metallicafan33
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Everything posted by metallicafan33
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warfare ai buy air units
metallicafan33 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hello all, I am currently making a warfare mission. But I know from playing previous warfare games that ai does not buy helicopters. I would love to see the ai do this, so my question is, does anybody know how to do this? Greetings metallicafan -
[MP] GWAR3 (Gossamer's Warfare 3)
metallicafan33 replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
it says it has stopped working, no real message. I am running it as administrator -
[MP] GWAR3 (Gossamer's Warfare 3)
metallicafan33 replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
I can't download the files. the downloader stops working and I don't know how to do it manually -
Dedicating starting locations in warfare
metallicafan33 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I am creating a 3 sided warfare mission. Now I have set 3 starting locations which are working, but I also want to assign them to a side. So for example StartingLocation1 will be where East starts. Can anybody help me with doing this? -
Dedicating starting locations in warfare
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thx, I will try it out in a minute. But can you explain me why East will be assigned to location 1 and 2 to Resistance? I also thought that if I put the units on the preferred location in the editor and disable random starting locations it might possibly work too? -
That one doesn't have ai controlled leaders. I know benny's version does, but I want to be able to create them myself so I can get it on maps like chernarus
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hi all, I noticed arma 3 does not have a warfare module like arma 2 used to have. I was very disappointed with this, but is there another way to create missions like warfare? or was the module just renamed to something else?
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hi all, I am now playing a self made warfare mission, but I noticed some ai teams only have the leader in the whole squad. It says 1/1. Does anybody know how I can change this without restarting the mission if that is possible?
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config_factions question
metallicafan33 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hello, I have a question about the config_factions file in the warfare2.pbo. I know you can select 2 factions on 1 side. for example I have usmc and cdf on 1 side. But does this mean they both use the same hq and barracks etc. or do they start out as 2 teams that are allied to each other. Is it also possible to for example put the guerillas to the east side? -
config_factions question
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
okay thanks, I think I know what to do for what I want -
config_factions question
metallicafan33 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
hello, I have a question about the config_factions file in the warfare2.pbo. I know you can select 2 factions on 1 side. for example I have usmc and cdf on 1 side. But does this mean they both use the same hq and barracks etc. or do they start out as 2 teams that are allied to each other. Is it also possible to for example put the guerillas to the east side? edit: sorry wrong section. -
warfare ai buy air units
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It would be very awesome to actually see an enemy jet flying around. I just played for a while and everything seems to be working. Thanks for your help, couldn't have done it without you. Edit: How do you disable diplomacy btw? I now have a mission with 3 sides, but when I start the mission as resistance it immediately goes cease fire with bluefor. that's not what I want nevermind about that, found it. another edit: I found out that bluefor and resistance(cdf and Napa) are allies without me doing anything. How can I remove this so that it's just normal 3 vs 3 with no allies? just forget all of the above, I got it working by setFriend in init_common -
warfare ai buy air units
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
looks like it's all working now. Maybe this is too much but a couple of days ago I also thought it would be cool if the ai also bought fixed wing units, I have already made the airports capturable and the player can buy units from there. I was wondering if this is possible? -
warfare ai buy air units
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know a quick workaround for it, but it still doesn't work when building a FSB. for base defense you can just add some more soldiers to the group, but then again I don't think the leader is going to recruit more units. I'm really curious to see what is causing this and how it can be fixed -
warfare ai buy air units
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I just created a small test mission for it. The unit did recruit when I didn't initialize the config_teams.sqf file. And the unit did not recruit units anymore when I did initialize the file, so there is definitely something there causing the problem for me. I will take a good look at the file again because maybe I am missing something. Just to be clear for this mission I only edited what you told me to in the posts before. -
warfare ai buy air units
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It's working. I really can't thank you enough for your help Edit: the helicopters are working, but now the 2 riflemen that are supposed to defend and patrol base don't recruit men anymore. I probably have to edit something for it but I don't know what. Can you help me with this too? -
warfare ai buy air units
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the reply! I am immediately going to try this out and I will post the results in a couple of minutes here. Again thank you! ---------- Post added at 18:25 ---------- Previous post was at 17:19 ---------- I followed the tutorial and got it all working. I have already tried a lot of things to get the ai to buy them but with no luck yet. I hope you can help me with it another edit: I added this to the config_teams file _n = _n + ["Air"]; _d = _d + ["Air Team"]; _t = _t + [_AIR]; _ab=_ab + [_TEAMTYPENORMAL]; _ai=_ai + [false]; _f = _f + [Localize "STR_FN_USMC"]; _i = _i + [false]; _l = _l + [false]; _h = _h + [false]; _a = _a + [true]; _u = ["AH1Z"]; _u = _u + ["AH1Z"]; _c = _c + [_u]; and this: //WEST _n = _n + ["AirSquad"]; _d = _d + ["AH1Z Squad"]; _t = _t + [_AIR]; _ai = _ai + [false]; _f = _f + [Localize "STR_FN_USMC"]; _te = _te + ["Air"]; _s = _s + [_te]; to config_squad I also added _AIR = Localize "STR_WF_TEAMAIR"; to private where it also says specops and the others but it didn't do the trick I have included both files so you can see what I have edited https://www.mediafire.com/?inxcrbl1h601xv2 -
[WIP] CorePatch: config patch for ArmA 2 OA
metallicafan33 replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yes I am also pretty sure corepatch isn't causing it, but I was wondering if you knew a fix or something. Thank you for all help I am still learning a lot about the editor and scripting. I will look further on the artillery issue. edit: ai aren't buying troops and vehicles anymore, I am not using any scripts exept for respawn and the parameters in description nevermind, looks like I finally got it all working, took some time but learned a lot. Now on topic: so there does seem to be an error with the artillery module in combination with corepatch? -
[WIP] CorePatch: config patch for ArmA 2 OA
metallicafan33 replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I already found the cause of the problem, it was ACE. I am now playing the civil war mission without ace and artillery does have ammo now. Only now there is a problem when I request fire support the shells never arrive. When I am next to the artillery they do fire and cause damage, I visited the target afterwards and it was damaged. Is there a fix for this or am I doing something wrong? -
[WIP] CorePatch: config patch for ArmA 2 OA
metallicafan33 replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Okay thank you for the information, but now I got a new error. The artillery is being placed and there are crewman in it, but it doesn't have any ammo. I have already tried with a repair and ammo truck to load it but it doesn't work. Can you help me with this? -
[WIP] CorePatch: config patch for ArmA 2 OA
metallicafan33 replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hi, I am currently making a warfare mission for myself. but when I use the normal artillery module I get an error saying artillery scripts could not be found in corepatch. Is this a known error? My goal for this mission is that I can buy artillery pieces during the battle and get support. Is there another way I can get that or is there a fix for this?