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TheGent

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Posts posted by TheGent


  1. You should combine all of your mods just like tpw and tmr.

    Please no. Keep them separate unless they are directly related to one another.

    It makes a decent update system like playwithSIX go awry when you have to remove certain modules every time you get an update. That and getting people properly configured to your server without a SIX custom repository becomes a 20 step checklist.


  2. but I'm rather a bit annoyed that you keep going on and on about the shotgun.

    i see the point you made about the issue if you shoot at the ground, I hear you, but then realistically to me at least why does it matter, I say that because when

    are you ever shooting at the ground, or even at your feet.

    It's still a bug and he is right to report it. He's not being aggressive about it. It doesn't matter whether or not it's likely to happen, it shouldn't happen, therefore it's a bug and should be reported, end of story.

    Now go calm yourself.


  3. It's a good initiative, but a friendly warning: if you fix the ballistics, but end up having everyone carrying wrong scopes (with bad ranging/bdc reticles) then the end result is the same. So you need to fix both at the same time: ballistics and optics. I thought TMR did that already.

    While you're right, and it should be known that it's not a great idea to use these in-game yet, it's not like Spartan/lukrop can't do the ballistics modeling and somebody later on can come along and make scopes to match, so it's not like this is a complete waste of time.

    But... on that thought, I have some questions.

    Does the default ranging system (PgUp/PgDown) somehow compensate for these new ballistics automatically?

    And, to be accurate, we would need different scopes for each calibre, right?

    I sure do hope somebody has the interest in picking the scope side of this up sometime. My only regret is that I know nothing about 3d modeling nor do I have the time to learn.


  4. I had just seen these calculations from Spartan the other day and was hoping to see someone make something out of them. You's a good man, lukrop. Hope to see this put to good use.

    how can fixed the incompatibility with tmr?

    It's only incompatible with TMR's Ballistics module, because both are trying to rewrite ballistics. You can just disable that module of TMR and the rest of TMR should work just fine. There's not a whole lot that could be done to make them compatible, they both rewrite ballistics so you will have to pick which one you want.


  5. ASDG Joint Rails you mean? Yes I had considered not using it but down the road I'm happy with the choice and direction its going. HOWEVER I don't want to spend eternity finding and adding every classname for each addon. It's a pain in the ass and I'm satisfied with the system. So no it will not be removed. The TMR requirements are not needed if you don't use the bipod PBO. I'll have Foxhound make it more clearer for the description on Armaholic.

    No, I mean asdg_attachments, the bipod mod. asdg_jr is great, but asdg_attachments just adds a bunch of bipod models which while cool I don't think really -need- to be included with the mod.

    What is TMR required for if using the bipod PBO? Is it just for autorest functionality? I'm glad you clarified, but it still makes it a pain when getting people set up through playwithSIX.


  6. Is there a purpose in making this mod dependent on asdg_attachments and tmr?

    Especially with TMR, there are a lot of things I'm forced to have that are completely unrelated to this weapons pack, for as far as I can tell no real reason. Would you please consider removing these from the requirements if possible, letting people who want them get them on their own?

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