Combed all 920 posts on this thread, but there still is not an answer on how to swap the textures for the police uniforms (not the cars). We have tried everything. "setObjectTexture" (both this and Global attached at the end) and command "spawn BIS_fnc_MP" in multiple areas with multiple sqfs, and still nothing unfortunately.
By that, we have used player setObjectTexture [0, "texture\police_uni.paa"]; creating a separate file in the functions folder with a call function in the fn_initCop.sqf. As well as various other things. Still nothing.
Has anyone figured it out, and would be an awesome person on here and tell us exactly how? I am sure that a ton of people would be extremely grateful for the information.
Thanks.