Etzuu
Member-
Content Count
36 -
Joined
-
Last visited
-
Medals
Everything posted by Etzuu
-
Operation Kinetic Summary: NATO is losing Altis to OPFOR forces and has requested your team to mount an offensive to take Rodopoli in order to stop enemy forces from driving any further North. Take the city and dig in. Details: This a 12 player coop mission based around 2 fire teams and 1 pilot/recon team. This is a hardcore, no re-spawn mission. Vanilla, no mods needed. Download: Direct Download
-
Updated: Added Revive Script
-
Updated: Added Revive Script
-
Operation Burning Sand Mission Summary: You've been inserted into Southern Altis with orders to steal Intel from an OPFOR Science Lab. The Intel contains information about a secret weapons program that will shift the balance for control of Altis. Mission Details: 8 Player COOP, Vanilla (no mods needed), Hardcore (no re-spawn). Download Link: Click Here
-
JSRS: DragonFyre -- WIP Thread
Etzuu replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
WTS Soul for JSRS: DragonFyre. -
Manually Placed Buildings Being Duplicated
Etzuu posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, Not sure if this is best in the Troubleshooting or Mission Editing; but here goes. Placing any structures manually (towers, etc.) via the below parameters cause the building placed to be duplicated a few feet away from each other -- and ONLY on dedicated server for some reason... tower = createVehicle [""Land_Cargo_Patrol_V1_F"", getPos this, [], 0, """"]; tower setDir 250; I've tested with the editor(s) and it's fine locally, however as soon as I run it via dedicated server, the buildings become duplicated.... Anyone else had this issue? Is this a recent bug, issue with the init? Thanks in advance, Etzu -
ArmA III - Nuke Script - Port from ArmA II
Etzuu replied to Moerderhoschi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've setup this up on a trigger, with the "nuke_activated = true"; onAct; however it's not being triggered properly on multiplayer (but works in SP). Specifically the particle effects/mushroom cloud are not being displayed, but the sound and display colors are working... Any suggestions? -
Fallujahbad v1.3 Fallujian rebels have re-occupied the city and reinforced it with their weapon caches. Purge the enemy from the city and destroy all the caches! This is a co-operative mission designed around a small group of players (up to 20). This is my first mission, and is very much a work in progress so feedback is very much welcomed and appreciated! Updated to v1.3 • AI improvements • General Polish Updated to v1.2 • Modified to be hardcore, no re-spawn • Modified to 20 player co-op. Structured around 2 fire teams, 1 leader, 3 pilots • Added Task Force Radio support • Reduced friendly vehicle availability Updated to v1.1 • Removed MHQ system, spawns now based on completed objectives • Updated to BTC Logistics/Air Lift • Modified available vehicles to be more immersive Mission Features: • Customized & dynamic AI spawning (caching optional) • Air transport • Task orientated respawn system (removed) • Optimized for headless clients (non-HC version also available) • IED scripts • VAS (removed) Requirements: A3 Map Pack v1.4 A3 Map Pack (Additional) Fallujah 1.2 Aggressors v1.5 Task Force Radio (Optional) Download Links: Direct Download Armaholic
-
Updated to fix some bugs from last update -- and added Backpacks for Variable :)
-
Negative, however I fixed it the old fashion way (more effort). Next mission I'll dedicate some time to better understand the task tracker.
-
Updated to fix some bugs -- thanks to the CIA folk for the help (also added Backpacks for you Variable :))
-
Updated to v1.3
-
If you run this on a night I'm not there, let me know how it goes -- could use some feedback :)
-
Just wanted to post my experience from a first time player with these guys -- had a great time, good crew and looking forward to more co-op nights.
-
Updated to v1.2
-
Very interested in joining the ranks!
-
PM'd you with Mumble details.
-
Definitely! The biggest hurdle is that there isnt a lot of content out there for strictly fixed wing AI missions. What that means is we`d have to create them, and that takes a bit of time...
-
Anyone else interested? Really looking for for 8 to 10 more pilots so we can do some variety of TvT. PM me or show up this Sunday @ 2PM EST!
-
Server Name: Los Pollos Hermanos - Dogfight (Server will be up tomorrow so people can check ping is ok) Time: Sunday 2PM EST (7PM UK) Mission(s): Vanilla TopGun 16p CO-OP or AhoyWorld Dogfighting 40p TvT NOTE: Server will be under the Gamespy tab. PM me for Mumble info. Hope we can get a squad together!
-
I actually have a Mumble server. For those interested PM me and I'll provide details; maybe we can set something up this week or over the weekend? I hope we have enough interest!
-
Cool. I have a few Multiplayer ready dogfighting missions handy. One is vs. AI and the other is TvT
-
If there's sufficient interest, I can host a dedicated server with dogfighting missions -- maybe some TvT or TvAI.
-
Depends on location, but I'm on the east coast so Amsterdam for example is 6hrs ahead.
-
Any room for the North American folk? :)