Probe1
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Get Wrecked [Vehicle Combat Sandbox]
Probe1 replied to chrisnic's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pretty cool but please include a parameter to stop the forced third person action going on. It interferes with forced first person scripts and makes it unusable! -
Bornholm, Denmark [Terrain]
Probe1 replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I saw that many people have already asked if an AiA version was something you'd be interested in. I'd like to show my support for the idea as well. We would absolutely love to have this map but we're not eager to load a ton of dependencies twice for a single map, no matter how great it is. And it is great which makes this a tough choice. -
ALiVE - Advanced Light Infantry Virtual Environment
Probe1 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It conflicts with sweet markers and AGM map tools/AGM markers. We're trying to decide which marker mod fits our needs best and it's tough for us to test while also running alive. If we could have a init line to disable it, we would be very grateful! I've submitted a support ticket. http://dev.withsix.com/issues/75539 -
ALiVE - Advanced Light Infantry Virtual Environment
Probe1 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers on the latest release there's lots of good stuff in there that I'm glad to see. I have a question. Is alives map marker system modular? Can it be removed? -
That's what I wanted to hear, thank you! I hope to see your mod in our missions again!
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I promise my posts aren't without sympathy.
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We're very anxious for the next update. Could you give us a timetable for when the issues listed in this thread will be fixed? These Chinooks are in every sense of the word awesome, but damn, we can't use them to capacity without people ejected straight up into the main rotors! Or seeing gigantic people outside the rear ramp, well it might be good for halloween spooky missions but it's hell on regular ops. I'm worried we won't be able to use these great assets at all without the fixes reaching us soon. The opportunity for disaster during regular operation of the vehicle is just too common. I'd love to hear that the patch is coming tomorrow, or the end of the week, or something soon, and I'd love to place my vote in the Make ArmA Not War contest. But right now, I'm worried its just too unstable to be deemed usable in normal operations.
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Arma 3: Sweet markers system. WIP
Probe1 replied to swatsteam's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How soon can we expect a public release? -
Could you humor me with the specifications for a 148 and 119 then? It is in my experience that the opposite is true. What is the range of the 148 in ACRE2? How does it compare, number wise, to a 119 in ACRE?
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Is there an ETA on 119s? When ACRE2 Beta was released I read that 119s and 117s were in 'short term development' and lots of us are eager to upgrade past the ACRE to A3 port and use ACRE2, but we can't get by with just 148s. Even a placeholder would be good.
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ALiVE - Advanced Light Infantry Virtual Environment
Probe1 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you. I've opened a ticket here and I'll notify interested players. -
ALiVE - Advanced Light Infantry Virtual Environment
Probe1 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My group has been testing (and enjoying) alive over the last month and incorporated it into our stable mod list today. The immediate reaction was backlash over the alive splash screen. I've heard from others that the developers may add an option to disable it. Is this a possibility? This would benefit the reception of Alive in my community.