mr-blizzard
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Working crate script for multiplayer?
mr-blizzard replied to kennyleif's topic in ARMA 3 - MISSION EDITING & SCRIPTING
///////// MP Ammo Box script ///////// MP Ammo Box script ///////// By: Riouken ///////// For Arma 3 if (!isServer) exitWith {}; _crate = _this select 0; while {alive _crate} do { clearMagazineCargoGlobal _crate; clearWeaponCargoGlobal _crate; clearItemCargoGlobal _crate; clearBackpackCargoGlobal _crate; //NATO Weapons _crate addWeaponCargoGlobal ["CUP_arifle_M16A4_Base", 50]; _crate addWeaponCargoGlobal ["CUP_arifle_M16A4_GL", 50]; _crate addWeaponCargoGlobal ["CUP_arifle_M4CAR_black", 50]; _crate addWeaponCargoGlobal ["CUP_arifle_M4CAR_BUIS_GL", 50]; _crate addWeaponCargoGlobal ["CUP_lmg_M249", 50]; _crate addWeaponCargoGlobal ["ej_IAR30", 50]; _crate addWeaponCargoGlobal ["CUP_srifle_M110", 10]; _crate addWeaponCargoGlobal ["CUP_srifle_Mk12SPR", 10]; _crate addWeaponCargoGlobal ["CUP_arifle_M4A1_BUIS_GL", 50]; _crate addWeaponCargoGlobal ["CUP_arifle_M4A1_black", 50]; _crate addWeaponCargoGlobal ["CUP_srifle_M107_Base", 10]; _crate addWeaponCargoGlobal ["CUP_sgun_M1014", 10]; _crate addWeaponCargoGlobal ["CUP_lmg_M240", 10]; _crate addWeaponCargoGlobal ["CUP_hgun_M9", 5]; //AMMO _crate addMagazineCargoGlobal ["MEU_30Rnd_M855A1_556x45_Stanag", 100]; _crate addMagazineCargoGlobal ["MEU_30Rnd_M855A1_556x45_T_Stanag", 100]; _crate addMagazineCargoGlobal ["MEU_200Rnd_M249_556x45_Stanag", 100]; _crate addMagazineCargoGlobal ["MEU_200Rnd_M249_556x45_T_Stanag", 100]; _crate addMagazineCargoGlobal ["MEU_8Rnd_12Gauge_Pellets", 100]; _crate addMagazineCargoGlobal ["MEU_8Rnd_12Gauge_Slug", 100]; _crate addMagazineCargoGlobal ["MEU_20x762_Mag", 100]; _crate addMagazineCargoGlobal ["MEU_100Rnd_M240_762x51", 100]; _crate addMagazineCargoGlobal ["MEU_100Rnd_M240_762x51_T", 100]; _crate addMagazineCargoGlobal ["MEU_30x556_Mk262_Mag", 100]; _crate addMagazineCargoGlobal ["MEU_M882_9mm", 50]; _crate addMagazineCargoGlobal ["MEU_10x127_HEIAP_Mag", 50]; _crate addMagazineCargoGlobal ["M433_40mm_HEDP_Shell", 50]; _crate addMagazineCargoGlobal ["1Rnd_Smoke_Grenade_shell", 25]; _crate addMagazineCargoGlobal ["1Rnd_SmokeRed_Grenade_shell", 25]; _crate addMagazineCargoGlobal ["1Rnd_SmokeGreen_Grenade_shell", 25]; _crate addMagazineCargoGlobal ["1Rnd_SmokeYellow_Grenade_shell", 25]; _crate addMagazineCargoGlobal ["1Rnd_SmokePurple_Grenade_shell", 25]; _crate addMagazineCargoGlobal ["1Rnd_SmokeBlue_Grenade_shell", 25]; _crate addMagazineCargoGlobal ["1Rnd_SmokeOrange_Grenade_shell", 25]; _crate addMagazineCargoGlobal ["MEU_FlareWhite_M203", 25]; _crate addMagazineCargoGlobal ["MEU_FlareGreen_M203", 25]; _crate addMagazineCargoGlobal ["MEU_FlareRed_M203", 25]; _crate addMagazineCargoGlobal ["MEU_FlareYellow_M203", 25]; //AGM _crate addItemCargoGlobal ["AGM_Bandage",500]; _crate addItemCargoGlobal ["AGM_Epipen",200]; _crate addItemCargoGlobal ["AGM_Morphine",200]; _crate addItemCargoGlobal ["AGM_Bloodbag",200]; _crate addItemCargoGlobal ["AGM_SpareBarrel",50]; _crate addItemCargoGlobal ["AGM_EarBuds",50]; _crate addItemCargoGlobal ["AGM_DefusalKit",50]; _crate addItemCargoGlobal ["AGM_IR_Strobe_Item",50]; _crate addItemCargoGlobal ["AGM_MapTools",50]; _crate addItemCargoGlobal ["AGM_UAVBattery",50]; _crate addItemCargoGlobal ["AGM_Clacker",50]; _crate addItemCargoGlobal ["AGM_ItemKestrel",50]; _crate addItemCargoGlobal ["AGM_Vector",50]; _crate addItemCargoGlobal ["AGM_HandFlare_Green",50]; _crate addItemCargoGlobal ["AGM_HandFlare_Red",50]; _crate addItemCargoGlobal ["AGM_HandFlare_White",50]; _crate addItemCargoGlobal ["AGM_HandFlare_Yellow",50]; //Launchers _crate addWeaponCargoGlobal ["meu_AT4_CS", 50]; _crate addWeaponCargoGlobal ["meu_AT4", 50]; _crate addWeaponCargoGlobal ["CUP_launch_Mk153Mod0", 50]; //Launcher Ammo _crate addMagazineCargoGlobal ["CUP_SMAW_HEAA_M_N", 50]; _crate addMagazineCargoGlobal ["CUP_SMAW_HEDP_M_N", 50]; //Explosives _crate addMagazineCargoGlobal ["CUP_PipeBomb_M", 5]; _crate addMagazineCargoGlobal ["ATMine_Range_Mag", 50]; _crate addMagazineCargoGlobal ["APERSMine_Range_Mag", 50]; _crate addMagazineCargoGlobal ["ClaymoreDirectionalMine_Remote_Mag", 50]; _crate addMagazineCargoGlobal ["DemoCharge_Remote_Mag", 50];; _crate addMagazineCargoGlobal ["APERSBoundingMine_Range_Mag", 50]; _crate addMagazineCargoGlobal ["SLAMDirectionalMine_Wire_Mag", 50]; _crate addMagazineCargoGlobal ["APERSTripMine_Wire_Mag", 50]; _crate addWeaponCargoGlobal ["MineDetector", 50]; //Grenades _crate addMagazineCargoGlobal ["AGM_M84", 25]; _crate addMagazineCargoGlobal ["HandGrenade", 50]; _crate addMagazineCargoGlobal ["MiniGrenade", 50]; _crate addMagazineCargoGlobal ["SmokeShell", 50]; _crate addMagazineCargoGlobal ["SmokeShellRed", 50]; _crate addMagazineCargoGlobal ["SmokeShellGreen", 50]; _crate addMagazineCargoGlobal ["SmokeShellYellow", 50]; _crate addMagazineCargoGlobal ["SmokeShellPurple", 50]; _crate addMagazineCargoGlobal ["SmokeShellBlue", 50]; _crate addMagazineCargoGlobal ["SmokeShellOrange", 50]; _crate addMagazineCargoGlobal ["Chemlight_green", 10]; _crate addMagazineCargoGlobal ["Chemlight_red", 10]; _crate addMagazineCargoGlobal ["B_IR_Grenade", 10]; //Attachments _crate addItemCargoGlobal ["CUP_optic_AN_PVS_10", 20]; _crate addItemCargoGlobal ["CUP_optic_Eotech533Grey", 20]; _crate addItemCargoGlobal ["CUP_optic_CompM2_Black", 20]; _crate addItemCargoGlobal ["CUP_muzzle_snds_M9", 20]; _crate addItemCargoGlobal ["CUP_muzzle_snds_M110", 20]; _crate addItemCargoGlobal ["CUP_muzzle_snds_M16", 20]; _crate addItemCargoGlobal ["AGM_muzzle_mzls_L", 20]; _crate addItemCargoGlobal ["AGM_muzzle_mzls_B", 20]; _crate addItemCargoGlobal ["CUP_acc_ANPEQ_2", 20]; _crate addItemCargoGlobal ["CUP_acc_ANPEQ_15", 20]; _crate addItemCargoGlobal ["optic_MRCO", 20]; _crate addItemCargoGlobal ["optic_Arco", 20]; _crate addItemCargoGlobal ["optic_Hamr", 20]; _crate addItemCargoGlobal ["optic_Aco", 20]; _crate addItemCargoGlobal ["optic_ACO_grn", 20]; _crate addItemCargoGlobal ["CUP_acc_flashlight", 20]; _crate addItemCargoGlobal ["optic_SOS", 20]; _crate addItemCargoGlobal ["optic_LRPS", 20]; _crate addItemCargoGlobal ["CUP_optic_RCO", 20]; _crate addItemCargoGlobal ["CUP_optic_ACOG", 20]; _crate addItemCargoGlobal ["CUP_optic_elcanM145", 20]; _crate addItemCargoGlobal ["CUP_optic_HoloBlack", 20]; _crate addItemCargoGlobal ["CUP_optic_SB_3_12x50_PMll", 20]; _crate addItemCargoGlobal ["optic_NVS", 20]; _crate addItemCargoGlobal ["CUP_optic_SMAW_Scope", 20]; //Items _crate addItemCargoGlobal ["tf_microdagr",100]; _crate addItemCargoGlobal ["Toolkit", 50]; _crate addItemCargoGlobal ["itemGPS", 50]; _crate addItemCargoGlobal ["itemWatch", 50]; _crate addItemCargoGlobal ["Laserbatteries", 50]; _crate addItemCargoGlobal ["Laserdesignator", 20]; _crate addItemCargoGlobal ["Binocular", 20]; _crate addItemCargoGlobal ["Rangefinder", 20]; _crate addItemCargoGlobal ["B_UavTerminal", 2]; _crate addItemCargoGlobal ["NVGoggles_OPFOR", 40]; _crate addItemCargoGlobal ["NVGoggles", 40]; _crate addItemCargoGlobal ["NVGoggles_INDEP", 40]; //TFAR _crate addItemCargoGlobal ["tf_anprc152", 100]; _crate addBackpackCargoGlobal ["tf_rt1523g", 5]; _crate addBackpackCargoGlobal ["tf_rt1523g_sage", 5]; _crate addBackpackCargoGlobal ["tf_rt1523g_big_rhs", 5]; //Uniforms _crate addItemCargoGlobal ["MEF_OD_WMARPAT_RM_LS", 10]; _crate addItemCargoGlobal ["U_B_Wetsuit", 10]; _crate addItemCargoGlobal ["MEF_Wood_MARPAT_LS", 15]; _crate addItemCargoGlobal ["MEF_Wood_IN_MARPAT_LS", 15]; _crate addItemCargoGlobal ["MEF_Wood_IN_MARPAT_RS", 15]; _crate addItemCargoGlobal ["MEF_Wood_MARPAT_RS", 15]; _crate addItemCargoGlobal ["MEF_Wood_MARPAT_TS", 15]; _crate addItemCargoGlobal ["U_B_HeliPilotCoveralls", 15]; _crate addItemCargoGlobal ["MEF_Wood_MARPAT_RM_RS", 15]; //Face _crate addItemCargoGlobal ["G_B_Diving", 20]; _crate addItemCargoGlobal ["G_Aviator", 15]; _crate addItemCargoGlobal ["G_Lowprofile", 15]; //Marine Headgear _crate addItemCargoGlobal ["H_HelmetB_light_black", 5]; _crate addItemCargoGlobal ["H_PilotHelmetHeli_O", 5]; _crate addItemCargoGlobal ["H_CrewHelmetHeli_O", 5]; _crate addItemCargoGlobal ["MEF_Woodland_Helmet_MICH", 15]; _crate addItemCargoGlobal ["MEF_Wood_Helmet_LWH", 15]; _crate addItemCargoGlobal ["MEF_Boonie_Wood", 15]; _crate addItemCargoGlobal ["MEF_Woodland_8Point", 15]; _crate addItemCargoGlobal ["H_HelmetCrew_I", 5]; _crate addItemCargoGlobal ["H_HelmetSpecB", 5]; //Marine Vests _crate addItemCargoGlobal ["V_RebreatherB", 20]; _crate addItemCargoGlobal ["MEF_Vest_Tan_Infantry", 15]; _crate addItemCargoGlobal ["MEF_Vest_Tan_Infantry_L", 15]; //Backpacks _crate addBackpackCargoGlobal ["MEF_Wood_Kitbag", 15]; _crate addBackpackCargoGlobal ["MEF_Wood_Assault", 15]; _crate addBackpackCargoGlobal ["MEF_Wood_Carryall", 15]; _crate addBackpackCargoGlobal ["MEF_TAN_Assault", 15]; _crate addBackpackCargoGlobal ["MEF_TAN_Carryall", 15]; _crate addBackpackCargoGlobal ["MEF_TAN_Kitbag", 15]; _crate addBackpackCargoGlobal ["B_Mortar_01_support_F", 1]; _crate addBackpackCargoGlobal ["B_Mortar_01_weapon_F", 1]; sleep 600; }; -
Looking for Callsigns
mr-blizzard replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://en.wikipedia.org/wiki/Amateur_radio_call_signs_of_Russia -
Problems with "damage" command
mr-blizzard replied to Heeeere's johnny!'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
tested, the code I have provided works Edit: oh cars hold fast I will do some testing -
Creating a saved vehicle list?
mr-blizzard replied to zeroip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
please specify, very vague -
Problems with "damage" command
mr-blizzard replied to Heeeere's johnny!'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I believe its a syntax error, your parenthesis should be captivating damage because you are using a "operator" which is damage, therefor when "str" reads damage it doesn't know what to do _car addEventHandler ["HandleDamage", {systemChat str (damage (_this select 0));}]; -
Today I did some testing with the init.sqf, and for what ever reason the JIP (join in progress players) init.sqf is executed for them as well as the mission startup. I thought that the init.sqf is only executed when the mission is first started. if that isnt the case how would i go about fixing it? like this? if (isDedicated) then { [] spawn fnc_Cache_exec; };
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So for months now my TFAR worked great, and then last night I couldnt do anything that regarded TFAR. I went to Configure > Controls > Configure Addons, and ADDON: TFAR is there however there are no actions showing up in the list Additional Info: TFAR plugin is on I am running 64 bit teamspeak I have reinstalled TFAR numerous times 3D Hearing still works Modify message Reinstalled CBA with differnet versions http://i.imgur.com/whapxlt.jpg (118 kB)
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Task force Radio controls deleted
mr-blizzard replied to mr-blizzard's topic in ARMA 3 - TROUBLESHOOTING
unfortunatly, I am currently running the latest version of CBA. ---------- Post added at 01:34 ---------- Previous post was at 01:26 ---------- update: I switched to a different profile and they appeared -
Does Arma 3 have "objects" like in JavaScript? If your not sure what im talking about, it is something along the lines of a variable Inside of a variable.
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Arma 3 "objects"?
mr-blizzard replied to mr-blizzard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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The Username Change/Merge Thread
mr-blizzard replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Name change to "Mr-Blizzard" Thanks in advance:) -
[WIP] CO-60 Insurgency Revived
mr-blizzard replied to mr-blizzard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nope, its all Vanilla. Sorry for the poor documentation. First Time i have ever posted a Thread ---------- Post added at 16:55 ---------- Previous post was at 16:39 ---------- It is currently AIS, but i will be Working on a Different One in the Near Future -
CO-60 Insurgency Revived by T. Montgomery (Mr. Blizzard) Description: After Months of trial and error I am proud to release "CO-60 Insurgency Revived". Many of the Insurgency mechanics from Arma 2 have been transferred over to Arma 3 with more optimized code. The core functions have been written solely for Insurgency. With many updates to accure, my main focus is to immerse the player into the game. One of the my biggest projects is to add hunger and thirst, with much more to come in the near future ;). NO MODS REQUIRED DOWNLOAD Features: Screaming Suicide Bombers A3 Wounding system ambient IED's Mission parameters (WIP) Ambient Civs Custom Rearm script TAW view distance Whats's Next: Hunger & thirst management Random Patrols Ambient Convoys Random side Missions Ambient Vehicles Better Base (I cant make Bases) Known Issues: Intel may NOT give action to pick-up (Dedi servers onyl) grid squares may overlap (Dedi servers onyl)
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[WIP] CO-60 Insurgency Revived
mr-blizzard replied to mr-blizzard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hmm, just downloaded it from the link. not sure why it isn't working for you -
Domination styled script. Need help with the syntax and variables.
mr-blizzard replied to jakeplissken's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A_SIMPLE_TASK setSimpleTaskDescription [ format["Free the town of %1",_spawn], format["Captured town %1",_spawn], format["Remove enemy forces %1",_spawn] ]; not positive if this works or not, don't got the time right now to test. let me know how it works out. -
Domination styled script. Need help with the syntax and variables.
mr-blizzard replied to jakeplissken's topic in ARMA 3 - MISSION EDITING & SCRIPTING
well for the trigger activated you can do the following... waitUntil {triggerActivated _trg22}; A_SIMPLE_TASK setTaskState "SUCCEEDED"; or //the second string is the "OnAct:" field _trg22 setTriggerStatements ["this","A_SIMPLE_TASK setTaskState 'SUCCEEDED';",""]; -
Witch will use less CPU ? Trigger, While, WaitUntil ?
mr-blizzard replied to R34P3R's topic in ARMA 3 - MISSION EDITING & SCRIPTING
After doing some testing with Triggers and while loops, it seems that triggers be the way to go. But that still depends on exactly what your doing. I tested this while creating a mini insurgency, one with while loops and one with triggers, and I got a massive frame drop when I used while loops. Hope that helps