DirtyDel
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Everything posted by DirtyDel
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[WIP] Von Quest Industries - H.A.L.O. System
DirtyDel replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have already modified goblins script go be used as quick, lightweight, halo drop. I have not asked permission to release it, because i know he has worked hard on it and has many great ideas for future releases; however, if goblin would allow a modified release, or if he would release a modified version: a version not requiring a location for the c130 and precise drop points is already possible. -
DAC V3.1 (Dynamic-AI-Creator) released
DirtyDel replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Silola, this is a great achievement. I never used DAC in arma 2, but I have ambition to master it's use in arma 3. I read in a previous post that far away groups, from the player, are limited to the group leader to conserve resources. Can I configure the distance myself? -
[WIP] Von Quest Industries - H.A.L.O. System
DirtyDel replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love the sounds. I recorded myself and added cool radio effects for my version of your script. If you want the sounds, I will send them to you; they may serve better because there's no music in the background. I am formally requesting fog effects without the mask UI. do you have them saved? if so, pm me. Also, in my version, I made it so you add a marker anywhere on the map named "drop" and that's where you'll jump from. I'm just trying to figure out how to put the random jump height back in. One more thing, with this updated version I should be able to drop a c130 (vqihalo1) on the nimitz, and the crewmaster & jumpmaster should spawn correctly, yes? -
[WIP] Von Quest Industries - H.A.L.O. System
DirtyDel replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I actually did the same thing with ur code before the update. im kinda bummed now. I spent the last several weeks working on your code and now you released a great update. I will have to start over. -
[WIP] Von Quest Industries - H.A.L.O. System
DirtyDel replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
C130 can take off from a carrier. -
[WIP] Von Quest Industries - H.A.L.O. System
DirtyDel replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
in vqi_demondropper i made the following change: _Jumpmaster setposasl [getpos _jumpmaster select 0,getpos _jumpmaster select 1, 18.2]; _crewmaster setposasl [getpos _crewmaster select 0,getpos _jumpmaster select 1, 19.7]; drop the vqihalo1 onto the nimitz at 18.3 elevation and it works. -
has this been confirmed?
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[WIP] Von Quest Industries - H.A.L.O. System
DirtyDel replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have successfully launched off nimitz in multiplayer. i will post what i added. you made it so i can click on the map? thats awesome! -
[WIP] Von Quest Industries - H.A.L.O. System
DirtyDel replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
goblin ive been screwing around with the script. i figured out how to set where i want to drop. i tried using getMarkerpos so i could place a marker on the map for the jump; however, getMarkerpos is 2d. How could i add height? -
Shock's Redressing Script
DirtyDel replied to jshock's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah dude i think i can handle it. any luck getting this to work with eos? -
sorry bro, i started from page 1 and stopped toward the middle. thank you for the help.
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Enemy occupation system (eos)
DirtyDel replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
stupid question figured it out -
Im trying to add the aggressors to my Enemy Occupation System. Where can I find their class names?
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Shock's Redressing Script
DirtyDel replied to jshock's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Im asking for a goggles array. -
IgiLoad script - logistical support
DirtyDel replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can AI pilots unload cargo yet? -
I can't figure this out guys. I created an HVT snatch and grab mission. The team deploys by boat and primary extract is by boat. I want to add a probability (50%) that the boat may get destroyed after seizing the objective (trigger) and the team would have to extract by foot or heli. My first instinct was to put an unarmed, invisible, blufor soldier on the boat, then add an opfor (with 50% chance of spawn) only equipped with a rpg. This did not work, as i could get the blufor soldier invisible, he took up a slot on the boat, and the opfor rpg would not always target the boat. I know I can do this, I just don't have the editing skills you guys have. Any suggestions on how to get this boat destroyed?
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Please help a noob with simple edit
DirtyDel replied to DirtyDel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome. Anyone know how i can make people invisible? What can i put in the init? -
Please help a noob with simple edit
DirtyDel replied to DirtyDel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
awesome bro. out of curiosity, how would i blaze a building? i cant add to a building init, right? -
Shock's Redressing Script
DirtyDel replied to jshock's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Slam how did you get it to work with eos? For the life of me i cant get going. -
Please help a noob with simple edit
DirtyDel replied to DirtyDel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
another noob question: is there a way to have a constant, flaming wreck? -
can ai pilots drop cargo yet?
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[WIP] Von Quest Industries - H.A.L.O. System
DirtyDel replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
goblin i dont know why, but im getting a bad vehicle type when the mission loads and the mask ui will not come off after landfall. any thoughts? i think placing a marker on map idea for the plane is awesome. -
Shammy I will admit I've switched to SoS since downloading your mod. I didn't know SoS was so good. If you do get the time, can I get a M27 without the opened bipod? I have not stopped using it since I downloaded the mod. I love it.
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Finally! A m27 mod. I love it. I have already put several hundred rounds through this thing. I do hope we get compatible sounds with jsrs.
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Please help a noob with simple edit
DirtyDel replied to DirtyDel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
and i knew it was going to be something that simple. thanks bro.