milano
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Everything posted by milano
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[WIP] A3WarMod - a WarMod for Arma3
milano replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I appreciate the good news! I was worried that you had postponed due to a lack of interest, the time and motivation I TOTALLY get. As a self employed cattle rancher I have more to do than time in the day. Add to this my 4 year old just got his tonsils removed and my wife is slammed at work, I am only able to play ARMA now because I am stuck at home with a kid and ALOT of rain. In summery, got it! Keep up the good work and I hope that by the next time either one of my sons or I get laid up with an injury, you will have released it! -
[WIP] A3WarMod - a WarMod for Arma3
milano replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
After playing Arma 3 a lot I went back to A2 for awhile, using CoWarMod of course! Long short I find that you ARE/were planning on doing A3WarMod. Any news or update? Thank you for all your hard work and I hope that I have just missed something because after reading about your plan I am Jonsing bad to try it. MERCs with your mod would be fantastic!!! -
AH HA duhh the Virtual Arsenal!! Thank you!
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Thank you for that. I had found that in my search before asking here. It gave me the list of weapons. What I am looking for is a list of accessories that COULD go onto those weapons. Does that make sense? For example, on that link there is CUP_bizon_snds ... ergo a Suppressed Bizon SMG. What I discovered is that there CAN be a CUP_bizon_snds_kobra (if my formatting is correct). I am looking for THE list of all accessories that will mount to a Bizon. (In this instance.) I have never modded anything and the answer may well be under my nose and I don't know it as well.
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I don't think I need to post this in the MERCs Campaign thread because I broke it and am trying to figure out what I have done wrong to do what I want or what I am missing. Basically I am trying to have all the Mercenaries use CUP weapons. After I have changed their potential equipment. I go to start the game with the launcher, click on Play, click on Campaigns and it crashes. I get the error of -- Config: some input after EndOfFile. I have isolated the file to personnel.hpp. It didn't take long, I edited it. And it does work when I replace the personnel.hpp file. I searched the internet and learned about arma.rpt I assume the below are the problem lines -- 22:06:41 File Campaigns\IP_CMP_MERCS\cfg\shop\personnel.hpp, line 11: '/ShopPersonnel/B_CTRG_soldier_M_medic_F.handWeapon': Missing ';' prior '}' 22:06:41 File Campaigns\IP_CMP_MERCS\cfg\shop\personnel.hpp, line 32: '/B_CTRG_soldier_AR_A_F.handWeapon': Missing ';' prior '}' Here are some lines of code (for lack of a better word) -- class ShopPersonnel { // British Knights Player Team class B_CTRG_soldier_M_medic_F { backpack = "B_AssaultPack_mcamo"; costRate = 0; equipment = "Marksman Rifle, Handgun, Hand Grenades, First Aid Kits, Medi Kit, Headgear, Vest, Backpack"; description = "British Knights Combat Medic / Marksman"; handgrenadeCount = 2; handMagCount = 3; handWeapon = {"CUP_hgun_Colt1911","CUP_hgun_SA61","CUP_hgun_Compact","CUP_hgun_Duty","CUP_hgun_Glock17","CUP_hgun_M9","CUP_hgun_Makarov","CUP_hgun_MicroUzi","CUP_hgun_PB6P9_snds","CUP_hgun_Phantom","CUP_hgun_SA61","CUP_hgun_TaurusTracker455_gold","CUP_hgun_TaurusTracker455","hgun_P07_F"}; headgearPool[] = {"", "H_HelmetSpecB", "H_HelmetB_camo", "H_HelmetSpecB_paint1", "H_HelmetSpecB_paint2", "H_HelmetSpecB_blk", "H_Booniehat_mcamo", "H_Cap_khaki_specops_UK", "H_MilCap_mcamo", "H_Bandanna_mcamo"}; identity = "EPA_B_James"; items[] = {"FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","Medikit"}; primMagCount = 10; primWeaponPool[] = {"srifle_EBR_MRCO_pointer_F","CUP_arifle_Mk20","CUP_arifle_xm8_sharpshooter","CUP_srifle_DMR","CUP_srifle_LeeEnfield","CUP_srifle_M110_ANPAS13c2","CUP_srifle_M110","CUP_srifle_Mk12SPR","CUP_srifle_SVD","srifle_EBR_SOS_F","srifle_EBR_ARCO_pointer_F","RH_mk12mod1", "RH_samr", "RH_ar10", "Ej_m110", "Ej_m24d"}; uniform = "U_C_WorkerCoveralls"; unique = 1; // One time use only secMagazines[] = {"smokeGrenade", "smokeGrenade", "smokeGrenadeRed", "smokeGrenadeGreen"}; secWeapon = ""; show = 2; // Stage B vestPool[] = {"V_PlateCarrierL_CTRG", "V_PlateCarrierH_CTRG"}; }; class B_CTRG_soldier_AR_A_F { backpack = "B_Carryall_mcamo"; ................... blah blah on and on.... So am I not seeing the " Missing ';' prior '}' "? Or have they too much equipment to choose from and the lines ought not ever "wrap around"? I've never done this before and am just trying to figure it out without being a bother, but that's not working well right now either. Thank you very much.
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help finding the error in personnel.hpp
milano replied to milano's topic in ARMA 3 - QUESTIONS & ANSWERS
That was it thank you!! -
Hello I am trying to add all of your great weapons and attachments into a campaign, specifically MERCs, and am trying to be thorough with the attachments especially. Because of the shop system I found out that the Bizon can use more than the suppressor. I attached the Kobra sight as well! Now I would like to add all the weapons and attachments to the units. Is there a list of weapons and supported attachments that I could get? For example, Bizon Suppressor, Kobra, etc.
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[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
milano replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
So a question then, is it possible to arm all factions, enemy and otherwise, with every available weapon? Would I do that by adding every weapon to the personnel.hpp? Maybe too tedious a project but I have a newborn and am up pretty late into the night. -
[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
milano replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
Yes, it is the Zafir. I should have looked that up myself. I apologize. Still fantastic work all around! Thank you all very much. -
[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
milano replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
So, I am looking through the weapons.hpp file and a question occurs to me. Is MERCS compatible with the Community Upgrade Project? I see a lot of their files names in there. Specifically, class CUP_lmg_M249_para Is it possible to just use that mod instead of Toadie's SAWs? -
[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
milano replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
I am such a bone head. The weapon that I was referring to is the NG7 Negev. Or at least that is what AGM has referred to it as. As for the SAWs should they be in use even if they are not in the shops? I like to play a live off the land campaign. (ie, if I need Binoculars to complete a mission I venture out off base and go get them from one of the camps.) So, must they be in the shop for the enemy to be able to be equipped with it? -
[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
milano replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
I LOVE this campaign. I was almost finished... then you made it compatible with some weapons mods. Needless to say, it's gotten even better!! Thank you first of all. This is fantastic. However, I just noticed that Toadie's SAWs do not show up. Meaning that even though I have, correctly, enabled the mod they are not present in the shop nor have I seen them in the hands of the bad guys yet. Have I done something wrong? I am using the AGM, RH M4, RH pdw, SMA, Blastcore, and Dragonfyre mods. Might there be issues with the combination. Also, I pilfered a Navid off of a bad guy and the ammunition in the shop, 7.62x54 150 rd belts, don't work. Conflict? Thank you very much for all of your work. This is SO worth it! I would just love to try Panzerfaust with a 249 up on that hill!! -
Ahhh... ok. I know that the campaign isn't recommended to be played with mods but.. now there is THAT reason! (And a darn good one!) Thank you for the mod. I hope to see it in use with some user made campaigns and missions soon. Thank you all for the heads up and solution.
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Hello I am working my way through the campaign and may have run into a bug or maybe something not delt with yet. Is the LAV-25 err.. AFV-4 Gorgon destroyable? I have a save game and have played this through many times with the same effect. This is the last time with copious notes. This is the brief situation, both a Stryder GMG and AFV-4 are on a bridge. Lase both at 150 m: Hit the AFV with an RPG-42 HEAT round in the rear door kinda quartering. Hit the Stryder in the rear square with a HEAT round. AFV starts to back away hit it in the right side above the first wheel with a HEAT. (They shoot now LOTS!) Blow both the left tires of the Stryder's left side with a 50 Lynx. NOW it blows up!! (odd?) Hit the AFV again but with an HE round dead square right side between the front 2 and rear 2 tires. (Still LOTS of shooting at me) I then proceed to knock out each tire on the right side 2 rounds each from the Lynx. After the tires are blown 3 crew persons comes out to play ... presto changeo they go down. (Still NOT destroyed) Run up set a satchel explosive on the AFV. BOOOMMM. Still not destroyed! Might this be a bug or something overlooked? Might I be doing something wrong? I LOVE the idea of this mod but I don't think it is playing well Maybe?