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Knucklebutter

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Posts posted by Knucklebutter


  1. I don't know, have not tried it. Deleting the .Cfg is more for those who have errors for mods on start up. (Particularly those mods that become outdated due to BI patches) I attempted the Campaign with something like 30 different mods and as soon as I died or had to restart from an autosave point I get a long list of script errors and a CTD at times, although largely inconsistent. Oddly enough however is that restarting the mission entirely works rather than using autosave, which is a pain in the ass (but the only way to use mods). From what I can tell is that you just can't use mods in the Campaign for whatever reason, unless of course you don't mind restarting the entire mission if you die. The latest BI patch broke a lot of things though, such as task modules being broken and a few other things to do with Multiplayer, so hopefully a hotfix is issued soon.

    Well, I'll do the restart from the beginning thing then. Yeah, it's a pain but oh well. She'll have to do! Thanks for the tip, dude.


  2. There's maybe 1 or 2 mods that work, the rest don't and I've been using them for some time now. 95% of the mods out there seem to produce error messages when trying to load a save game. The error message is weird ".continue".....never seen that one, lol. I'm just gonna try and reinstall everything. Come on, BI, you guys take one step forward which sets everything a giant leap back, lol. The modding community are really what holds this game together!


  3. Yeah I just started having this problem too. I've had to disable all mods and it works. But this kind of sucks since mods are a necessity when it comes to ARMA. It keeps the game interesting, for me at least, since I kind of like having more than the few rifles the game offers in vanilla. The save games just load to a shot of the scenery and sits there, or there's an error pop-up saying something like "missing blah blah blah.continue".

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