

metallicafan33
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[MP] GWAR3 (Gossamer's Warfare 3)
metallicafan33 replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
it says it has stopped working, no real message. I am running it as administrator -
[MP] GWAR3 (Gossamer's Warfare 3)
metallicafan33 replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
I can't download the files. the downloader stops working and I don't know how to do it manually -
Dedicating starting locations in warfare
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thx, I will try it out in a minute. But can you explain me why East will be assigned to location 1 and 2 to Resistance? I also thought that if I put the units on the preferred location in the editor and disable random starting locations it might possibly work too? -
Dedicating starting locations in warfare
metallicafan33 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I am creating a 3 sided warfare mission. Now I have set 3 starting locations which are working, but I also want to assign them to a side. So for example StartingLocation1 will be where East starts. Can anybody help me with doing this? -
That one doesn't have ai controlled leaders. I know benny's version does, but I want to be able to create them myself so I can get it on maps like chernarus
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hi all, I noticed arma 3 does not have a warfare module like arma 2 used to have. I was very disappointed with this, but is there another way to create missions like warfare? or was the module just renamed to something else?
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hi all, I am now playing a self made warfare mission, but I noticed some ai teams only have the leader in the whole squad. It says 1/1. Does anybody know how I can change this without restarting the mission if that is possible?
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config_factions question
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
okay thanks, I think I know what to do for what I want -
config_factions question
metallicafan33 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hello, I have a question about the config_factions file in the warfare2.pbo. I know you can select 2 factions on 1 side. for example I have usmc and cdf on 1 side. But does this mean they both use the same hq and barracks etc. or do they start out as 2 teams that are allied to each other. Is it also possible to for example put the guerillas to the east side? -
config_factions question
metallicafan33 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
hello, I have a question about the config_factions file in the warfare2.pbo. I know you can select 2 factions on 1 side. for example I have usmc and cdf on 1 side. But does this mean they both use the same hq and barracks etc. or do they start out as 2 teams that are allied to each other. Is it also possible to for example put the guerillas to the east side? edit: sorry wrong section. -
warfare ai buy air units
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It would be very awesome to actually see an enemy jet flying around. I just played for a while and everything seems to be working. Thanks for your help, couldn't have done it without you. Edit: How do you disable diplomacy btw? I now have a mission with 3 sides, but when I start the mission as resistance it immediately goes cease fire with bluefor. that's not what I want nevermind about that, found it. another edit: I found out that bluefor and resistance(cdf and Napa) are allies without me doing anything. How can I remove this so that it's just normal 3 vs 3 with no allies? just forget all of the above, I got it working by setFriend in init_common -
warfare ai buy air units
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
looks like it's all working now. Maybe this is too much but a couple of days ago I also thought it would be cool if the ai also bought fixed wing units, I have already made the airports capturable and the player can buy units from there. I was wondering if this is possible? -
warfare ai buy air units
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know a quick workaround for it, but it still doesn't work when building a FSB. for base defense you can just add some more soldiers to the group, but then again I don't think the leader is going to recruit more units. I'm really curious to see what is causing this and how it can be fixed -
warfare ai buy air units
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I just created a small test mission for it. The unit did recruit when I didn't initialize the config_teams.sqf file. And the unit did not recruit units anymore when I did initialize the file, so there is definitely something there causing the problem for me. I will take a good look at the file again because maybe I am missing something. Just to be clear for this mission I only edited what you told me to in the posts before. -
warfare ai buy air units
metallicafan33 replied to metallicafan33's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It's working. I really can't thank you enough for your help Edit: the helicopters are working, but now the 2 riflemen that are supposed to defend and patrol base don't recruit men anymore. I probably have to edit something for it but I don't know what. Can you help me with this too?