I am currently trying to get it working in multiplayer.
it seems like the visiual tracing starts a bit delayed, also sometimes some colours are missing like red and green.
could it be that the lines are to thin to see ?
in multiplayer is the unit you are playing adressed as player or as your nick?
would it be possible to let every player only see their tracers?
[player, nil, nil, nil, 1000, nil, true] call hyp_fnc_traceFire;
[skavier470, nil, nil, nil, 1000, nil, true] call hyp_fnc_traceFire;
distance is in meters right?
it also seems as if multiplayer gets hit on peromance very hard.
for now i could only try with one player...