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metallicafan33

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Everything posted by metallicafan33

  1. hello all, I am currently making a warfare mission. But I know from playing previous warfare games that ai does not buy helicopters. I would love to see the ai do this, so my question is, does anybody know how to do this? Greetings metallicafan
  2. metallicafan33

    [MP] GWAR3 (Gossamer's Warfare 3)

    it says it has stopped working, no real message. I am running it as administrator
  3. metallicafan33

    [MP] GWAR3 (Gossamer's Warfare 3)

    I can't download the files. the downloader stops working and I don't know how to do it manually
  4. Hello, I am creating a 3 sided warfare mission. Now I have set 3 starting locations which are working, but I also want to assign them to a side. So for example StartingLocation1 will be where East starts. Can anybody help me with doing this?
  5. thx, I will try it out in a minute. But can you explain me why East will be assigned to location 1 and 2 to Resistance? I also thought that if I put the units on the preferred location in the editor and disable random starting locations it might possibly work too?
  6. metallicafan33

    arma 3 warfare?

    That one doesn't have ai controlled leaders. I know benny's version does, but I want to be able to create them myself so I can get it on maps like chernarus
  7. metallicafan33

    arma 3 warfare?

    hi all, I noticed arma 3 does not have a warfare module like arma 2 used to have. I was very disappointed with this, but is there another way to create missions like warfare? or was the module just renamed to something else?
  8. metallicafan33

    warfare ai squads

    hi all, I am now playing a self made warfare mission, but I noticed some ai teams only have the leader in the whole squad. It says 1/1. Does anybody know how I can change this without restarting the mission if that is possible?
  9. hello, I have a question about the config_factions file in the warfare2.pbo. I know you can select 2 factions on 1 side. for example I have usmc and cdf on 1 side. But does this mean they both use the same hq and barracks etc. or do they start out as 2 teams that are allied to each other. Is it also possible to for example put the guerillas to the east side?
  10. metallicafan33

    config_factions question

    okay thanks, I think I know what to do for what I want
  11. hello, I have a question about the config_factions file in the warfare2.pbo. I know you can select 2 factions on 1 side. for example I have usmc and cdf on 1 side. But does this mean they both use the same hq and barracks etc. or do they start out as 2 teams that are allied to each other. Is it also possible to for example put the guerillas to the east side? edit: sorry wrong section.
  12. metallicafan33

    warfare ai buy air units

    It would be very awesome to actually see an enemy jet flying around. I just played for a while and everything seems to be working. Thanks for your help, couldn't have done it without you. Edit: How do you disable diplomacy btw? I now have a mission with 3 sides, but when I start the mission as resistance it immediately goes cease fire with bluefor. that's not what I want nevermind about that, found it. another edit: I found out that bluefor and resistance(cdf and Napa) are allies without me doing anything. How can I remove this so that it's just normal 3 vs 3 with no allies? just forget all of the above, I got it working by setFriend in init_common
  13. metallicafan33

    warfare ai buy air units

    looks like it's all working now. Maybe this is too much but a couple of days ago I also thought it would be cool if the ai also bought fixed wing units, I have already made the airports capturable and the player can buy units from there. I was wondering if this is possible?
  14. metallicafan33

    warfare ai buy air units

    I know a quick workaround for it, but it still doesn't work when building a FSB. for base defense you can just add some more soldiers to the group, but then again I don't think the leader is going to recruit more units. I'm really curious to see what is causing this and how it can be fixed
  15. metallicafan33

    warfare ai buy air units

    I just created a small test mission for it. The unit did recruit when I didn't initialize the config_teams.sqf file. And the unit did not recruit units anymore when I did initialize the file, so there is definitely something there causing the problem for me. I will take a good look at the file again because maybe I am missing something. Just to be clear for this mission I only edited what you told me to in the posts before.
  16. metallicafan33

    warfare ai buy air units

    It's working. I really can't thank you enough for your help Edit: the helicopters are working, but now the 2 riflemen that are supposed to defend and patrol base don't recruit men anymore. I probably have to edit something for it but I don't know what. Can you help me with this too?
  17. metallicafan33

    warfare ai buy air units

    Thanks for the reply! I am immediately going to try this out and I will post the results in a couple of minutes here. Again thank you! ---------- Post added at 18:25 ---------- Previous post was at 17:19 ---------- I followed the tutorial and got it all working. I have already tried a lot of things to get the ai to buy them but with no luck yet. I hope you can help me with it another edit: I added this to the config_teams file _n = _n + ["Air"]; _d = _d + ["Air Team"]; _t = _t + [_AIR]; _ab=_ab + [_TEAMTYPENORMAL]; _ai=_ai + [false]; _f = _f + [Localize "STR_FN_USMC"]; _i = _i + [false]; _l = _l + [false]; _h = _h + [false]; _a = _a + [true]; _u = ["AH1Z"]; _u = _u + ["AH1Z"]; _c = _c + [_u]; and this: //WEST _n = _n + ["AirSquad"]; _d = _d + ["AH1Z Squad"]; _t = _t + [_AIR]; _ai = _ai + [false]; _f = _f + [Localize "STR_FN_USMC"]; _te = _te + ["Air"]; _s = _s + [_te]; to config_squad I also added _AIR = Localize "STR_WF_TEAMAIR"; to private where it also says specops and the others but it didn't do the trick I have included both files so you can see what I have edited https://www.mediafire.com/?inxcrbl1h601xv2
  18. yes I am also pretty sure corepatch isn't causing it, but I was wondering if you knew a fix or something. Thank you for all help I am still learning a lot about the editor and scripting. I will look further on the artillery issue. edit: ai aren't buying troops and vehicles anymore, I am not using any scripts exept for respawn and the parameters in description nevermind, looks like I finally got it all working, took some time but learned a lot. Now on topic: so there does seem to be an error with the artillery module in combination with corepatch?
  19. I already found the cause of the problem, it was ACE. I am now playing the civil war mission without ace and artillery does have ammo now. Only now there is a problem when I request fire support the shells never arrive. When I am next to the artillery they do fire and cause damage, I visited the target afterwards and it was damaged. Is there a fix for this or am I doing something wrong?
  20. Okay thank you for the information, but now I got a new error. The artillery is being placed and there are crewman in it, but it doesn't have any ammo. I have already tried with a repair and ammo truck to load it but it doesn't work. Can you help me with this?
  21. hi, I am currently making a warfare mission for myself. but when I use the normal artillery module I get an error saying artillery scripts could not be found in corepatch. Is this a known error? My goal for this mission is that I can buy artillery pieces during the battle and get support. Is there another way I can get that or is there a fix for this?
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