gersen
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Everything posted by gersen
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In our server we have a script with a timer that give the server a restart command every few hour. After the last game update this command is not working, it works if you write it manually but not with the script. Anyone can help?
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[RELEASE] T8 Units - a less dynamic AI creator
gersen replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thx, always the best! -
thanks, this is what I was looking for: while { alive player} do { _man fire (currentWeapon _man); };
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I can make the civilian shoot at me. The problem is that we are 1 meter apart and they move away before start shooting. I want them shoot immediately, like the opfor. How?
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Someone can post some working example on the creation of Displays. I can't get it work;
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I can't find anyone empty I want to be able to move while opened, interacting with the object you are looking
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ACE3 - A collaborative merger between AGM, CSE, and ACE
gersen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good job! Now can start the questions: How to set a captive unit (without module)? -
so I need to create an addon with the class in the config?
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what i need is how to define the class called
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ACE3 - A collaborative merger between AGM, CSE, and ACE
gersen replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Public slack? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
gersen replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm very interested in the way the ace3 interaction menu works. I understand that when you push the key the dialog is been created, an eventhandler "mousemoving" is added (get the movement of the cursor and then fix it in the center), a loop starts (the icon are created). I have no idea on how these work: - how to move the camera,walking,... with a dialog opened - hot the icons are fixed in a 3d position -how to interact with the icon Someone can explain how these are made? -
I'm very interested in the way the ace3 interaction menu works. I understand that when you push the key the dialog is been created, an eventhandler "mousemoving" is added (get the movement of the cursor and then fix it in the center), a loop starts (the icon are created). I have no idea on how these work: - how to move the camera,walking,... with a dialog opened - hot the icons are fixed in a 3d position -how to interact with the icon Someone can explain how these are made?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
gersen replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I like very much the interaction menu and I'm trying to understand how it works but there are lot of things I din't understand. Someone can help me and explain step by step what happen from the push of the key until its release? -
Is possible to import a config file from a mod to a mission?
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Is possible using create new object with cfgWeapon. I'd like to link the came texture of vests and helmets to the missions, without the need of a mod. The uniforms have their hiddenselection, so I can change it via setobjectexture, but the other gear have no hiddenselection.
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Problem with while do loop
gersen replied to spitfire007's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes, the position is an array -
take a look here https://github.com/KoffeinFlummi/AGM/wiki/For-Mission-Makers#29-handcuffing-units
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Problem with while do loop
gersen replied to spitfire007's topic in ARMA 3 - MISSION EDITING & SCRIPTING
maybe because _selectedBuilding is an object -
Add Action Parameters Issues
gersen replied to EagleByte's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you post the script? -
Forcing AI to fire rpgs at helicopter.
gersen replied to SteelSampson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
work only if the heli is on ground, if in the air he shoots with the rifle. Even doing a forceWeaponFire he doesn't shoot, only take aim and put the launcher away; -
interactive intel obj with task assigned
gersen replied to dmorok's topic in ARMA 3 - MISSION EDITING & SCRIPTING
use the function BIS_fnc_setTask here the description Description: Set a task parameters. Create the task when it doesn't exist. Parameters: 0: STRING or ARRAY - Task ID or array in the format [task ID, parent task ID] 1: Task owner(s) BOOL - true to set task of all playable units OBJECT - set task of a specific object GROUP - set tasks of all objects in the group SIDE - set tasks of all objects of the given side ARRAY - collection of above types 2: ARRAY or STRING - Task description in the format ["description", "title", "marker"] or CfgTaskDescriptions class 3: Task destination OBJECT ARRAY - either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command 4: Task state STRING - can be one of following: "CREATED" "ASSIGNED" "AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED") "SUCCEEDED" "FAILED" "CANCELED" BOOL - true to set the task as current 5: NUMBER - priority. When a current task is completed, system select a next one with the larges priority >= 0 6: BOOL - true to show notification (default), false to disable it 7: BOOL - true to set task globally (default), false to set it only locally 8: STRING - task type from CfgTaskTypes, if not defined, type "" is being used 9: BOOL - false to disable shared objective counter (default), true to enable it Returns: STRING - Task ID or a check for the faction { if (_x side == "WEST")then{ _x createsimpletask .....; }; }foreach playableUnits; -
How can I get the list of items attached on a wepon in a weaponholder?
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:j: I've tried this on the wrong variable...
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A way to prevent respawn form a part of the mission?
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:j: Miscomprehention with my friend. He needed only sequence multiple respawn...
