Jump to content

razzaman

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About razzaman

  • Rank
    Rookie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. razzaman

    [coop 8] Sensitive Intel V2.0 Beta

    Im currently working on Parameter options for the following: > Who can revive > Who can disable ied's & what equipment is required > Ai difficulty > Time override > Weather override
  2. razzaman

    [coop 8] Sensitive Intel V2.0 Beta

    Now on Armaholic http://www.armaholic.com/page.php?id=26982
  3. Not 100% sure if im allowed to post a beta but here goes anyway. Sensitive Intel is my first crack at mission editing. I created version one that turned out to be a bit buggy so i reworked it from the ground up. REQUIREMENTS: All In Arma Terrain Pack Community Based Addons FEATURES: ASOR Gear Selector Dynamic Weather Cycles Farooques Revive Script Randomly generated roadside IED's UPS Dead Body Removal Code (5 min intervals) ABOUT: The mission is infantry based in the heart of zargabad. Various objectives to complete keep you on your toes. The deeper you get, the harder it gets. Don't really want to give too much away lol No task markers, but there is intel, just bring up you map and read :) I created it to be pretty taxing and i would highly recommend using JSRS & BLASTCORE.... CHANGELOG: 07/10/2014 Initial Submission DOWNLOAD: Hosted on my own web server: http://rory.sedgbeer.net/sensitive%2520intel%2520v2%252e0.Zargabad.pbo I'd like feedback and bugs reported to me if anyone is willing to test out the mission? The core works it just needs ironing out with outro, description etc but i would like to make sure its running correctly before i officially release it. Any thoughts and ideas on how to make this mission better then please let me know. Kind regards Rory ~ Razzaman
  4. Thanks for the info, ill keep updated. But out of curiosity, for now, how would i go about altering the dimensions for cherno? I have moved the relevant markers inc the center marker and extraction / extraction spawn markers. Would just be nice to be able to play until 1.7 is released. If too much is required then not to worry. Im not a complete novice when it comes to coding as i can code in html & some php so i can get my head around it, just need pointing in the right direction :) Kind regards
  5. Neo, that's awesome news! Do we have an estimated date of the 1.7 release at all? You have saved me tons of time and headaches :) Keep up the good work guys.....
  6. Hi Vormulac, Firstly i would like to congratulate you on what is simply the greatest mission me and my team mates have ever played on Arma3! That being said, this is our preferred mission but cherno is our preferred map. I have ported (the best i can) everything from your current 1.6 version over to the cherno map. Everything works brilliantly apart from a couple of things and i just wondered if you would be willing to take the time to give me some much needed advice? 1) On initialization, sometimes the mission will load but the cherno environment will not (maybe 1 in 5 times it will load perfect) 2) I notice that your com towers are created with coordinates, at the moment when i finally obtain a map, all i see is the red icons for the ammo dumps, no towers, and there is also a lot of markers north of cherno in the ocean. Could it be as simple as editing the coordinates for both the ammo and towers?? Kindest regards
×