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thebega

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Everything posted by thebega

  1. thebega

    Arma3 Videos

    Hello, doing some videos in Altislife.co.uk. Fun, stories, just enjoying the paradox of living a life in a military simulator. He's a CRAB! Animals in the streets. Short video
  2. Hello. I want Bob to have a RPG launcher on the beginning of the mission, so I ... bob addweapon "launch_RPG32_F" ... him and he has RPG on his back. (Can I make it that he will have it in his hands directly - to start the game with RPG in hands, not on back?) But then when I ... bob addmagazine "RPG32_HE_F" ... him, he still has no rockets on him. He has no vest nor backpack, but I expect the first rocket to go directly to the launcher. Is there another command to add rockets? Or does he has to have the vest or backpack? Thanks for any reply, have a nice day.
  3. Hey. Im having fun with arma and for one of my projects, I would love to have the loud speakers in the game - the big one, that are used on festivals, for crowds. Is anybody able to do it? I guess it is not difficult, since it may be a square to what you put some textures. Best, T.
  4. thebega

    Arma3 Videos

    Check here guys, any feedback is welcomed.
  5. thebega

    Voice Actors for machnima

    Hello guys. I am currently working on a project called BEANS. See it here: http://projectbeans.webstarts.com/index.html If anybody is interested to voice act, please contact me at [email protected]
  6. thebega

    Voice Actors for machnima

    no shit, so I put a wrong logo there? ---------- Post added at 13:13 ---------- Previous post was at 12:57 ---------- well, luckily I have no contract, and it is quite similar. But thanks for the info!
  7. thebega

    Voice Actors for machnima

    And here it is:
  8. Since I use Spectator (in editor, prewiew, Esc - Spectator) I have to say, that I would appreciate, if there was a button, which would stick me to the unit and follow it from the same distance. Like now, the camera can focus on object, but the distance is changing. Also when I am locked on, would be able to adjust the lock. Now its locked on head of persons, but being able to move the camera and still be locked would be also nice. This two functions would make the magic for me. Have a nice day.
  9. Hi there. I wonder, what command can my mouse send to the game, when i left click it :) is it like - player fire "weapon" or commandfire, or... I wonder, because i want to create the epic moment, when you think somebody will be shot, but the gun is empty. Fire command do nothing, but when I left click, the weapon does the "empty shot". Anybody knows? Thanks for any reply :)
  10. Hello, Is it possible to trigger a trigger via command (Debug console) Something like - trigger1 trigged true :D Dunno Thanks for any reply :)
  11. Hello Is it possible to have a car spawned always with the same color? I have civilian hatchback and I need it not to change the colors, since it matters. And with every restart of the mission the color is different. Is there a way, how to make it always the same? Or do I have to texture it? Im trying to put a texture on it, but since i never textured, i dont know how to do it. Is it enough to make one colored 128x128 square with, save it (does it have to be .paa?) and then use .... this setobjectTexture "color.paa" ? Thanks for any reply.
  12. cool. many thanks ---------- Post added at 18:05 ---------- Previous post was at 17:29 ---------- but a queston - what is an init of a trigger? condition?
  13. Oh, cool, i didnt know about it. But I mean, now you have to go with the unit. For example in counter strike ( :D ) when you spectate, you dont have to control the spectator, because it goes with the unit automatically. Here, the unit runs away, if you do nothing (im talking about the editor spectator)
  14. Many thanks. You have to know what to search, or you gotta be a master on this forum :)
  15. Hello. I have a cutscene - briefing, and (I dont want that) units there are looking everywhere around, except the commander speaking. Can I stop them turn their heads, ideally eyes ( :D ) from watching everything around? I want them to focus on the comander, stand and do nothing. It does not make a good expression the way it is now. I tried - dowatch, dotarget, disableai "anim", playing standing animation...and still they look everywhere, rarely the comander. Thanks for any reply.
  16. Ok, thanks :) Enablesimulation did the trick. They really do look unnatural now. They look like a painting :D seems like it was better before, but thanks anyway :) (and yep, i tried doWatch, but also thanks for the reply :) )
  17. thebega

    Tank weapons config

    Thank you very much
  18. Hello. Im trying to find tank (T100) weapon configs with no success. I have a tank gunner Bob and I want to use Fire comand, to fire HE rounds when i need to. When i want Bob to fire from a weapon, I use ... Bob Fire "_weapon".... But how would it be in a tank? Thanks for any reply. ---------- Post added at 09:12 ---------- Previous post was at 09:06 ---------- Ah, I found one more thing tank fire ((weapons tank) select 0); this should do the trick. Even though, i have to reload the HE manualy before. ---------- Post added at 09:31 ---------- Previous post was at 09:12 ---------- But anyway... whats are the classnames of tank weapons?
  19. i have addmagazine before addweapon
  20. Hello Is there a command to move Bob to position, where I am pointing(nothing special nearby, just grass everywhere), even when we are not in the same group? something like ... bob DoMove getpos ThePlaceIAmLookingAt ? Thanks in advance.
  21. thebega

    Move unit to position

    Thats interesting utility and I will certainly use it for other stuff, thanks for that :D . But now i need to do it ingame. I mean, when I have a unit in my group, i might just select it and say - move here. What I am looking for is doing it with unit which is not in my group, using some command.
  22. My wawetolip.exe shuts down after I press the enter. Any reason why it could happen?
  23. Thank you :D it was really dificult.
  24. Hey. I have a problem :) I want Bob to come to my unit Tom, when I use ...bob domove getpos player... Bob is running, but i want him to come walking, but ... bob setspeedmode "limited" ... is not working. According to the threads i was reading it looks like, that domove is wrong command for this since it does not coop with the setspeedmode comand. Any tips, how else can I do it? The position is always different, according to where the player is so I cant just put waypoint.
  25. Hi. I have a multiplayer mission and I want to be able to spectate there as in singleplayer (esc, spectator). Is it possible? How? via some script or do I have to create server to be able to do so? Thanks
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