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10 GoodAbout Egypt~Seal
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How do you get the vest textured, not the uniform? (In Editor)
Egypt~Seal replied to Ranwer135's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial&p=2324469&viewfull=1#post2324469 -
Is there a definitive section for custom unit textures?
Egypt~Seal replied to Richards.D's topic in ARMA 3 - MODELLING - (O2)
http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial&p=2324469&viewfull=1#post2324469 -
Seems like Not working :(
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You are awesome !!!! THX ---------- Post added at 17:06 ---------- Previous post was at 16:15 ---------- Would be awesome if you tell me how to disable that lock trigger, i tried with the deleteVehicle triggername; , but i couldnt run it back again because its simpl;y deleted ! so please help me with how to deactivate that trigger,
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addPrimaryWeaponItem not working.
Egypt~Seal replied to tryteyker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Whoops its working , -
I found out that the only way to prevent civs "for example" from opening the gate "scroll down menu" is to figure out somthing that force the animation state to be switched the the closed position right away when trys to open it "Will look like its Locked" because ill make a trigger that can be activated by Blufor and opens it "via trigger" not via the scroll down action.
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addPrimaryWeaponItem not working.
Egypt~Seal replied to tryteyker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just give it a try, because it might be a conflict between the "quicker" function and the normal add, as i tested it and it worked -
addPrimaryWeaponItem not working.
Egypt~Seal replied to tryteyker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
instead of nul = [_unit, "arifle_MX_Black_F",4] spawn BIS_fnc_addWeapon; Write down this _unit addweapon 'arifle_MX_Black_F'; then add Ammo _unit addMagazine '30Rnd_9x21_Mag'; _unit addMagazine '30Rnd_9x21_Mag'; _unit addMagazine '30Rnd_9x21_Mag'; _unit addMagazine '30Rnd_9x21_Mag'; _unit addMagazine '30Rnd_9x21_Mag'; _unit addMagazine '30Rnd_9x21_Mag'; And then write down your attachments -
Hey guys,, As long as we cannot disable the Open, Close door action from the Bargate, unless messing around with the pbo. i just need a script to force the bargate to be closed ["Door_1_rot", 0] rightway when "Civillian" trys to open it with the default action menu! Would be great if you guys helped me out :o Cheers