JIP on the Takistan version? I've been having that issue on my server.
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Is there a way to disable the intro?
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I am trying to uncomment out the mine_field and deliver_supplies in the random_objectives.sqf but some reason I'm still getting those missions. Is there a certain way I need to uncomment them out in your script?
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Yea that what I thought. Gonna do some internal testing later.
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Yes I figured that would be the case. That was just a convenience kinda thing nothing we cant work around. Now I'm trying how to use RHS: Escalation for the Russians instead RHS: Armed Forces Of The Russian Federation. A lot of the unit names are the same. Just getting An AGM error for not having rhsusf_c_troops
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Is it possible to make it so each team leader can call for group heli evac? I tried adding more to extraction_init.sqf but it didnt work. Tho I might have done it wrong.
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Thank you for the help. Love the mission so far.
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Is there a way to set default perimeters, so I don't have to set them up every time I change maps?
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How would one go about editing the available player slots but still retain the features (call CAS, Build Farp ect.).
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Is there a way to link a marker to only show up and spawn units upon activating a trigger?
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Same issue. Any BMP or BTR there are 9 crew riding on the outside of the vehicle when spawned. Tanks,trucks,anti air are no issue. Kinda lost. Not sure if its an Conflict with RHS and EOS.
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go into yout eos folder open this sqf UnitPoolsand look for // EAST CSAT FACTION and ad this or replace
// EAST CSAT FACTION
if (_faction==0) then {
_InfPool= ["rhs_msv_rifleman","rhs_msv_efreitor","rhs_msv_grenadier","rhs_msv_machinegunner","rhs_msv_machinegunner_assistant","rhs_msv_at","rhs_msv_strelok_rpg_assist","rhs_msv_marksman","rhs_msv_officer_armored","rhs_msv_officer","rhs_msv_junior_sergeant","rhs_msv_sergeant","rhs_msv_engineer","rhs_msv_driver_armored","rhs_msv_driver","rhs_msv_aa","rhs_msv_medic","rhs_msv_LAT","rhs_msv_medic","rhs_msv_engineer","rhs_msv_at","rhs_msv_medic","rhs_msv_engineer"];
_ArmPool= ["rhs_t72bc_tv","rhs_t72bd_tv","T-80BVK","rhs_t80u","rhs_prp3_msv","rhs_bmd1p","rhs_bmd2m","rhs_bmd4ma_vd","rhs_bmp1p_XX","rhs_bmp2k_XX","rhs_brm1k_msv","rhs_2s3_tv","rhs_zsu234_aa"];
_MotPool= ["RHS_BM21_MSV_01","rhs_btr60_msv","rhs_btr70_msv","rhs_btr80_msv","rhs_tigr_msv","rhs_uaz_XX","rhs_typhoon_vdv","rhs_ural_XX","rhs_ural_open_XX"];
_ACHPool= ["RHS_Mi24V_vvs","RHS_Mi8MTV3_vdv","RHS_Ka52_vvs","rhs_ka60_grey","RHS_Su25SM_vvs"];
_CHPool= ["RHS_Mi8AMT_vdv","RHS_Mi8MTV3_vvsc"];
_uavPool= ["O_UAV_01_F","O_UAV_02_CAS_F","O_UGV_01_rcws_F"];
_stPool= ["rhs_weap_2p130","rhs_weap_9k133","rhs_9m79_1Launcher","rhs_weap_dshkm"];
_shipPool= ["O_Boat_Armed_01_hmg_F","O_Boat_Transport_01_F"];
_diverPool= ["O_diver_exp_F","O_diver_F","O_diver_TL_F"];
_crewPool= ["rhs_msv_combatcrew"];
_heliCrew= ["rhs_pilot_transport_heli","rhs_pilot_combat_heli"];
};
Thanks I'll give that a shot.
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This is one thing I'm hoping gets implmented in PO 4. My group is often both too small and also not milspergy enough to want to stick to defined roles so we ended up customizing the mission for ourselves to get rid of the vehicle and weapon restrictions. A simple option to turn that off and at the same time make the squads 50/50 Engi and Medic with a UAV operator or two tossed in would rule.Also, adding the Virtual Arsenal and Zeus really spices things up.
I done some digging through the file found a work around. Edit the initialization section each player and add [this] call PO3_fnc_setAsPilot;[this] call PO3_fnc_setAsCrewman;. It will allow any to get in any vehicle.
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The readme that comes with the system is a good resource to figure that out.I've added all units to the UnitPools.sqf, now I have a issue. When certain vehicles are spawned(BPM80 or armored troop carrier) a bunch of Crew are spawned riding on the outside of the vehicle.
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How do I make is so any one can use vehicles?
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How would I go about spawning Russian units from RHS in the zones?
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never mind
BMR Insurgency
in ARMA 3 - USER MISSIONS
Posted
Love playing this