TinyPirate
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[COOP] Digital Infantry Combat Environment
TinyPirate replied to Kushluk's topic in ARMA 3 - USER MISSIONS
Has anyone put together a YouTube vid of this mode together yet? They really should - and they should spread it around! -
[COOP] Digital Infantry Combat Environment
TinyPirate replied to Kushluk's topic in ARMA 3 - USER MISSIONS
So cool to see some other people play and enjoy this! Now, ask Kushluk about the "no mod", "public server friendly" version of this that he made - Int Ops - it's pretty great! He needs to finish it! ;) Anyone made any DICE videos yet? -
[COOP] Digital Infantry Combat Environment
TinyPirate replied to Kushluk's topic in ARMA 3 - USER MISSIONS
Yay! Glad to see this out in the public. This is the best co-op gaming in ARMA3 you can get short of scripting up a mission yourself. I highly, highly encourage folks to try it out. -
IgiLoad script - logistical support
TinyPirate replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome, thanks Igi! -
IgiLoad script - logistical support
TinyPirate replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you explain the "automatically add vehicles..." point? Ta! Dropped from my Mohawk using IgiLoad -
IgiLoad script - logistical support
TinyPirate replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Perfect! Your suggestion worked, thanks! Now, if I could get civy offroaders/pickups to carry cargo, and Massi's African Conflict vehicles, I'd be in heaven! -
IgiLoad script - logistical support
TinyPirate replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, MCC usually loads init settings just fine for vehicles - not sure what is going on with this. Also, anyone figured out a way to make this work with, say, Mass's African Conflict vehicles? I would need detailed guidance... -
XMedSys - Improved Medical System for A3
TinyPirate replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't know about respawning. I tried a script that logged what the player had on every two seconds and the set it when you respawned but with Xmed on it caused an odd freeze/jerk as it did the saving. In the end I settled for a quick-load VAS-related script which also helps people for whom VAS takes a long time to load. As for setups, a few pages back were some ini settings that modified the death/respawn timer, healed damage amount, etc, and we have found it to be perfect. Note, we also run with TPWCAS AI suppression system to reduce the incoming rounds substantially - which is important when one bad shot can take you down hard. Also, suppression gives MGs a purpose in A3! Note, I set bullet suppression to 3 from the default 7. -
Where to learn how to add features to a simple mission template
TinyPirate replied to TinyPirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I have now developed a template I am really happy with. It includes TPWCAS for AI suppression, Xmed, and a bunch of other stuff. Wondering if anyone knows how to get some whiteboards with pictures on them into the missions. I would like to put down a whiteboard or two with some reminders of these features for players. I found a script were the whiteboard picture can be cycled through some options, however a new whiteboard appears every time a player does (despite trigger set to once) and soon they are knocking each other and scenery over and looking ridiculous. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
TinyPirate replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Place a box in the 3d editor, from the options drop-down, select VAS, CLICK THE ADD BUTTON so the init line gets added to the box. Place it. Done! That is all I do. Sent from my iPhone using Tapatalk -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
TinyPirate replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What was going on that is so great? Inquiring minds want to know! -
IgiLoad script - logistical support
TinyPirate replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this, it works great. Small note - vehicles spawned with MCC and the init line added at spawn don't see the load option in the menu. Not a biggy, but thought you'd like to know. -
GET/SET Loadout (saves and loads pretty much everything)
TinyPirate replied to aeroson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I'm pretty clueless at this stuff, and I have a problem. I got the scripts working great - I have a box with VAS presets in case VAS won't load for some players (which seems to happen regularly). I've got the respawn with previous gear and ammo working - but I have a problem: Every time the script cycles through the [] spawn bit the game, for the player, hiccups. The weapon sometimes jumps, the ammo count flickers, sometimes you lose your stride and can't walk (that was the case until I upped the cycle to 5 seconds). It could be some conflict with Xmed, I suppose... and yes. Testing shows this is the case. Damn. I really like Xmed and I really like having troops respawn without having to mess with VAS. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
TinyPirate replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone had any hijack/respawn issues? Tonight when I hijacked and then had the hijacked troop die (shot by players) with 6 players and maybe 30 AI I didn't flip back to my player. I was stuck with the dead body. Respawn and continue didn't help. I had to exit out to the lobby. When it was just me and another player later some time I was bouncing back to the player from dead hijacked soldiers easily. Dedicated server by-the-way. Also, is there any way to stop a spawned soldier/civ from running away in a war zone? I wanted players to rescue an NPC who I was going to hijack and roleplay but the guy took off well before they got there. :/ -
A heavy machinegun is a greater threat to a helicopter than a RPG7. There are plenty of those to play with in ARMA and mods.