cplcandybar
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Everything posted by cplcandybar
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smallarms NIArms Release Thread
cplcandybar replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Toadie, any chance you can roll fixing these into your update? If it's a PITA I'm happy to reference the lines to help. Iirc it's just a couple lines of code. I could be wrong. -
smallarms NIArms Release Thread
cplcandybar replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think I found the issue. "tracersevery = 0;" in line 423 of the G36's config, screen capped below.I think it should be set to 4? While I was digging around, I also noticed some inconsistency of ace belt linking for the mg3 vs mg42 with regards to 50rnd belts, but that could be intentional. -
smallarms NIArms Release Thread
cplcandybar replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can confirm. On testing, only the last few shots you fire are tracers. Otherwise? Nothing. -
smallarms NIArms Release Thread
cplcandybar replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, I'll have to check this once I'm off work, but I don't think the 100rnd C mags for the MG36 with tracers 1 in 4 actually have any tracers, whether it's normal tracers or IR-DIM. Will update when I double check later today. I'm guessing it would be an easy fix. -
ILBE Assault Pack with RT-1523G / TFAR
cplcandybar replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My F'in Man -
ILBE Assault Pack with RT-1523G / TFAR
cplcandybar replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You know you'd be an easily accessible hero to many if you put this up on the Steam workshop, right? -
ILBE Assault Pack with RT-1523G / TFAR
cplcandybar replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's something Raspu needs to fix. I mean, some enterprising individual *could* post a fix for it to steam should they figure it out as a dependency, but that =/= the mod creator doing the work themselves. -
ILBE Assault Pack with RT-1523G / TFAR
cplcandybar replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Raspu, post the most recent ACE update (3.11) the satcom antenna's inventory object is calling bad vehicle type errors. The only way the game will recognize the satcom antenna is while it's deployed. If you try to pick it up to put it in your inventory, you get the error. -
CUP Aircraft AWS Enhancement
cplcandybar replied to jaghiti's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! The TADS system would be great. Any more luck with jet huds? Any further thoughts on the pylons for the Harrier? No pressure, just curious. Edit: Also maybe I'm just awful but I've been having a really low hit probability with aim-9Ls, don't remember having this issue with let's say FIR's F-16. The locking on process seems a little weird, no tone. WIP? -
CUP Aircraft AWS Enhancement
cplcandybar replied to jaghiti's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't mean to be *that guy* but can I get an update on how you're doing? -
CUP Aircraft AWS Enhancement
cplcandybar replied to jaghiti's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My mistake. I keep thinking of the two as the same platform in my head -
CUP Aircraft AWS Enhancement
cplcandybar replied to jaghiti's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does it still retain the firwill functionality of using gps targeting and then having it do terminal guidance onto armored targets? If that works we know it's not entirely broken. -
CUP Aircraft AWS Enhancement
cplcandybar replied to jaghiti's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is your issue with Harpoons that they aren't functioning even on base fir aircraft? Or is the issue with porting? -
CUP Aircraft AWS Enhancement
cplcandybar replied to jaghiti's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for replying. I guess I must be using the harm wrong if it's working for you. Wouldn't be the first time I've made a mistake. =P If it's this you're referring to: https://puu.sh/wu2Hd/9a0e7b80eb.png It's using LAU-5003 rocket pods, which are 19-round launchers. Also, four pylons should be made available for their mounting according to that rather than two. I don't remember whether or not firwill's pack *has* LAU-5003s, but would it be possible to substitute the cup pods? I know Hydras aren't CVRs, but I figure they'd make an okay substitute for now? Other question, harpoons? Thanks for your work on this by the way. I wouldn't know butts from elbows if it were me trying to make this. Some level of success with the HUDs is better than no level of success. Looking forward to it. -
CUP Aircraft AWS Enhancement
cplcandybar replied to jaghiti's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I haven't checked other aircraft, but the option to mount an HTS on the AV-8b is missing, and I'm pretty sure that's crippling the usability of AGM-88 HARMs. Would also be a nice addition if we could get access to the rocket pods used on the normal CUP AV-8B (mk 82) version. Question, should the hud have a functioning point of impact indicator or whatever you'd call it for cannons, bombs, etc? I can use the vanilla cross hairs if I'm looking through the sniper xr, but otherwise no dice. Makes trying to shoot other aircraft down with the gau a little challenging. Thanks! -
Game crash as soon as I try to host a multiplayer game
cplcandybar replied to Belbo's topic in ARMA 3 - TROUBLESHOOTING
If you aren't subscribed to any workshop missions I've found that some of my mods seem to be causing this. I'm not sure what the issue is as these mods can be hosted by others apparently and the mods that choose to cause the freezes have been random for me. -
My group and I have been running into a problem lately when making missions. We're trying to force a given set of AI units to stay put inside a building and engage whatever breaches the building, but we think due to WW AICover "this disableAI "MOVE";" is being overridden so that as soon as the AI are made aware, they brute force their way through the stationary restriction and go wherever they'd like to. Is there a different init line we could use to glue the AI's feet to the ground without AICover overriding it? Thanks a lot