Flannel
Member-
Content Count
4 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout Flannel
-
Rank
Rookie
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Arma Toolbox for Blender - Arma 2/3 exporter script
Flannel replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Oh yes, the "View Geometry" thing was my bad. I had a lot of LODs set up initially, but decided to remove all but one of them for a first in-game test. Somehow I thought that was the one to keep. Seemed to work perfectly fine, but yes, I put that back to Custom 1.0. This didn't fix the issue I had though, and the vertex groups seem to be set up correctly. Double clicking the named selection in the Object Builder does select the vertices of the geometry box I put in. Regardless, I seem to be able to get a working p3d by reapplying the LOD property for the geometries in the Object Builder and saving again. I'll find the mistake I inevitably made somewhere along the way, but for now, I can keep going. Thanks a lot for your help! -
Arma Toolbox for Blender - Arma 2/3 exporter script
Flannel replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
First of all, thank you very much for creating this toolbox! I have just learned the Blender basics, and it lets me avoid having to relearn everything for the Object Builder UI. I am unfortunately having a problem with LOD settings. I have managed to get an object into Arma by selecting 'View Geometry' as its LOD setting in Blender. I set up the Material tab with a texture path, and exported a p3d. This worked very well, got a textured model in-game fairly easily. However, when try to add another mesh as 'Geometry' or 'Geometry PhysX' LOD, the addon builder gives off an error about named selections and bad file format when I try to pack the .pbo: <model = "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@DEV\stretcher\stretcher.p3d"> Invalid named selection Invalid named selection Warnings in c:\program files (x86)\steam\steamapps\common\arma 3\@dev\stretcher\stretcher.p3d:0 Bad file format (************). Loading of model C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@DEV\stretcher\stretcher.p3d failed </model> I have set up a vertex group in the Geometry PhysX LOD called 'Component01' with weight 1.0, which is what I thought should work. When I open the p3d in Object Builder, the Geometry Phys LOD does exist, and has the named selection. When I copy the mesh and remake a new Geometry Phys in the Object Builder, the resulting p3d works without issues. (It even copies over the named selection without needing changes.) Any ideas where I could have gone wrong? -
This is a great addon, I've been waiting for a decent cargo plane to use. I noticed it had some trouble taking off from the short and bumpy airstrip at the southeast though, so I decided to take this as a quick opportunity to learn how to do basic particle effects: (If anyone's interested, download link is in the description.)
-
Alright, guess this is the place to do a semi-spam post so I can release a quick script I made :) The name's Flannel, I've only gotten really into the ArmA series with the A3 Alpha. Summer nights of an 8-man team playing an Insurgency gamemode turned into a group with full fledged campaign storylines and 30-40 man operation nights :D It's been an experience. And I haven't even mentioned the many hours I've put into creating/adjusting scripts.