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thebega

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About thebega

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    Lance Corporal

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  1. thebega

    Arma3 Videos

    Hello, doing some videos in Altislife.co.uk. Fun, stories, just enjoying the paradox of living a life in a military simulator. He's a CRAB! Animals in the streets. Short video
  2. thebega

    Arma3 Videos

    Check here guys, any feedback is welcomed.
  3. thebega

    Voice Actors for machnima

    no shit, so I put a wrong logo there? ---------- Post added at 13:13 ---------- Previous post was at 12:57 ---------- well, luckily I have no contract, and it is quite similar. But thanks for the info!
  4. thebega

    Voice Actors for machnima

    And here it is:
  5. Hey. Im having fun with arma and for one of my projects, I would love to have the loud speakers in the game - the big one, that are used on festivals, for crowds. Is anybody able to do it? I guess it is not difficult, since it may be a square to what you put some textures. Best, T.
  6. thebega

    Voice Actors for machnima

    Hello guys. I am currently working on a project called BEANS. See it here: http://projectbeans.webstarts.com/index.html If anybody is interested to voice act, please contact me at projectbeanscontact@gmail.com
  7. Hi there. I wonder, what command can my mouse send to the game, when i left click it :) is it like - player fire "weapon" or commandfire, or... I wonder, because i want to create the epic moment, when you think somebody will be shot, but the gun is empty. Fire command do nothing, but when I left click, the weapon does the "empty shot". Anybody knows? Thanks for any reply :)
  8. cool. many thanks ---------- Post added at 18:05 ---------- Previous post was at 17:29 ---------- but a queston - what is an init of a trigger? condition?
  9. Hello, Is it possible to trigger a trigger via command (Debug console) Something like - trigger1 trigged true :D Dunno Thanks for any reply :)
  10. Oh, cool, i didnt know about it. But I mean, now you have to go with the unit. For example in counter strike ( :D ) when you spectate, you dont have to control the spectator, because it goes with the unit automatically. Here, the unit runs away, if you do nothing (im talking about the editor spectator)
  11. Since I use Spectator (in editor, prewiew, Esc - Spectator) I have to say, that I would appreciate, if there was a button, which would stick me to the unit and follow it from the same distance. Like now, the camera can focus on object, but the distance is changing. Also when I am locked on, would be able to adjust the lock. Now its locked on head of persons, but being able to move the camera and still be locked would be also nice. This two functions would make the magic for me. Have a nice day.
  12. Many thanks. You have to know what to search, or you gotta be a master on this forum :)
  13. Hello Is it possible to have a car spawned always with the same color? I have civilian hatchback and I need it not to change the colors, since it matters. And with every restart of the mission the color is different. Is there a way, how to make it always the same? Or do I have to texture it? Im trying to put a texture on it, but since i never textured, i dont know how to do it. Is it enough to make one colored 128x128 square with, save it (does it have to be .paa?) and then use .... this setobjectTexture "color.paa" ? Thanks for any reply.
  14. Ok, thanks :) Enablesimulation did the trick. They really do look unnatural now. They look like a painting :D seems like it was better before, but thanks anyway :) (and yep, i tried doWatch, but also thanks for the reply :) )
  15. Hello. I have a cutscene - briefing, and (I dont want that) units there are looking everywhere around, except the commander speaking. Can I stop them turn their heads, ideally eyes ( :D ) from watching everything around? I want them to focus on the comander, stand and do nothing. It does not make a good expression the way it is now. I tried - dowatch, dotarget, disableai "anim", playing standing animation...and still they look everywhere, rarely the comander. Thanks for any reply.
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