I have attempted to create a config file for my custom unit which are AAF, however, I have fully developed them, yet whenever I attempt to use BinPBO, it comes up with an error saying that there is something wrong :confused: , would anyone be willing to sift through it to find the error? thanks a bunch
enum {
// = 2, // Error parsing: Empty enum name
DESTRUCTENGINE = 2,
DESTRUCTDEFAULT = 6,
DESTRUCTWRECK = 7,
DESTRUCTTREE = 3,
DESTRUCTTENT = 4,
STABILIZEDINAXISX = 1,
STABILIZEDINAXESXYZ = 4,
STABILIZEDINAXISY = 2,
STABILIZEDINAXESBOTH = 3,
DESTRUCTNO = 0,
STABILIZEDINAXESNONE = 0,
DESTRUCTMAN = 5,
DESTRUCTBUILDING = 1,
};
class CfgPatches {
class Isil_RPS_AAF {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Characters_F_Beta"};
};
};
class cfgWeapons {
class ItemCore;
class HeadgearItem;
class headgear_helmet_canvas : ItemCore {
scope = 2;
weaponPoolAvailable = 1;
displayName = "RPS Helmet";
picture = "\A3\characters_f_beta\indep\Data\UI\icon_H_HelmetB_CA.paa";
model = "\A3\Characters_F_beta\indep\headgear_helmet_canvas";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"Isil_RPS_AAF\Data\INDE_helmet_template.paa"};
class ItemInfo : HeadgearItem {
mass = 100;
uniformModel = "\A3\Characters_F_beta\Indep\headgear_helmet_canvas";
modelSides[] = {3, 1};
armor = 3*0.5;
passThrough = 0.8;
hiddenSelections[] = {"camo"};
};
};
};
class CfgPatches {
class Isil_RPS_AAF {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Characters_F_beta"};
};
};
class cfgWeapons {
class Vest_Base;
class VestItem;
class equip_ia_vest01 : Vest_Base {
scope = 2;
displayName = "RPS vest";
picture = "\A3\characters_f_beta\Data\UI\icon_v_i_vest_01_ca.paa";
model = "\A3\Characters_F_beta\indep\equip_ia_vest01";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"Isil_RPS_AAF\Data\INDE_equip_template.paa"};
class ItemInfo : VestItem {
uniformModel = "\A3\Characters_F_beta\indep\equip_ia_vest01";
containerClass = "Supply120";
mass = 50;
armor = 5*0.5;
passThrough = 0.7;
hiddenSelections[] = {"camo"};
};
};
};
enum {
// = 2, // Error parsing: Empty enum name
DESTRUCTENGINE = 2,
DESTRUCTDEFAULT = 6,
DESTRUCTWRECK = 7,
DESTRUCTTREE = 3,
DESTRUCTTENT = 4,
STABILIZEDINAXISX = 1,
STABILIZEDINAXESXYZ = 4,
STABILIZEDINAXISY = 2,
STABILIZEDINAXESBOTH = 3,
DESTRUCTNO = 0,
STABILIZEDINAXESNONE = 0,
DESTRUCTMAN = 5,
DESTRUCTBUILDING = 1,
};
class CfgPatches {
class Isil_RPS_AAF {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Characters_F_beta"};
};
};
class CfgVehicles {
class I_Soldier_base_F;
class Example_Soldier_F : I_Soldier_base_F {
_generalMacro = "I_Soldier_F";
scope = 2;
displayName = "RPS AAF";
nakedUniform = "U_BasicBody";
uniformClass = "RPS_Soldier_F";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"Isil_RPS_AAF\Data\INDE_clothing_template.paa"};
};
};
class cfgWeapons {
class Uniform_Base;
class UniformItem;
class RPS_Soldier_f : Uniform_Base {
scope = 2;
displayName = "RPS Uniform";
picture = "\A3\characters_f_beta\data\ui\icon_u_ir_combatuniform_rucamo_ca.paa";
model = "\A3\Characters_F_beta\indep\ia_soldier_01";
class ItemInfo : UniformItem {
uniformModel = "-";
uniformClass = "Example_Soldier_F";
containerClass = "Supply40";
mass = 90; //how much it weights
};
};
};