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jaghiti

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About jaghiti

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  1. Not abandoned just proving a lot more difficult than the CUP one.
  2. Updated: Shkira Maintenance: Added MFD text for all applicable weapon systems Repaired fired EH to cover changes to AWS
  3. Update: F/A-181 Updated: Loadout and functional tweaks Weapon data now correctly displayed on the MFD
  4. That would need to be a completely different mod that combines the EC-335 chopper and the UH-1.
  5. The idea here is to try to maintain some sort of realism. If the plane is cleared to use a weapon, is planned to be cleared to use a weapon or has had the possibility historically then I'll add it. If not then I won't since it's not realistic. As an example the AGM-122 was an ARM that the US intended to use on it's helicopters but the idea never really took off since the AGM-88 is much better. It was however cleared for use on the AH-64 and AH-1 so these aircraft have the option of loading it. On gun pods, those aircraft that traditionally have them in their arsenal should already have them available or will soon as I overhaul the pylon system. Some aircraft, the A-10 for example, do not carry gun pods since they already have more capable main cannons. These aircraft will not be given the capability of equipping the gun pods since they do not carry them. If you're looking for a good strafing platform, try the Su-25. It has the GSh-23 gun pod and can fit them to most pylons.
  6. I'm no good at making my own models but if the pod is in either CUP or AWS then I will look at adding to the relevant aircraft (not all for realism)
  7. Update: Armaholic Page: http://www.armaholic.com/page.php?id=32544 Direct File Download: https://drive.google.com/open?id=0ByNlPemEkj1gQWZHZUlBMEtGNTA Steam Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=940368971 Changelog: V4.1.5 General Maintenance: AW-159: Tweaked AFM F-35: Overhauled Pylon Loading System Updated HUD Weapons: Various tweaks to enable F-35 update
  8. Update: Armaholic Page: http://www.armaholic.com/page.php?id=32544 Direct File Download: https://drive.google.com/open?id=0ByNlPemEkj1gQWZHZUlBMEtGNTA Steam Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=940368971 Changelog: V4.1.4 Harrier Fix: GR.9: Fixed Issue where left outboard pylon would not load
  9. Update: Armaholic Page: http://www.armaholic.com/page.php?id=32544 Direct File Download: https://drive.google.com/open?id=0ByNlPemEkj1gQWZHZUlBMEtGNTA Steam Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=940368971 Changelog: V4.1.3 General Maintenance: AV-8b: Updated pylon loading system Added HUD prototype
  10. Update: Armaholic Page: http://www.armaholic.com/page.php?id=32544 Direct File Download: https://drive.google.com/open?id=0ByNlPemEkj1gQWZHZUlBMEtGNTA Steam Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=940368971 Changelog: V4.1.2 General Maintenance: AH-1Z: Expanded Editor Loadout Presets Fixed APKWS not guiding Fixed AGM-122 not locking AH-64: Completely restructured Loadout system
  11. Update: Armaholic Page: http://www.armaholic.com/page.php?id=32544 Direct File Download: https://drive.google.com/open?id=0ByNlPemEkj1gQWZHZUlBMEtGNTA Steam Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=940368971 Changelog: V4.1.1 General Maintenance: A-10: * Fixed loading error where certain rocket systems would not have an available weapon
  12. The TADS camera is created in the config and has a fixed point of origin. If you check out Firewills A-10 you'll see that the litening pod is fixed to a specific pylon. This is so that the TGP camera shows the view from that set location. The same applies here. Sadly we could never select a position for a camera pod then change the viewpoint. As for kimis HUD, I may get around to a separate extension at some point but I already have the RHS extension to think about so it may take some time, sorry.
  13. Not sure what you mean by modes. The weapons are added either by the pylon system in the editor or by the in-game loadout script You need to either park in a hangar, pull up next to an ammo truck or add Firewills Missile Carrier for Re-arming and pull up next to that. A scroll menu option will then appear to "Open Dialog". That will open the loadout selection menu.
  14. Been a while but the latest update is now available: Armaholic Page: http://www.armaholic.com/page.php?id=32544 Direct File Download: https://drive.google.com/open?id=0ByNlPemEkj1gQWZHZUlBMEtGNTA Steam Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=940368971 Changelog: V4.1.0 CUP Pylons and LOAC DLC Update: A-10: * Implemented CUP Pylon System AH-1Z: * Implemented CUP Pylon System AH-64: * Removed - Loading Script requires complete rebuild for CUP Pylons AV-8b: * Implemented CUP Pylon System AW-159: * Implemented CUP Pylon System * Added Init Script to correctly animate winglets at mission start depending on weapon selection from editor F-35: * Implemented CUP Pylon System H-6: * Removed - Loading Script requires complete rebuild for CUP Pylons Jets: * Added BIS Cluster Bombs to relevant aircraft * Fixed incorrect bay animations on F/A-181 Wasp * Removed RAH-66 - Loading script requires complete rebuild Ka-50: * Added expanded Kh-25 Missile Family L-39: * Removed - Weapon systems require complete rebuild after removal of co-pilot turret MH-60: * Implemented CUP Pylon System Mi-24: * Tweaked nose wheel ground contact * Removed AT missile pod options for inboard weapon stations to match real loading options Su-25: * Added Expanded Kh-25 Missile Family Su-34: * Added Expanded Kh-25 Missile Family
  15. Had a pretty busy summer over in GOL.... Our spec ops game play is now in full swing and we have recently had operations ranging from conventional spec ops, destroying infrastructure behind enemy lines, to a full on stealth mission with scripted alert and response system. With summer out of the way we are now looking forward to our next proper campaign which will stretch over 4 consecutive weeks of connected missions that tell the overall story. Our in house editing team is always pushing the boundaries of what we can do with our customised mission framework and in house mods and this next instalment promises to be epic even by our standards as the whole editing team comes together for the first time rather than our usual pairs. Our in house modding team have ended the summer with the anticipated release of the RHS Enhancement Pack: We are always on the lookout for new players. From ARMA newbies to old veterans we have a place for all in our infantry squads or our dedicated Army Air Corps. If you're interested in serious gaming in a laid back setting then this is the place for you. Our operations are Saturdays at 1900 GMT/BST with training nights on Tuesdays (infantry) and Fridays (air crews) at the same time. Check out the latest footage from our Saturday ops courtesy of our cameraman Parker: Or check out one of the many vids created by Oksman: https://www.youtube.com/channel/UCuKMp2KWhQ69geXACQ0jf5A Fill out your application today at: http://www.gol-clan.co.uk/join
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