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thehungryhippo

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About thehungryhippo

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  1. Greetings Arma community, I have a mission intro consisting of creating a 45 second camera sequence in my initPlayerlocal.sqf: _cam = "camera" camCreate [9335,15754,100]; findDisplay 46 setVariable[ "TAG_theCam", _cam]; _introHandle = [_cam] spawn _introCutsc; findDisplay 46 displayAddEventHandler ["KeyDown", { params[ "_display"]; _cam = _display getVariable "TAG_theCam"; hint "hello"; terminate _introHandle; _cam CameraEffect ["Terminate","back"]; CamDestroy _cam; }]; waitUntil { scriptDone _introHandle }; findDisplay 46 displayRemoveEventHandler ["keyDown",5]; introCutsc is simply controls for camera movement, with _cam cameraEffect ["internal", "BACK"]; used to set the players screen to the camera. My only issue is that I am trying to add the ability to skip the intro cutscene using the displayAddEventHandler command: findDisplay 46 displayAddEventHandler ["KeyDown", { params[ "_display"]; _cam = _display getVariable "TAG_theCam"; hint "hello"; terminate _introHandle; _cam CameraEffect ["Terminate","back"]; CamDestroy _cam; }]; However, the event handler does not fire during the cam sequence. As you can see I have a hint that should display whenever the event handler is fired, however this hint never diplays. I tested adding this line to the end of my code, and the event handler fires properly when the camEffect is not active. I want the displayAddEventHandler to be able to be fired during the intro sequence, is it an issue with the display im using 46? I have tried other displays to no avail. Thank you!!
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