Jackson Snow
Member-
Content Count
181 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by Jackson Snow
-
Virtual Ammobox System (VAS)
Jackson Snow replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dunno about commenting out from searching any addons, but you can include in the "VAS\config.sqf" which weapons and items you want to restrict from being displayed; the second set of options, after the first example, looks like it can be used to only display certain equipment, whereas the final set of options does the restricting. -
ALiVE - Advanced Light Infantry Virtual Environment
Jackson Snow replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think you need to enter the faction name in the module? I only have basic factions so can't be sure, but saw it say "CIV_F" (or similar) in one of the civilian modules - you'd probably need to put the faction name in there, from like the Aggressors mod or whatever. Don't remember which module it was so check the civilian module and the civilian placement module both... -
[OPEN BETA] [SP] bCombat infantry AI Mod
Jackson Snow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So you have the folder @bcombat inside your Arma 3 folder? Inside of that directly, do you have the file bcombat.sqf, along with a few other files and the addons folder and a couple of other folders? Or are all of those things inside their own sub-folder? If you have extracted the .zip, it has the bcombat-master folder inside - if you extracted the .zip into it's own folder you'd then have @bcombat\bcombat-master\bcombat.sqf, which is obviously incorrect... Try to find your bcombat.sqf, and look to see if it is in exactly the same strcture as given in your error: @bcombat\bcombat.sqf -
[OPEN BETA] [SP] bCombat infantry AI Mod
Jackson Snow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try it now, you might be surprised... -
ALiVE - Advanced Light Infantry Virtual Environment
Jackson Snow replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Me too - although only since the latest Arma patch, so I assumed that the stuff which is bodged with the initialising on dedicated server was causing it. Also, occasionally saw a big bunch of men fall from the sky into a pile... -
Virtual Ammobox System (VAS)
Jackson Snow replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's in config.sqf, right near the top - look out for the comment about picking the number correctly. -
[OPEN BETA] [SP] bCombat infantry AI Mod
Jackson Snow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha, well, it was right good when we saw it - totally took us by surprise, in the best of ways. -
[OPEN BETA] [SP] bCombat infantry AI Mod
Jackson Snow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Played around four hours with the new version last night - definitely made for some very tense urban combat. They were really pinning us down, hiding in ruined buildings, etc. One time I'd forgotten to clear the upstairs, was taking fire, shooting out the door when I hear footsteps on the stairs... The sneaky things also appeared to be using dead bodies as cover a couple of times - was this just coincidence? Twice me and my friend got shot up by a guy we hadn't seen as he was between a couple of dead bodies; only when he moved did we notice him. We didn't notice any grenades or smoke though, unfortunately, but maybe there just wasn't a situation where they would use them. EDIT: I think this was probably due to many AI slowing the server; tested it on a less busy mission and it worked great. -
Great videos, thanks.
-
ALiVE - Advanced Light Infantry Virtual Environment
Jackson Snow replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That sounds great, would give a real edge to spec ops style missions, an incentive to approach outposts stealthily to catch the enemy unaware... Seeing them mount up when you engage them would be pretty great too. -
Virtual Ammobox System (VAS)
Jackson Snow replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could be conflicting somehow, try testing without MCC and see if you get the same message. It'll help the author(s) figure out if there's a conflict. -
[OPEN BETA] [SP] bCombat infantry AI Mod
Jackson Snow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This mod is fantastic, thanks for all your hard work so far. We've been using it for only two weeks (on co-op dedicated server running Alive) and the style of battles we're having are noticeably so much improved. So for anybody wondering about using it with Alive in co-op, just give it a try. -
Virtual Ammobox System (VAS)
Jackson Snow replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I did get this once when I had left MCC active (I don't use it in our missions, had just been testing it). You using MCC? Hope it works. -
Virtual Ammobox System (VAS)
Jackson Snow replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
In the default config.sqf it appears to block them. Scroll to the bottom, where it says: vas_r_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; And change it to: vas_r_items = []; I believe it should now allow you to access suppressors OK. Hope that helps. -
ALiVE - Advanced Light Infantry Virtual Environment
Jackson Snow replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the example parameters for ASR_AI - I'd been thinking about giving this a try but haven't had time. The example will be very useful. -
Have you got CBA installed? Think you need that, could cause problems without it?
-
We get this occasionally - although not at the point when people join, just at random. What we find fixes it is to swap out the scope for a different one, look down the scope, then replace the original one.
-
Thanks a lot for this, look forward to utilising it.
-
J.S.R.S. 2.2 Soundmod
Jackson Snow replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No idea I'm afraid, but try checking the .rpt file after you have the problem. I don't know how to read them, really, but they are the logs the game produces, and if you have a problem it should be in there. Perhaps if you find a relevant part, posting it here somebody might be able to help. (It's found in AppData\Local\Arma 3\) -
J.S.R.S. 2.2 Soundmod
Jackson Snow replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In your mission.sqm one or both of the first two lists will have some part of JSRS as a requirement - need to delete that line and it should work. Not had any problems here with 2.1 though, even after five hours of play. -
Within the Mag Repack folder in your mission is a file named "MagRepack_init_sv.sqf" Almost at the top are two variables for the time taken; the default for magazines was 0.8 seconds, I believe, but you can set it however you like.
-
You need to also download the user maps. This pack should allow you to play many of them, but does not contain them.
-
ALiVE - Advanced Light Infantry Virtual Environment
Jackson Snow replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CS = Combat Support, I think. That is, the artillery, planes or choppers you put down in the Combat Support modules. (Somebody might correct me if I'm wrong) Not sure how it interacts with the Profile system but if you want them available in the Combat Support menu, you need to place them as modules and sync only to the main Support module. -
J.S.R.S. 2.2 Soundmod
Jackson Snow replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's really brilliant, thanks. I hope many make use of this. -
J.S.R.S. 2.2 Soundmod
Jackson Snow replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So this means weapon modders might be able to use their own sound effects but use your excellent system of distant sounds? If so, that's pretty exciting. (PS I think there may be a typo in the line "begin3" where the path looks like it starts with a random extra J...)