NIN3
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ISLAMIC STATES FOR EVER started following NIN3
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NIN3 started following ISLAMIC STATES FOR EVER
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Thank you. I unmounted it, thanks for the advice. Didnt know that Arma3 Tools has the mount "p" stuff in it. You learn every day. Thanky again and cheers. Regards NIN3.
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Hey. I have a weird problem with the bulldozer tool. Even though I´ve never used it :D How´s that you might ask? I was checking my explorer today and a weird patition "p" appeared. I´ve never made a patition "p" and was really confused. I took a look into it and saw this: http://s7.directupload.net/images/140920/5zh9zsrd.png (172 kB) So what you see there is that bulldozer locked itself into my partiton and is protecting itself with passwords. The other weird thing is. I installed the tools a few months ago and my last arma3 / arma tools update was with the latest update. The partiton wasnt there until today. It wasnt there yesterday and the days befor. I´ve never touched bulldozer in the tools and the last time I used it (the tools) was a few weeks ago. So I dont fucking understand how this happend "WTF?", and I cant delete it. Cause its an own patition. I cant attach it anywhere now it will be there for ever getting on my nervs. Thank you for reading regards NIN3.
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Islamic State & Guerrilla Units Pack
NIN3 replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh I didn't know that thank you. But the good thing is, that AV is the first mod we wanted to replace anyway (with the next release) I don't think that IS should be a Nato faction. But if you want to change it just for a scenario take a look at the 3rd post by Wiggum here. -
Thx for ACRE2 its great. But I have a question. Is Acre still spamming the TS, so you need to disable the "anti flood" feature?
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Islamic State & Guerrilla Units Pack
NIN3 replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some WIP pics of the Unfiroms I am working on to remove AV_Indus from the dependencies. [/img] [/img] [/img] //Jacket is still to bight I am also working on some headgear and vests. -
Islamic State & Guerrilla Units Pack
NIN3 replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We are not planning to have more dependencies. Cause as serjames said we dont want to screw over the clans and even the "normal guys" who just want to play a little mission with some friends. Also we are working on ways to lower the dependencies as mentioned. But, we still recognize your suggestions and we've talked about optional additional packs, for example a pack that works with the East Satic Wepaons + and Tanks mod. Which would include brdm´s and some cool static wepons, which are not as high tech as the arma3 ones. So thats what we are planning to do: 1. lower the dependencies 2. add optional packs for other cool mods. // Soon I will post some WIP pictures of the uniforms I am working on. -
Islamic State & Guerrilla Units Pack
NIN3 replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah I will do some mission based around this addon, but this will take a while, because I first want to focus on the development means the next 2 pacthes. BTW to all mission makers. We will change the faction class for all units in this addon, means your missions with them might break. We are trying release the update soon enough, for you guys, to fix your missions for possible events/operations on the weekend. -
Islamic State & Guerrilla Units Pack
NIN3 replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mh weird. We don't know of any confilcts and their shouldn't be any. We dont have own factions atm so they are under FIA (for Opfor and Indp.). Also check if you have all the reqs. -
Islamic State & Guerrilla Units Pack
NIN3 replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Factions: OPF_G_F (for IS) and IND_G_F (for Guerrilla) Put them in your Military Placement module as documented here: http://alivemod.com/wiki/index.php/Military_Placement Do note we havent added groups for the faction yet. That might be why the group placement of alive might not be working atm. I also added the classlist to the OP. We will add a classlist.txt in the next update. -
Islamic State & Guerrilla Units Pack
NIN3 replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thx. We will take a look at it. We may do a own uniform in the future. Yes. We will add the faction names and the classnames later today. A classlist.txt will be part of the next update. -
Islamic State & Guerrilla Units Pack
NIN3 replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
- - As mentioned in the description - - -- Means that we´ve tried to get as close as possible to how they look. They of course not wearing US-Uniforms :D Mostly the ISIS or Islamic-State fighters use civilan cloth, as represented in the addon, but some of them (I would guess the veterans or officers) wear a uniform which is pretty close to the "AV IndUs" one. We might do a own uniform in the future, but for now "AV IndUS" is a req. -
Islamic State & Guerrilla Unit Pack HulaZone [/img] New version 1.2 ## Content ## 12 infantry units, fully functional in Zeus, MCC and the Editor. The unit pack consist of a troop of Guerrillas (Independent) as well as a troop of mujahideen of the Islamic State (OPFOR). The Guerrilla units are loosely based on what a more spec-ops version of the fighters in Ukraine could look like, with a special eye towards both the separatists and the Donbas Battalion (volunteer group fighting for Ukraine). The IS units on the other hand are based directly off of footage from VICE News. We are planning on additional features in the next version. ## Current Dependencies ## HLC Mod CAF ASDG Joint Rails *Included* // All credits for the dependencies go to their individual authors and their creditors in turn. The dependencies are not included in our mod and have to be downloaded separately. If you have any feedback do let us know! =) Cheerio, Hulahuga & NIN3 ## Download ## Armaholic 1.2 Google Drive 1.2 Steam Workshop 1.2 ## Screenshots ## ## Classnames ## ## Changelog ##
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I have the audiofix applied (just dragged in the CAF folder) and CAF to the newest version. But I am still unable to use them with zeus. my fault?
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@ .kju Sure here is the link : http://www.file-upload.net/download-9069281/arma3_2014-06-16_00-06-32.rpt.html I should have the latest version. Iam using "play with six". AiA version: "0.0.21" BTW: I know that you have to start the Zeus-DLC with "play with six" too, named: Curator Thanks for the quick reply.
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Hey I constanlty get errors. Which is not a problem if erveything would work. I cant use the Zeus modul, because of a missions_ew inside the RPT File: ... Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow No owner No owner Speaker Male07_F not found in CfgVoiceTypes Warning Message: No entry 'config.bin/CfgPatches.missions_ew'. Warning Message: No entry '.units'. ... I cant preview the mission if a Gamemaster-Modul is placed.