jig86
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[ALiVE, SP/COOP 1-20] Battle of Sangin [Insurgency]
jig86 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
I understand what you were going for now! Sorry I sounded like a jerk. Finally got to try it out on a dedicated server, and it runs excellent. The only thing I can think of that would be a nice addition is placing Spyder's advanced interaction module. -
[ALiVE, SP/COOP 1-20] Battle of Sangin [Insurgency]
jig86 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
Hey, Heroes, you may want to change your ALiVE Virtual AI settings to profile all but synced units. You'll notice a tremendous FPS boost. ;) -
Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
jig86 replied to fabio_chavez's topic in ARMA 3 - GENERAL
Basically it boils down to this: The A3 we were hoping BI would deliver is what BIS is marketing as VBS3. It'd be hard to market a $1500+ per license simulator when most features are present in a $60 game available on Steam. Truth hurts, but it is what it is. The military gets the full-blooded German Shepherd with papers. We got this: http://www.animalplanet.com/pets/mutt-maker/ -
Is there anywhere else I can download the AGM version of this mission from besides Armaholic? I guess they're having problems over there. :\
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NATO SF and RUSSIAN SPETSNAZ VEHICLES for A3
jig86 replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there any plans to make a variant of the standard HMMVWs M2/Mk.19 without the bullet-proof glass in the passenger doors and with Firing From Vehicles? Thanks for all the hard work, massi. -
[COOP] Digital Infantry Combat Environment
jig86 replied to Kushluk's topic in ARMA 3 - USER MISSIONS
Hey, Kushluk, are there any plans to introduce more of the CSE modules such as logistics, and field rations? Also, I think the AI accuracy is a bit high. It's almost "terminator" level-accuracy. Rather than being pinned by heavy suppression fire, it simply feels like every member of the insurgency is a highly trained sniper. ^That's just my opinion though. I'm sure that we could use ASR, and make it manageable. -
On our server, the directional speech works fine, however no one spawns in with radios. When you get your radio out of the VAS box, you can neither pull it up (using Ctrl+P) or change the frequencies on the num-pad. We're running v.0.9.2 and latest version of CBA. Update: Long Range radios and directional speech both work. The shortwave radios seem to be the only thing having problems. You can place them in your "radio slot", but you cannot pull up the interface, transmit, or change frequencies with it.