hekut146
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How change grenade sound (to empty)
hekut146 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I add 2 new grenades, and want set empty sound (not want explosive) in cfgAmmo i set: explosive = 0; soundHit[] = {"",0,0}; soundFly[] = {"",0,0}; soundEngine[] = {"",0,0}; but i say explosive granade, please help, thanks problem in jsrs addon (when i disable addon - empty sound work), i try set: requiredAddons[]= { "JSRS_Explosions" }; and in ammo class: screen config in game cfgExlorer mission -
how exec script when arma start (i show menu)
hekut146 replied to hekut146's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
i found work path but sound don't hear: class RscStandardDisplay; class RscDisplayMain : RscStandardDisplay { onLoad = "call compile preprocessFileLineNumbers '\z\addons\hapodha9i_coji9ihka_main\init.sqf'"; }; i try (in menu don't hear): playMusic "ambient_music_29"; playSound "battle_music_sound_0"; -
how exec script when arma start (i show menu)
hekut146 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I try: class RscStandardDisplay; class RscDisplayMain : RscStandardDisplay { onload = "[] execVM '\z\addons\hapodha9i_coji9ihka_main\init_sound.sqf'"; }; }; //not reaction (not work) and try: class Extended_PreInit_EventHandlers { class DayZ_HC { clientInit = "[] execVM '\z\addons\hapodha9i_coji9ihka_main\init_sound.sqf'"; }; }; //work but only when start mission p.s. i want add music to main menu -
how add new key in controll settings
hekut146 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
i add to config this: class UserActionGroups { class HGN { name = "HGN Controls"; group[] = { "hgn_key_1", "hgn_key_2", "hgn_key_3" }; }; }; class CfgDefaultKeysMapping { hgn_key_1[] = {}; hgn_key_2[] = {}; hgn_key_3[] = {}; }; but where i need add display name? (i see only category key binds ) -
Not reaction on pressed at new inventory control
hekut146 replied to hekut146's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
i found problem, need reCreate (delete old and create new) class background gear in my addon config, now all work http://images.akamai.steamusercontent.com/ugc/266089411981979031/5BA0855F0396EEF6DC83A763ED3299EE560E12D0/ http://images.akamai.steamusercontent.com/ugc/266089411981978535/880E3B1FB0E578817B1646AB632A7EBFF35A7089/ -
Not reaction on pressed at new inventory control
hekut146 replied to hekut146's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Now i complite script part for mechanics bag, and when i change pos controls to x = 0; (all work), but when i change to x = 0.977; (pos background) controls don't work -
Not reaction on pressed at new inventory control
hekut146 replied to hekut146's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Problem i think in layers, but i don't know how work layers in arma... -
Not reaction on pressed at new inventory control
hekut146 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi, i trying add new controls to inventory, but when i pressed at control not reaction, and not focus, but...: color[] = {1,1,1,1}; colorActive[] = {1,1,1,0.5}; i tryning create medkit\mechanics bag, i add 2 control to inventory, when i press this control rmb, controll call function (draw my not work controls and background (CtrlSetText)) my config: http://pastebin.com/b7kE6RLf screenshot: http://images.akamai.steamusercontent.com/ugc/266088771237370959/F12DF51DE602ACAEEF033B7A27F9345B183CE2A3/ (panel right down) sorry my bad english, thanks in advance for reply -
Need help to update config cfgMagazine
hekut146 replied to hekut146's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
thx for answer, now i try: class CfgPatches { class hapodha9i_coji9ihka_main { units[] = {}; weapons[] = {}; magazines[] = { "ItemPlotDeed", "ItemHeatPack", "SkinBase", "Skin_Sniper1_DZ" }; requiredVersion = 0.1; requiredAddons[] = { "ori_items", "dayz_code", "dayz_equip" }; }; }; and class CfgAddons { access = 1; class PreloadBanks {}; class PreloadAddons { class hapodha9i_coji9ihka_main { list[] = { "ori_items", "dayz_code", "dayz_equip", "hapodha9i_coji9ihka_main" }; }; }; }; and my changes work, but now i have problem with ori_items i see magazines, but not loading models and icons problem appeared after changes in cfgaddon and cfgpatches -
Need help to update config cfgMagazine
hekut146 replied to hekut146's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
please somebody answer -
Need help to update config cfgMagazine
hekut146 replied to hekut146's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
in rtp logs i see this Updating base class CA_Magazine->, by z\addons\hapodha9i_coji9ihka_main\config.cpp/CfgMagazines/ItemHeatPack/ Updating base class CA_Magazine->, by z\addons\hapodha9i_coji9ihka_main\config.cpp/CfgMagazines/SkinBase/ and after i see this Updating base class ->CA_Magazine, by ori\items\config.bin/CfgMagazines/ItemHeatPack/ Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/ and Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/ItemPlotDeed/ but don't see my class update this magazine (ItemPlotDeed)?! -
Need help to update config cfgMagazine
hekut146 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
hi, i have problem i have activated 3 addons: dayz origins dayz epoch my addon In my addon i need update already used classes CfgMagazines: ItemHeatPack ItemPlotDeed SkinBase i add in CfgPatches this: requiredAddons[] = { "dayz_code", "ori_items" }; and in cfgMagazines i add this: class CA_Magazine; class ItemHeatPack : CA_Magazine { scope = 2; count = 1; type = 256; displayName = "$STR_EQUIP_NAME_42"; model = "\ori\items\game\ori_heatpack.p3d"; picture = "\ori\items\data\ico\equip_ori_heatpack_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_42"; class ItemActions { class Use { text="$STR_ACTIONS_HEATPACK"; script="spawn player_useMeds;"; }; }; }; class ItemPlotDeed : CA_Magazine { scope=2; count=1; type=256; displayName="Plot Deed"; model="\z\addons\dayz_epoch\models\doc_generic.p3d"; picture="\z\addons\dayz_epoch\pictures\equip_doc_generic_ca.paa"; descriptionShort="Deed to a plot of land, similar to a plot pole."; weight=0.1; sfx="document"; class ItemActions { class Crafting { text="Craft Plot Pole"; script=";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[]={ "workshop" }; requiretools[]={ "ItemToolbox" }; output[]={ {"ItemPlotDeed",1}, {"ItemGoldBar10oz",2} }; input[]={ {"ItemPlotDeed",1}, {"ItemGoldBar10oz",2} }; }; }; }; class SkinBase : CA_Magazine { scope=0; count=1; type=256; displayName="Clothes"; model="\dayz_equip\models\cloth_parcel.p3d"; picture="\dayz_equip\textures\equip_cloth_parcel_ca.paa"; descriptionShort="Clothes Parcel"; weight=1; class ItemActions { class Use { text="$STR_EPOCH_PLAYER_268"; script="spawn player_wearClothes;"; }; class Crafting { text="$STR_EPOCH_PLAYER_269b"; script=";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[]={}; requiretools[]={ "ItemToolbox", "ItemKnife" }; output[]={ {"ItemCanvas",1} }; input[]={ {"SkinBase",2} }; }; class Crafting1 { text="$STR_EPOCH_PLAYER_269"; script=";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[]={}; output[]={ {"ItemRags",2} }; input[]={ {"SkinBase",1} }; }; }; }; but when game loading i don't have changes, my classes reading first (in my addon) and update original (dayz origins and dayz epoch), maybe arma have priority variable for config.cpp? -
Please help to adding new grenade in game (don't throw grenade)
hekut146 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi, when i add new grenade (in new addon) i don't throw (new grenade) class CfgAmmo { class GrenadeHand_stone; // External class reference class MolotovCoctailAmmo : GrenadeHand_stone { CraterEffects = "NoCrater"; explosionEffects = "GlassSmash"; soundHit[] = {"\z\addons\hapodha9i_coji9ihka_main\molotov\sounds\bottle_break_0", 0.5, 1, 60}; model = "\z\addons\hapodha9i_coji9ihka_main\molotov\models\molotov.p3d"; }; }; class CfgMagazines { class HandGrenade_Stone; // External class reference class MolotovCoctail : HandGrenade_Stone { displayName = "Коктейль Молотова"; descriptionShort = "СтеклÑÐ½Ð½Ð°Ñ Ð±ÑƒÑ‚Ñ‹Ð»ÐºÐ° ÑÐ¾Ð´ÐµÑ€Ð¶Ð°Ñ‰Ð°Ñ Ð³Ð¾Ñ€ÑŽÑ‡ÑƒÑŽ жидкоÑÑ‚ÑŒ и запал."; model = "\z\addons\hapodha9i_coji9ihka_main\molotov\models\molotov.p3d"; picture = "\dayz_equip\textures\equip_bottle_jd_ca.paa"; ammo = "MolotovCoctailAmmo"; }; }; class cfgWeapons { class ThrowMuzzle; class MolotovCocktailMuzzle : ThrowMuzzle { displayName = "БроÑить"; magazines[] = {"MolotovCoctail"}; }; }; Why i don't have drop (throw) my grenade, i have this in code: displayName = "БроÑить"; //Throw Please, say me, where my error? Thanks. -
MP Fast time FSM - JIP Compatible
hekut146 replied to tonic-_-'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How can i get skip 60 min in 10 min, script skip every 1 min, i need every 10 min, please help [60,false,true] execFSM "core_time.fsm"; script: https://github.com/joenilan/DayZOrigins/blob/master/MPMissions/dayz_1.origins.tavi/core_time.fsm#L333 don't work -
PHP Interface to Query Arma2:OA Servers
hekut146 replied to firefly2442's topic in ARMA 2 & OA - Servers & Administration
please fix arma 2 oa status info and dayzmod thank you in advance..