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Isildur

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About Isildur

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  1. I have attempted to create a config file for my custom unit which are AAF, however, I have fully developed them, yet whenever I attempt to use BinPBO, it comes up with an error saying that there is something wrong :confused: , would anyone be willing to sift through it to find the error? thanks a bunch enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class Isil_RPS_AAF { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_Beta"}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class headgear_helmet_canvas : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "RPS Helmet"; picture = "\A3\characters_f_beta\indep\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F_beta\indep\headgear_helmet_canvas"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Isil_RPS_AAF\Data\INDE_helmet_template.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F_beta\Indep\headgear_helmet_canvas"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; }; class CfgPatches { class Isil_RPS_AAF { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_beta"}; }; }; class cfgWeapons { class Vest_Base; class VestItem; class equip_ia_vest01 : Vest_Base { scope = 2; displayName = "RPS vest"; picture = "\A3\characters_f_beta\Data\UI\icon_v_i_vest_01_ca.paa"; model = "\A3\Characters_F_beta\indep\equip_ia_vest01"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Isil_RPS_AAF\Data\INDE_equip_template.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F_beta\indep\equip_ia_vest01"; containerClass = "Supply120"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class Isil_RPS_AAF { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_beta"}; }; }; class CfgVehicles { class I_Soldier_base_F; class Example_Soldier_F : I_Soldier_base_F { _generalMacro = "I_Soldier_F"; scope = 2; displayName = "RPS AAF"; nakedUniform = "U_BasicBody"; uniformClass = "RPS_Soldier_F"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"Isil_RPS_AAF\Data\INDE_clothing_template.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class RPS_Soldier_f : Uniform_Base { scope = 2; displayName = "RPS Uniform"; picture = "\A3\characters_f_beta\data\ui\icon_u_ir_combatuniform_rucamo_ca.paa"; model = "\A3\Characters_F_beta\indep\ia_soldier_01"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; containerClass = "Supply40"; mass = 90; //how much it weights }; }; };
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