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_roberto_

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Posts posted by _roberto_


  1. Funny, I had a quick go at camo designs this morning. I'll just post the message I sent dreamrebel for the sake of discussion. They're in a very early state and it's only about the camo schemes, not necessarily the uniform models.

     

    Nice i think they look very great!

     

    How about using diffrent verisons?

    I mean there are many differnt camouflage from all the Prussian Empire Nations

     

    Beside the German Flacktarn( or just the colors)

     

    I really like the Danish M/84 Camo

    2279954286_48cc167ed7_o.jpg

     

    I also like this modern camo version from the Netherlands

    10647189_824591904244392_178943520804951


  2. Great work!

     

    I really like your fictional setting!

    do you already know which weapons the other units use? 

    I have some suggestions if you don't ^_^

     

    AT: Nlaw would fit good! or maybe a Pzf3 or a M72 from a mod/port

    MP: the PDW2000.. i think its very similar to the mp7

    Sniper-recon rifle: M320 and Mk-1Emr

    Lmg:  i think the Mk200 and the Navid would fit good.. or maybe a m249 from a mod/port

    Pistol: i think it would be very cool if you could get the M9 Beretta from anywhere  :)

     

    and here a little suggestion to the vehicles  :)

    i would take the warrior instead of the namer..the warrior is more simiular to the Dardo..

    and i think some smaller jeeps like the http://www.armaholic.com/page.php?id=27296would fit good addiotnal to the fenneks

    i think it lookes weird when you are always driving in a armored car..

     

    i can't wait to see more of your work!

    i wish you good luck with the project! B)

    • Like 1

  3. this is why the AAF was chosen more for the template

    http://i.annihil.us/u/prod/marvel/i/mg/c/60/4e138e4da2cd9/detail.jpg

    http://www.halopedia.org/images/thumb/b/ba/FoR_innies.png/250px-FoR_innies.png

    They look more like AAF then CSAT

    Though for some reason the Militia All had their Uniforms turn green which kinda bugs me for its hard for them to drop their weapons in a stash and Vanish to blind in to the Local populace once they are done fighting.

    i didn't now that there is a real story in the halo unvierus behind the Insurrectionists!:confused:

    i thought they are a invention from the team :)

    thanks for clearing this up ;)


  4. Can anyone do diffrent versions from the

    Pataria,Arma and from the Pandur...

    i'm also wondering why bohemia didn't added these 2 versions in to arma 3 ...?

    2014-10-08-22-44-22-arma-3-pc-1311759852-049.jpg

    http://news.mydrivers.com/Img/20110803/2011080311382698.jpg (398 kB)

    I' mean some versions from the Pataria and the Pandur with a Cal.50 Would be great.. and a Arma with with a 30mm would be also nice..

    Here some links:

    Pataria

    http://www.military-today.com/apc/patria_amv.htm

    Arma

    http://www.military-today.com/apc/arma.htm

    Pandur 2

    http://www.military-today.com/apc/pandur_2.htm

    http://en.wikipedia.org/wiki/Pandur_II


  5. OH GOD, I TURNED INTO A MADMAN! WHY CAN'T I STOP?

    100 internet points to the first one who can identify these.

    I slightly altered the script to add a bit of randomization to the death screams. Cheesy, but effective.

    this addEventHandler ["killed", {_soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _randscream = ["sounds\wilhelmscream.ogg","sounds\deathscream1.ogg","sounds\deathscream3.ogg","sounds\deathscream4.ogg","sounds\deathscream5.ogg"];_soundToPlay = _soundPath + (_randscream call BIS_fnc_selectRandom); playSound3D [_soundToPlay, (_this select 0), false, getPos (_this select 0), 10, 1, 50];}];
    
    

    I'm sorry for what i've done to you..


  6. IS THIS WHAT YOU WANTED? LOOK WHAT YOU MADE ME DO!

    I mostly made this as a proof of concept just for practice.

    You need the Wilhelm Scream as .ogg and saved as wilhelmscream.ogg in a sounds folder in your mission root folder. Then add the following to a unit's init:

    this addEventHandler ["killed", {_soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _soundToPlay = _soundPath + "sounds\wilhelmscream.ogg"; playSound3D [_soundToPlay, (_this select 0), false, getPos (_this select 0), 10, 1, 50]}];

    Have fun.

    Thank You !

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