Cant get this work ingame :icon_frown: only from Menu.
this works perfect with Editor/Preview
_this = createTrigger ["EmptyDetector", [9999.6504, 10477.816, -6.3177333]];
_this setTriggerArea [10000, 10000, 0, true];
_this setTriggerActivation ["LOGIC", "NOT PRESENT", false];
_this setTriggerType "SWITCH";
_this setTriggerStatements ["this", "nul = [nukemarker1,16,true,30,true,true,true,20] execVM ""lk\nuke\nuke_countdown.sqf"";", ""];
_trigger_3 = _this;
_vehicle_0 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [12344.854, 15504.232, -17.615116], [], 0, "CAN_COLLIDE"];
_vehicle_0 = _this;
_this setVehicleVarName "nukemarker1";
nukemarker2 = _this;
_this setPos [12344.854, 15504.232, -17.615116];
};
but ingame nothing happens, someone know how i can trigger the nuke and countdown?