alaskafish
Member-
Content Count
8 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout alaskafish
-
Rank
Private
-
SP/COOP 1-10 Leper Island [UPDATED 1/23/2017]
alaskafish replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
I hear a mod someone can make.... cough.... cough... -
SP/COOP 1-10 Leper Island [UPDATED 1/23/2017]
alaskafish replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
Is that boat a mod? -
[WIP] "Last Stand" Pack
alaskafish replied to alaskafish's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Don't expect that the quality of the final product. My main coding man only needs a slap model to try some airframe codes to get started with. Just so everyone in the group all knows what we're doing. We'll probably start with a coil/rail gun. Something simple. -
[WIP] "Last Stand" Pack
alaskafish replied to alaskafish's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We are currently modelling our first plane. Just so you guys believe us; This is the... well, not one of the ones we listed. It's a practice model. We're going to work with this to get the basic concepts down then continue with what we have listed. The wings on that are just placeholder. We're not 100% certain on what it will be. Just to let you guys know, that plane has only been in one day of development. So give us a break. ---------- Post added at 21:34 ---------- Previous post was at 21:31 ---------- Of course. I actually forgot to put that in while making the original post and ninja edited the group members in. Must have not saved. Just to prove it to you, we are a team. We don't have a website, but a few mates from University. I only made an account here to comment and now creating a mod pack for Arma III. -
[WIP] "Last Stand" Pack
alaskafish replied to alaskafish's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Change-log/Devblog 9/26/2014 Alright. We started working on our test bed model to get everything sorted out. We worked with Arma II mods, bet never got into it because we didn't have the time. Now, we have the time and want to work with Arma III. So excuse us for building slowly. Our test bed is only to test Arma III. Here's a picture. It's no where near finished, nor is it going to be released (maybe it will). It's ugly, stupid and low poly, only so we can test out some of the sizes required for Arma III. This does not reflect the quality of the final product. It's mainly to show that's we're not dead. One of our guys is also working on a new semi-automatic shotgun developed by the United States in the 1970's but ditched because of the technology required. This is a magazine fed semi-automatic shotgun using the RIS attachment system. This unnamed weapon was built once, and never completed. The thing that made this weapon too advanced for 1970 is a simple magnetic coil wrapped around the barrel in the inside that would spin the shotgun casing (round) from the metal pellets trying to go to each side. This made the pellets a lot more accurate, but also allowed almost no fiction to interfere with the projectile. This allowed the round to travel faster. Not only that, this was the first ever (not successful) Coil Shotgun. This isn't finished, things like rounding and curving are either not done, or just done for an idea for our team; don't think too much about it. But should show it off to let you guys know that we are working on other things besides vehicles too. -
Hello my friends. Today I decided to start a new pack for ArmA III; the "Last Stand" Pack. I'll be developing this over the course of the year. I will try my best to get the quality ArmA III quality; but at best ArmA II. I am actively looking for coders, texture makers, model makers, anything that can help. So let's begin to see why you should be interested. Last Stand Our Team: Alaskafish [/u/Alaskafish - Reddit] Gabsnake [/u/gabsnake - Reddit] Voltage srk4 [/u/srk4 - Reddit] Yuri Kahn alxRsaff lemonSkull13 Prawn_Creep Fill_Werell Questions and Answers: What is the Last Stand Pack? The Last Stand Pack is a new ArmA III modification focusing on primarily vehicles (Mainly Aviation) and some weapons. The idea is that my team and I will create war machines that aren't contemporary. They're planes that you see that almost look science fiction, but aerodynamically/physically possible. We want prototype planes and weapons that would have been used as a last and final stand against the enemy. These machines will look different from what we are used to, and their uses will be much different that what we see in ArmA III; which we hope brings new and exciting content to the table. What do you mean by Not Contemporary ? When we say Not Contemporary, we want to let you know that we are referring to things that we are not used to seeing. I [Alaskafish] really don't like see basic planes that look... basic. Wings in the front, elevators in the back, blah blah blah. Sometimes, a simple paint job won't fix it. This pack is aiming to make things looks very different (yet put into life like tests to make sure our "War/Physic Junkies" can be happy). I personally think it will make the battlefield look interesting. When you refer to Un-Contemporary Tactics, what do you mean? We refer to "Un-Contemporary Tactics" because these things we are introducing have never been used in war and the way they are used or the tactics haven't been used. Alternatively, some of the things we are working on are built off of ideas over a thousand years old, put into a modern scope. We want to see players trying to utilize these new machines and create new tactics to change the course of the battlefield. Give us an example on something "Un-Contemporary" We are working on many aircraft that break the contemporary views of warfare. We are trying to bring back weaponry ideas that never took shape because of technology reasons, funding, or from science fictions spanning from all over time. We have many projects that we want you guys to choose what we start with. A brief example of a plane we want to make is a rocket powered fighter interceptor, armored with a 45mm Gatling gun turret in the nose (Armaments is still pending. Not sure is 45mm is good). A plane that's incredibly fast, very low fuel, and insane fire power. It's a last stand weapon, something to protect what's left of yours. The Pitch: We want this pack to be fun and new. And we need to find where to start. We will have a poll of what you guys would rather see (that is if you guys even want this pack, and then I can not bother). Here are some basic things to account for; First off each plane, weapon, vehicle, what ever we put in, will not be class specific. We won't make a certain plane for blufor and one for opfor. We'll make one and that's all. You use it for whatever nation you chose. We'll probably just make no nation/faction specific roundels and what not. Here are the planes we will start out with (Starting with Easy - Quick to Make to Hard - Longer to make) the planes: XAA-1106 The XAP-1106 is an advanced Prototype rocket propelled fighter-interceptor. With a V-Tail Elevator and with a small 21 feet wing span, this small aircraft is able to achieve incredible speeds. Armed with 2 x 30mm auto cannons in the nose, and 2 short range heavy Anti Aircraft Missiles, this aircraft is a good speedy interceptor. The interesting thing about this aircraft is that the cockpit is in the pack, close in between the V tail. Why? Because it allows the pilot to pull maneuvers that can disorientate aggressors. Based off of the German "Luft '46" Me P. 1106, this is the modernized version of that plane. XAG-343h The XAG-343h is a small but powerful flying wing design which primary roll is as a low flying anti-ground unit. Requiring accuracy is an important feature of this plane because it's armed with a 90mm auto-cannon utilizing a 3 magnetic coil grid. That's right, 90mm coil gun on a plane. Dangerous if used correctly; but using correctly is a skill. With this powerful gun means slow speeds, so we may or may not make a version with a tail gunners like in WWII, we'll see. As of now, we want to make a two person ground attack aircraft. Drawing coming soon. Planned Vehicles in the upcoming future (Besides the top two) - A Mammoth Tank powered by coil gun. - Infantry Rail/Coil gun - Sub Orbital Rocket fighter - Some sort of "Kamikaze" Aircraft - Some sort of Large winged bomber - Interesting Planes in General
-
How exactly does one attach a car inside the aircraft? Like where's the script I use?
-
Echo issue when vehicle weapons fired
alaskafish replied to hcpookie's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
How would one fix it? Like, how do I find the class/folder and edit it, and which folder, ect. Like, could someone give a step by step guide for this?