Jump to content

biaccdeleted2

Member
  • Content Count

    30
  • Joined

  • Last visited

  • Medals

Everything posted by biaccdeleted2

  1. biaccdeleted2

    OPerators eXtreme Tactical Addons

    Not really sure yet but i have big ideas for the project so stay tuned. Should be fixed now. Thanks for letting me know. Not sure what part of don't reupload or mirror without my permission is hard to understand but kindly please remove this from Play withSIX.
  2. Hey guys, I have gone and done a few tutorials on how to retexture items and how to get them into the game so that you can use them. I know that it is more of how my process works but it is efficient and so far hasn't failed me. If you have any questions or comments or what to learn more just send me a PM. You can also find me on the ArmA subreddit at u/ma77h3hac83r. Part 1 covers how to get the files into a workable format Part 2 covers texture process and techniques. Part 3 covers config writing and practices.
  3. Check this wiki page out to see if it helps at all. Characters And Gear Encoding Guide
  4. Hhhhhnnnggggg. Damn that looks sexy!
  5. June 1st can't come soon enough! Keep up the amazing work!
  6. I was having the same problem with my groups server not showing up in the server list as well. Our fix was to make sure that Arma3server.exe was allowed through the firewall as well as Arma3launcher.exe. Both need to be added to the list of allowed programs to bypass windows firewall. If unsure how to do that for either a dedi server or on your own machine just google how to add program to windows firewall or something like that. Hope this helps.
  7. biaccdeleted2

    Custom uniform - Does not work?

    Hmmm. Take a look at this at see if you can't find the problem. Arma 3 Characters And Gear Encoding Guide
  8. This looks really awesome! I've been looking for something like this for a while for my group and I think this will do. Keep up the good work and the updates coming!
  9. biaccdeleted2

    Custom uniform - Does not work?

    Try adding "A3_Characters_F_beta" to your required addons in the cfgPatches, or whatever pbo you are pulling your uniform base from. class CfgPatches { class China_Rising { author="Rawner135"; units[]={}; weapons[]={}; requiredAddons[] = {"A3_Characters_F_beta"}; requiredVersion=0.1; }; };
  10. Project Nova Uniform Pack This pack is a WIP of a retexturing of a bunch of uniform items from Arma. My focus is currently on the NATO side but I might expand to OPFOR and maybe IND at some point if there is interest. Now I know you're thinking "Not another uniform pack. There is already so many. What makes this one different from all the rest?" Well I'll tell you. This pack is going to be completely modular meaning that uniform combinations will be packaged together instead of being lumped into one large .pbo. My goal with this project is to not only teach myself the aspects of modding and texture creation but also to give the units out there a better way of adding uniforms to their mod packs without having to download a massive 5GBs of files if they don't want to. So with that all being said here it is. Pack 1: Multicam Pack 2: Kryptek (WIP) Pack 3: BDU (WIP) Downloads MediaFire - Download Google Drive - Download You can follow all of my work on GitHub and check out my YouTube channel for how I am doing what I am doing. GitHub - Link YouTube - Link
  11. biaccdeleted2

    Project Nova Uniform Pack

    Yes however I am mainly focused on certain types right now. This mod is mostly for my unit but I figured I might as well share it. If you want to request certain camos or items to be textured you can make a new request on my GitHub. Look for the link below my signature. Just know it might take a while to get to it.
  12. biaccdeleted2

    Project Nova Uniform Pack

    I will see what I can do. My main focus right now is getting the uniform items finished and then going back and doing all of the armor, vests, helmets etc...
  13. biaccdeleted2

    [WIP]F-15 Eagle Series Standalone

    That last screenshot. All I can say is WOW!
  14. Fennek that was it. Thanks
  15. So I'm trying to create a mod pack for my unit and I'm having a bit of a hard time with the textures showing up in game. I know that the config.cpp file is all good to go because the items are showing up in the Virtual Arsenal. Below is a sample of the config just for double checking it. But what I really need help on is converting textures to work properly in game. My process is this: I save everything as a .png and then convert using ImageToPaa. Any help or tips would be much appreciated. class cfgPatches { class PN_Uniforms { units[] = // all the classes from cfgVehicles { class pn_acu_F }; weapons[] = // all the classes from cfgWeapons { class pn_acu }; requiredVersion = 0.1; requiredAddons[] = { "A3_Characters_F" }; }; }; class cfgVehicles { class B_Story_SF_Captain_F; class pn_acu_F: B_Story_SF_Captain_F { author = "Ma77h3hac83r"; scope = 2; scopeArsenal = 2; displayName = "PN Army Combat Uniform"; model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d"; uniformClass = "pn_acu"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\data\textures\pn_acu.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class pn_acu: Uniform_Base { scope = 2; scopeArsenal = 2; displayName = "PN Army Combat Uniform"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "pn_acu_F"; containerClass = "supply80"; armor = 250; mass = 1; }; }; };
  16. Ok so I have added the _co to the file name and did a conversion from .png to .paa with TexView 2 and ImageToPaa and still have nothing working. Just for a reference I have added a picture of what it looks like below. Is there maybe a problem with my path to the file or the way that I am converting it in TexView 2. One of the guys in my unit said something about converting it to .tga before converting it to .paa. http://imgur.com/KDwRIwC
  17. Wow. I've been waiting and wanting something like this forever from BIS. Thank you so much for it.
  18. biaccdeleted2

    United States Air Force( 2015)

    Can not wait for those fighters! Keep it up.
  19. biaccdeleted2

    Nevbox's Texture Resources

    Awesome tutorial man. Been looking for something like this forever.
  20. biaccdeleted2

    Lowlandswarrior RNLAF AH-64D Apache

    Amazing model! Been waiting for a really good apache model for a while and with what you guys have in store for additional improvements I can not wait. Also since the group that I am a part of is US Army based I can't wait for those versions to come out as well. Keep up the good work.
  21. biaccdeleted2

    Dash - SQF Editor

    This is absolutely amazing and looking at what you have planned for future releases I am so excited for it. This is going to help so much with writing scripts and mod files in general. Keep up the good work.
  22. I don't know if I am missing something really simple or if I'm doing it wrong but for whatever reason I can not seem to get any of the maps in the AiA TP package to show up in the editor. I have tried loading it with no other mods, with other mods, even switching out .PBOs and nothing. The only map the does seem to load every time is SMD Sahrani. Any help would be much appreciated.
  23. So I have been dealing with this issue for a day now and for the absolute life of me I can not figure out how or why it isn't working. Here is my proccess. 1. Create the config.cpp file for my custom texture. See below for the file. 2. Convert config.cpp to .bin using the ArmA 3 Tools convertor. 3. Build addon using the ArmA 3 Addon Builder. 4. Load mod into game and I always get the same error. Error is "No entry 'bin\config.bin/CfgVehicles/(((see step 5))).scpope'." 5. Whatever the first class that is defined under the class CfgVehicles will show after the bin\config.bin/CfgVehicles/ part. I have looked in the config.cpp file for the base U_I_HeliPilotCoveralls class and everything is defined as it should. I have also downloaded several other mods that add retextured units and compared the files and to my knowledge I am doing everything right. Any help at all would be great. Here is my config.cpp class CfgPatches { class SMU_Units { requiredVersion=0.1; author[] = {"Ma77h3hac83r"}; authorUrl = "https://project-nova.net"; version = 0.1; versionStr = "0.0"; versionAr[] = {"0.0"}; requiredAddons[] = { "A3_Characters_F" }; weapons[] = {}; units[] = {}; }; }; class CfgFactionClasses { class SMU_Faction { displayName = "SMU"; author = "Ma77h3hac83r"; priority=2; side=1; }; }; class CfgVehicleClasses { class SMU_Infantry { displayName="Men"; }; }; class CfgVehicles { class B_Soldier_base_F; class B_Helipilot_F; class SMU_heli_flightsuit: B_Helipilot_F { scope = 2; faction = "SMU_Faction"; vehicleClass = "SMU_heli_flightsuit"; displayName = "SMU Desert Heli"; uniformClass = "U_B_HeliPilotCoveralls"; model = "\A3\Characters_F\Common\coveralls.p3d"; hiddenSelectionsTextures[] = { "\smu_gear\data\textures\smu_heli_flightsuit.paa" }; }; };
  24. Project Nova INFORMATION Website - http://project-nova.net/ Forums - http://forums.project-nova.net/ Steam Group - http://steamcommunity.com/groups/Arma3ProjectNova TeamSpeak 3 - badger12.typefrag.com Twitter - https://twitter.com/ProjectNovaArmA YouTube - https://www.youtube.com/Ma77h3hac83r WHO ARE WE?? We are a group of players that want to experience the most realistic game play that ArmA has to offer. We are a recently reformed unit that has been officially together for about 4 months and have been playing together for way longer than that. We are a close knit community where each and everyone's opinion matters. In our game play we try and simulate as close as possible to real world scenarios and experiences. A large majority of our player base is current or former military and are always welcoming of new players, veterans, and everyone in between. REQUIREMENTS If you want to be a permanent member and hold special roles then we require you to attend a regular and well structured training program for whatever your desired role is. For more information check out the website below. You must have ArmA 3 & TeamSpeak 3. This is how we play together and communicate. You must be 18+ years old. Special consideration is given to 17 years old but only on a case by case basis. As a full time member you must be able to attend all or as many as possible the events of the unit. Operations at 8PM EST on Sunday, Training at 8PM EST on Tuesday. Must be able to speak clear and understandable English. Must be respectful to all members of Project Nova. We will not tolerate anyone who brings any kind of a negative attitude that will pollute the unit and bring discourse within the ranks. WHAT WE HAVE TO OFFER (MOS) Whatever you want to do we won't stop you. If you want to be a ground pounder the whole time, no problem. You want to fly CAS or drive around in a tank, no problem. Our only requirement before you move to your desired role is to complete our 8 Basic Training courses that will teach you the ropes of working within a MilSim group and learn how our group works. Remember you must be a fully committed member to occupy any role that is not infantry.
  25. Squad name: Project Nova Timezone/location: EST - UTC+5 Gamemode preference (eg coop or pvp): Coop Contact email: admin@project-nova.net Website address: http://project-nova.net Short description: We are a fully functional and self-contained special operations group that runs thing to the extreme and most hardcore ArmA will let us have. If you like coordination, teamwork and one hell of time check us out. Language: English
×