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Jackson Snow

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Everything posted by Jackson Snow

  1. Jackson Snow

    New Terrain N'Ziwasogo (Wip)

    Use the torrent. No failed downloads, no drop outs, no corrupt files, fast speed.
  2. Jackson Snow

    Real Armor Mod

    Talking about psionics and Ethereals reminds me of a certain classic game, heheh... Looking forward to the update.
  3. Jackson Snow

    Arma3 - AGGRESSORS

    Yeah it does, even more exciting that you're planning to add yet more stuff to it. Nice work.
  4. Jackson Snow

    Real Armor Mod

    This happened for me in my very brief testing, but I am using TMR and a couple of other mods. Are you, in particular TMR like Liberty4508 below? I want to test with them disabled - everything disabled except Real Armour - and see if it still happens, but not had time yet.
  5. Jackson Snow

    Real Armor Mod

    Oh yeah like I said I'm no expert - I assumed for a long time the Titan was the future Javelin too, especially because of the similar CLU and the launch profile. From what I can see, the PCML equals the NLAW, which is based at least in part on the AT4 (according to press videos about the NLAW it claims to be taking parts from the AT4 and parts from some other weapon). The TMR mod does model the top attack and PLOS modes, but the basic Arma 3 doesn't. Yes this doesn't appear to work 100% of the time. I often end with the rocket flying straight, but perhaps 25% of the time it does overfly for me; I can clearly see it fly above the turret and explode downwards. I'm unsure why it wouldn't work the entire time, though, and haven't been able to spot any pattern in when it decides to overfly. Although I feel we may be digressing from the topic of this thread slightly... I see there is a new version released; I look forward to testing it when I have some time.
  6. Jackson Snow

    Real Armor Mod

    I would have thought the Titan would too, though I thought it was the Rafael Mini-Spike rather than Javelin; the PCML is essentially the NLAW, however, which (according to press releases etc) also does have overflight attack mode. I'm no military equipment expert or nothing, mind, just a casual reader, so perhaps I missed something. That's good to hear; we love the TMR mod - even if we perhaps don't use the PCML all that much, it's a nice feature. Looking forward to introducing my friends to your mod; one of my friends loves tank fighting.
  7. That's good to know, thanks. And the future plans of the logistics are something that I'm really looking forward to. My group always love ambushing convoys, and it'll be even better if the convoys actually mean something to the rest of the battlefield.
  8. I might have misunderstood, but I believe the logistics module in its current state acts to reinforce placements; I assume this means that it spawns new enemies when they drop below some pre-determined level.
  9. Jackson Snow

    Real Armor Mod

    The TMR mod has top-attack PCML (in addition to a couple of other things, such as predicted line of sight attacks, and adjustments to rifle recoil etc): http://forums.bistudio.com/showthread.php?170579-TMR-Modular-Realism-Alternate (the original version http://forums.bistudio.com/showthread.php?160054-TMR-Modular-Realism describes the PCML adjustments) Does this mean we'd likely get some nice use of the PCML with your mod and TMR combined?
  10. Jackson Snow

    .

    Actually yeah good point, this was the first week of using the new TMR but not the first time we'd seen the invisible crosshairs. Just stuck in my head more that all three of us had it at the same time.
  11. Jackson Snow

    .

    Regarding the crosshairs. It happened to all three of us in my group last night, nothing to do with reverting a save, nor did it happen immediately after respawning. Just at random while in a firefight, all three of us said at the same time that our crosshairs had vanished. Swapping to a different scope , trying it, then swapping back again fixed it (but removing scope and reattaching did not). Made for a fun few minutes while we were trying to battle our way to the only guy with a spare scope though haha. I dunno if this helps identify the problem, but thought I'd let you know it isn't just limited to saving or respawning.
  12. If I may suggest, don't be too quick to reject having friendly forces on the map. There's something quite beautiful about cresting a hill and witnessing a couple of Marshalls in the distance taking on a Kamysh, while all around you bullets are flying overhead and you have to take cover behind a low stone wall. We only play with a small group, but the ambience from the friendly forces doing their thing without you is a really great addition to us.
  13. Select the unit in the menu, choose which ammunition type (HE, Smoke, etc), choose fire rate, choose number of rounds, click on map and click the green button (forgot the label). Hope this helps...
  14. Jackson Snow

    Speed Of Sound

    Sounds fantastic. Really impressed also by how the other sounds of the chopper change as you approach (not sure if this is new or I never noticed before).
  15. Jackson Snow

    @A3MP - ArmA 3 Map Pack

    Thanks for all your hard work - and thanks also for the torrent, appreciate it much more.
  16. Jackson Snow

    Virtual Ammobox System (VAS)

    Basically, this lets you select any weapon you like in a convenient, easy to use menu. It does require the mission to have it built in, I believe, so that rules out campaign missions or any missions which don't include it. But, if you want to test everything in the editor, just dump down a man, a bunch of vehicles and an ammo / supply box of some sort and add this script to the ammo box and you're good to go. You'll need to save the mission first as you need to add all the scripts to the mission folder. Excellent news, thanks.
  17. Jackson Snow

    J.S.R.S. 2.2 Soundmod

    My friend's comment the other day: "It really feels like you're actually pinned down behind a wall too scared to look up" - good work!
  18. Jackson Snow

    Virtual Ammobox System (VAS)

    Yeah stable build here too.
  19. Jackson Snow

    Virtual Ammobox System (VAS)

    That's odd - none of us had the problem after just rolling back to 2.1; grenades loaded perfectly and were usable right away.
  20. Jackson Snow

    Virtual Ammobox System (VAS)

    We all get the same problem too. Going to try 2.1 because I don't remember having it before. As somebody posted later on, you can drop a grenade and pick it up (or, I find it easier to save loadout with one fewer grenades than you require and grab another one from the box). But it's a little awkward to drop and pick up when you just grabbed your loadout.
  21. Jackson Snow

    ASM - Arma Samples Mod

    Excellent news! It was something which had been concerning me; using JSRS's Arma 3 sounds, the vanilla Arma 2 sounds would sound terribly out of place. JSRS Arma 2 sounds are incredible.
  22. Can't wait! Having the best time with this mod; to us, this feels like how Arma should be played, and that's been the most regular comment.
  23. Jackson Snow

    J.S.R.S. 2.2 Soundmod

    Had our first proper go with this last night, and it's amazing. You really did good, thanks.
  24. Jackson Snow

    Blastcore: Phoenix 2

    This is so good. Thanks for all your hard work, Opticalsnare. You've really achieved something good!
  25. Does the profile system profile units spawned mid-mission by Invade and Annexe (or other methods) then? Or have I misread this?
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