Ion_Tychi
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Everything posted by Ion_Tychi
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Kunduz, Afghanistan [10km] v1.20
Ion_Tychi replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey, noticed a problem with kunduz map an t8 units script. we get monster lags while playing custom mission on our server with t8 units script. the script works fine with altis map. so in my opinion theres a problem with map and ki script i cant solve. -
[RELEASE] T8 Units - a less dynamic AI creator
Ion_Tychi replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
best ai mod i seen so far. great work. thx for this..... -
X-Cam prototype map 1.0 released
Ion_Tychi replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice work guys. keep it on! -
UPSMON Updated to ArmaIII
Ion_Tychi replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
had the same problem. put the init command on top of the init. should solve your problem. for me it works. cya -
UPSMON Updated to ArmaIII
Ion_Tychi replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i gave it a try. both work together. the problem i had is caused by nonlogical things but not a conflict between upsmon and aissp. its arma i think :rolleyes:. cya -
UPSMON Updated to ArmaIII
Ion_Tychi replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
one question. could it be that if i use upsmon and another aissp they conflict? anybody knows how i could find the problem? thx for replay -
hey sunfin, is it possible to use assip for caf_ag or rhs and let a group walk in formation?
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- ai spawn script pack
- aissp
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UPSMON Updated to ArmaIII
Ion_Tychi replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey coolinator, theres a pdf inside the download for handling the script. put in your code: "LINE","CARELESS","LIMITED". so the patrol should walk slowly in lineformation and also react in fire or enemycontact (belog to the ai system you use). -
UPSMON Updated to ArmaIII
Ion_Tychi replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey, checked upsmon with bcombat on my server. looks really cool, for the test a cant see any problems. really nice work mate! cya -
UPSMON Updated to ArmaIII
Ion_Tychi replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
jep using ambush2. heres a part of the rpt.: 2014/12/14, 1:28:20 File mpmissions\__cur_mp.Zargabad\Scripts\UPSMON\COMMON\Cover\fnc\UPSMON_fnc_find_cover.sqf, line 34 2014/12/14, 1:28:20 Error in expression < if (_spawn) then { { _pos2 = _unitpos findEmptyPosition [1,25]; _x setposATL _> 2014/12/14, 1:28:20 Error position: <findEmptyPosition [1,25]; _x setposATL _> 2014/12/14, 1:28:20 Error Type Any, expected Number 2014/12/14, 1:28:20 File mpmissions\__cur_mp.Zargabad\Scripts\UPSMON\COMMON\Cover\fnc\UPSMON_fnc_find_cover.sqf, line 33 2014/12/14, 1:28:20 Error in expression <= _unitpos findEmptyPosition [1,25]; _x setposATL _pos2; }foreach _units; }; _m> 2014/12/14, 1:28:20 Error position: <setposATL _pos2; }foreach _units; }; _m> 2014/12/14, 1:28:20 Error 0 elements provided, 3 expected 2014/12/14, 1:28:20 File mpmissions\__cur_mp.Zargabad\Scripts\UPSMON\COMMON\Cover\fnc\UPSMON_fnc_find_cover.sqf, line 34 2014/12/14, 1:28:20 Error in expression < if (_spawn) then { { _pos2 = _unitpos findEmptyPosition [1,25]; _x setposATL _> 2014/12/14, 1:28:20 Error position: <findEmptyPosition [1,25]; _x setposATL _> 2014/12/14, 1:28:20 Error Type Any, expected Number 2014/12/14, 1:28:20 File mpmissions\__cur_mp.Zargabad\Scripts\UPSMON\COMMON\Cover\fnc\UPSMON_fnc_find_cover.sqf, line 33 2014/12/14, 1:28:20 Error in expression <= _unitpos findEmptyPosition [1,25]; _x setposATL _pos2; }foreach _units; }; _m> 2014/12/14, 1:28:20 Error position: <setposATL _pos2; }foreach _units; }; _m> 2014/12/14, 1:28:20 Error 0 elements provided, 3 expected 2014/12/14, 1:28:20 File mpmissions\__cur_mp.Zargabad\Scripts\UPSMON\COMMON\Cover\fnc\UPSMON_fnc_find_cover.sqf, line 34 2014/12/14, 1:28:21 Unsupported language English in stringtable 2014/12/14, 1:28:21 Unsupported language English in stringtable 2014/12/14, 1:28:21 Mission Urugal_Valley2.fata: Number of roles (3) is different from 'description.ext::Header::maxPlayer' (4) 2014/12/14, 1:28:21 No owner im using bcombat, could it be a problem between bcombat and upsmon? all in all nice script. use it in every mission i build. keep up ur great work! -
UPSMON Updated to ArmaIII
Ion_Tychi replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey, i get an errormessage in my server.rpt "Error in expression < if (_spawn) then { { _pos2 = _unitpos findEmptyPosition [1,25]; _x setposATL _>" anybody knows what it meens??? -
EndMission Trigger for all alive playable units
Ion_Tychi posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey guys, i would create an endmission trigger for 14 players which are grouped to 4 groups. the trigger should fire if all alive playable units reach the trigger. all should work in MP. anybody an idea? im no pro scripter but im willing to learn. so every idea is welcome. ion -
EndMission Trigger for all alive playable units
Ion_Tychi replied to Ion_Tychi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thx for the ansmers. i tryed both codes but the trigger didnt fire. -
UPSMON Updated to ArmaIII
Ion_Tychi replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey guys, whats about the "DoRelax" order in the upsmon info? someone know? thx, ion -
hi, i have a question about the KI. since the new update (i think) the KI on my server is flipping forward and backwards. only in zoom modus they move fine. is there anybody who can explain the problem? thx, ion
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[OPEN BETA] [SP] bCombat infantry AI Mod
Ion_Tychi replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi fabrizio, my unit is throwing a smoke grenade when in fight but i dont want him to do like this. is there a way to turn it off? - i think its caused by bcombat. -
[OPEN BETA] [SP] bCombat infantry AI Mod
Ion_Tychi replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thx. i think the mod is working. checked it without any mods and the movment etc. is much better. great work. the debug problem is still the same. thx for your help i will play a little bit with path and config this evening. cya.... -
[OPEN BETA] [SP] bCombat infantry AI Mod
Ion_Tychi replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thx for your reply. i checked what you said. 1) @bcombat located in documents/arma3. this is where PWS installed all mods. 2) @bcombat contains config.sqf 3) no -nofilepatching in startupparameters but no balloons. :confused: this game is making me crazy. -
[OPEN BETA] [SP] bCombat infantry AI Mod
Ion_Tychi replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi, first of all really nice mod. but theres a problem i can fix. if i try bcombat in the editor there are no balloons over the heads of the ai. i get an hint message that bcombat starts but no balloons. i upload it with PWS. the debug in the config.sqf is set to true. did anyone have the same problem or some advises for me what i do wrong?