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stayfrosty24

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Everything posted by stayfrosty24

  1. Hello, Does anyone experience the same issue that when in a vehicle the pilot/driver animations all look down :S. This happend after the last update can anyone confirm this? Launcher version: 1.5.146096 Game version: 1.96.146114 Branch: main / beta branch not specified Kind regards, StayFrosty
  2. stayfrosty24

    Arma3 vehicle animation bug

    Hi beno_83au, That is what i thought first so i disabled all the mods started the game and the issues where still there. I even deleted the game and reinstalled it after clearing all the cache and folders, but the problem is still there. I have almoast all of the DLC's except: Karts and Contact. Update: Ok so i've done some digging and saw that the helicopter an driver animation play a KIA anim, does anyone know where to look for in vehicle animations? Do i need to look for a skelaton or config file. If someone could give me a pointer where to look it would be much appreciated
  3. Hi all, I have a problem with landings in a UH80 Ghosthawk. When i record the flight and replay it with unitplay the UH80 doesn't pull out its landing gear and doesn't touch the ground. I'm kinda new to unitcapture and unitplay so if anyone can give me hints or tips that would be much appreciated. Kind regards, StayFrosty24
  4. Master85, Thank you very much! That did the trick. Regards, StayFrosty24
  5. Hello guys, I'm trying to create a task where the player must enter a vehicle. The only problem is to update the task marker position. I want to do this by script and not in the editor. See the code below, i think there is a simple solution for this problem someting like a while loop but i can't seem to figure this one out! Any help would be much appreciated. I have a MRAP called B_MRAP_1 and it's driving to a location where the player must get in. But when i call the task the marker is placed on the location where the MRAP is driving on that time and it does not update. missionTasks.sqf case "task1" : { if (_taskState == "") then { [ player, _taskID, [ "Get in the MRAP", "Get in", "GET IN" ], [color="#FF0000"][b]getPos B_MRAP_1[/b][/color], true ] call BIS_fnc_taskCreate; }; }; Kind regards, StayFrosty24
  6. Icaruk, Fair enough, i will give it a try. Thanks for the help.
  7. Icaruk, Thanks for your reply, i tested it but it didn't work. Have you tried it yourself? Can you let me know if it worked. Regards, StayFrosty24
  8. Hello guys, I'm trying to create a task where the player must enter a vehicle. The only problem is to update the task marker position. I want to do this by script and not in the editor. See the code below, i think there is a simple solution for this problem someting like a while loop but i can't seem to figure this one out! Any help would be much appreciated. I have a MRAP called B_MRAP_1 and it's driving to a location where the player must get in. But when i call the task the marker is placed on the location where the MRAP is driving on that time and it does not update. missionTasks.sqf case "task1" : { if (_taskState == "") then { [ player, _taskID, [ "Get in the MRAP", "Get in", "GET IN" ], [color="#FF0000"][b]getPos B_MRAP_1[/b][/color], true ] call BIS_fnc_taskCreate; }; }; Kind regards, StayFrosty24 EDIT: Sorry wrong forum this is for ARMA3 close this thread
  9. stayfrosty24

    How do I add Info hint screens????

    I think cfgNotifications is what you are looking for. https://community.bistudio.com/wiki/Notification
  10. Hi all, I'm trying to create a addon for retextured vests. I tried in with one vest but it isn't working. Can anybody help me or point me in the right direction? class CfgPatches { class A3_Vests_F { units[] = {}; weapons[] = {}; requiredVersion = 0.1; author[] = {"SF24"}; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgWeapons { class Vest_Camo_Base; class Vest_NoCamo_Base; class ItemInfo; class V_TacVest_mtp : Vest_NoCamo_Base; { author = "StayFrosty24"; _generalMacro = "V_TacVest_mtp"; scope = 2; displayname = "Tactical Vest (MTP)"; picture = "\A3_Vests_F\Data\UI\icon_V_TacVest_mtp_ca.paa"; model = "\A3\Characters_F\Common\equip_tacticalvest"; hiddenSelections[] = {"\A3_Vests_F\Data\tacticalvest_mtp_co.paa"}; class ItemInfo : ItemInfo { uniformModel = "\A3\Characters_F\Common\equip_tacticalvest"; containerClass = "Supply100"; mass = 40; armor = 20; passThrough = 1; }; }; }; EDIT: After many hours of trying i fixed it. I forgot the hiddenSelections[]={"Camo"}; line.
  11. Hi all, Is it possible to hide an orbat module untill it has met a specific condition by a trigger? I know that this can be done with normal markers but is it also possible with orbat module markers. My preference is doing this by script and not in the editor, unless it's the only way ofcourse. Kind regards, StayFrosty24
  12. Thank you very much KevsnoTrev, it worked indeed!
  13. Yeah i noticed the error after the previous post. But the problem i meant is inside this code ["SignAd_Sponsor_ARMEX_F",[9.15869,-9.41406,0],0,1,0,[],"","this setObjectTexture [0,'A3\Data_F\Flags\Flag_us_co.paa'];",true,false], In front of the outpost is a Sign with ARMEX on it. This code must add a us flag texture as overlay. But it when i preview the mission it doesn't spawn the texture on the sign. Regards, Frosty
  14. KevsnoTrev, Thanks i didn't think of that. The next problem i have is when i spawn my composition it doesn't add the texture what am i doing wrong? Composition: private ["_objs"]; _objs = [ ["Land_Mil_WallBig_4m_F",[-2.80908,-1.54688,0],270,1,0,[],"","",true,false], ["Land_Pallet_MilBoxes_F",[-5.59009,-1.23584,0],0,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[-2.80298,-5.38965,0],270,1,0,[],"","",true,false], ["Land_Pallet_MilBoxes_F",[-5.6062,-3.37012,0],342.79,1,0,[],"","",true,false], ["Flag_US_F",[-4.24731,-7.3999,0],0,1,0,[],"","",true,false], ["Land_FieldToilet_F",[2.4082,7.93652,0],0,1,0,[],"","",true,false], ["Land_Mil_WallBig_Corner_F",[-2.73975,-8.86377,0],270,1,0,[],"","",true,false], ["Land_BarGate_F",[5.32056,-8.66943,0],0,1,0,[],"","",true,false], ["Land_FieldToilet_F",[4.31519,7.93604,0],0,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[1.43481,9.55371,0],180,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[-2.41333,9.55322,0],180,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[-6.21143,-8.8335,0],0,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[5.27222,9.55859,0],180,1,0,[],"","",true,false], ["Land_Cargo_Tower_V1_F",[-10.0276,-1.6084,0],0,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[-6.25073,9.54834,0],180,1,0,[],"","",true,false], ["Land_MetalBarrel_F",[-8.49146,7.14209,0],0,1,0,[],"","",true,false], ["Land_MetalBarrel_F",[-9.24658,6.69531,0],0,1,0,[],"","",true,false], ["Land_PaperBox_open_empty_F",[9.81592,5.89844,0],15.9589,1,0,[],"","",true,false], ["Land_MetalBarrel_F",[-9.24683,7.55664,0],0,1,0,[],"","",true,false], ["Land_Cargo_House_V1_F",[12.1306,4.29932,0],90,1,0,[],"","",true,false], ["Land_Cargo_Patrol_V1_F",[11.1123,-5.6792,0],0,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[9.15625,-8.80811,0],0,1,0,[],"","",true,false], ["Land_PaperBox_closed_F",[10.3582,-6.80078,0],152.532,1,0,[],"","",true,false], ["Land_Cargo10_military_green_F",[-10.9209,6.63672,0],90,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[9.12427,9.5542,0],180,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[-10.0637,-8.83643,0],0,1,0,[],"","",true,false], ["SignAd_Sponsor_ARMEX_F",[9.15869,-9.41406,0],0,1,0,[],"","this setObjectTexture [0,'A3\Data_F\Flags\Flag_us_co.paa'];",true,false], ["Land_Mil_WallBig_4m_F",[-10.1028,9.55273,0],180,1,0,[],"","",true,false], ["Land_PaperBox_open_full_F",[12.3655,-7.08252,0],0,1,0,[],"","",true,false], ["Land_CampingTable_F",[13.677,5.86621,0],90,1,0,[],"","this enableSimulation false; [this,0,73] call BIS_fnc_setHeight;",true,false], ["Land_Cargo10_military_green_F",[-13.6812,6.63672,0],90,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[12.9861,-8.80762,0],0,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[12.9617,9.55908,0],180,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[16.4038,-1.53125,0],270,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[16.4004,2.30566,0],270,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[-13.9082,-8.84131,0],0,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[-13.938,9.54785,0],180,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[16.3984,-5.36816,0],270,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[-17.3528,-1.5874,0],90,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[-17.3486,2.25781,0],90,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[16.3979,6.1416,0],270,1,0,[],"","",true,false], ["Land_LampHalogen_F",[14.9805,8.17041,0],315,1,0,[],"","",true,false], ["Land_Mil_WallBig_Corner_F",[16.4526,-8.84131,0],270,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[-17.3528,-5.43066,0],90,1,0,[],"","",true,false], ["Land_LampHalogen_F",[-15.968,8.13623,0],225,1,0,[],"","",true,false], ["Land_Mil_WallBig_4m_F",[-17.3477,6.10547,0],90,1,0,[],"","",true,false], ["Land_Mil_WallBig_Corner_F",[16.4351,9.6084,0],180,1,0,[],"","",true,false], ["Land_Mil_WallBig_Corner_F",[-17.3838,-8.90137,0],0,1,0,[],"","",true,false], ["Land_Mil_WallBig_Corner_F",[-17.406,9.5791,0],90,1,0,[],"","",true,false] ]; _objs Spawn code: deleteVehicle this; 0 = [position this, 0, call (compile (preprocessFileLineNumbers "structures\NATO_outpost01.sqf"))] call BIS_fnc_ObjectsMapper; With kind regards, StayFrosty24
  15. KevsnoTrev, I've tried that but the grabber doesn't grab it when i paste the clipboard inside a textEditor EDIT: There is something wrong with the brackets. I get the error message "Missing ]" when i place this in the object init this setvariable ["init","this setObjectTexture [0,"A3\Data_F\Flags\Flag_us_co.paa"];"]
  16. KevsnoTrev, Is it possible to insert a objecttexture to the init of the object? Because i'm trying to insert a US flag texture inside the ARMEX sign. The problem i am running into is that it does nothing when i'm using the mapper. I've read your post about the setvariable thing but i don't understand what you exactly mean by that. Do you have to put the command inside the init of the object or do you have to put this inside the init.sqf? With kind regards, StayFrosty24 EDIT: I've put the next line inside the object: this setvariable ["init","this setObjectTexture[0,"A3\Data_F\Flags\Flag_us_co.paa"];"]
  17. EazyE, It looks like you haven't declared your function in the description.ext. My knowledge of scripting also doens't go that far, so i can't help you any further Gr, StayFrosty24
  18. Hi all, I'm want to place an insignia on both shoulders of a unit, but how can i do this? I've read the page below but don't understand, isn't there another to do this without creating a new configfile? https://community.bistudio.com/wiki/Arma_3_Unit_Insignia#Configuration If anyone can help me out here i would appreciate it! Gr, StayFrosty24
  19. JShock, Another question: can i use squad.xml only for multiplayer or is it also possible in single player missions? gr, StayFrosty24
  20. Thanks JShock, I'll give it a try. I've read about the squad.xml so it's time to use it
  21. stayfrosty24

    Assign (Role/Gear) script

    I had a error in my browser so i din't see your last post :o But i have tried it and it works :) many thanks ! gr, StyaFrosty24
  22. Hi all, I'm trying to make a script with specific roles and gear. Because i'm a scripting newbie i need help from the guru's. I don't fully understand the switch statement. and how to call them in game. I've seen something similar in the F3 AssignGear script but i can't figure it out. See below what i want: AssignRole.sqf _variable = toLower (_this select 0); switch (_variable) do { case "TL" { _unit AddUniform ...; _unit AddVest ...; }; }; etc.. But how can i call this in game? In the initialization of a unit? something like [TL] call "AssignRole.sqf"? I would appreciate the help. Gr, StayFrosty24
  23. stayfrosty24

    Assign (Role/Gear) script

    I've just tried your option and it works thank you for helping me JShock. Like i said earlier in this post i'm a scripting newbie i still have much to learn. gr, StayFrosty24
  24. stayfrosty24

    Assign (Role/Gear) script

    Yep that's the file i included. Ok i'm gonna give it a try i'll let you know if it solved the problem. gr, StayFrosty24 ---------- Post added at 07:21 ---------- Previous post was at 07:11 ---------- JShock i've tried your option but it still doesn't work. Do i have to make a function or anything for this?
  25. stayfrosty24

    Assign (Role/Gear) script

    I'm sorry i forgot to tell, all variables are defined in localvars.sqf included somewhere near the top of the script.
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