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Everything posted by mythlawlbear
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Escape Chernarus (Mission Release)
mythlawlbear replied to engima's topic in ARMA 2 & OA - USER MISSIONS
@Enigma My friend and I were replaying this last night, still the best mission we have ever played on Arma. Did you modify the AI at all or is it vanilla? It's a shame Arma 3 doesn't seem to work the same way. -
Real Light - ReShade Preset by Solano
mythlawlbear replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the reply, No I have 6.2 advanced. It seems that it only looks like that at that time, I ended up leaving dpx off and so far I've liked it across different times more then with it on. Appreciate it though thank you. -
Real Light - ReShade Preset by Solano
mythlawlbear replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the mod Solano, looks pretty nice. I have a request, could you share your settings for this picture below? It looks way better then the default, default colors are a bit too cartoony. Is it just a vibrance decrease? I personally removed the DPX processing and it's a bit closer to this but not quite. -
Looking to team up to create a death scream mod.
mythlawlbear replied to sic-disaster's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
God damn this mod is awesome, someone needs to bring it back. That being said, there should be moments where no death screams play as well. Sometimes people do die instantly. -
Oh damn awesome, thanks man.
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You know another thing that could use work is the death sounds. Currently they are extremely cheesy and kinda take away from the realism. Need something more like this
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Quick heads up, radio feature is not working online. Worked fine with previous version.
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New update, I reinstalled the "environmental sounds" and great job man. But it still needs some work. Some sounds seem to cut out too quickly. Like the goat and I think boar (the fart sound one). They could also use some variations, dog board and goat always make the same sounds. They also occur a bit too often. Finally the birds. They aren't blaring loud now but they are heard too often and often times in areas without any trees. Upon further investigation I found various files that don't make sense. birds_medows - which play right on top of you but are immersion breaking since you cant see any birds in open meadows. Maybe if they sounded distant? monster - really? lol (is that the farting noise?) edit: no its actually a monster XD, i've yet to hear it in game. But actually pretty cool. Maybe for meadows you can replace it with highly occasional bird wing flaps? of small birds being scared and flying off.
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I heard it finally and yeah I agree, it's a bit too much. I thought I was getting shot at by a a-10 or something xD
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I like the MG =P but quick thing, Ground Vehicle Machine Guns make no sound what so ever. Aside from that great work on the little bird sound, sounds so good now. Grenades is the only thing that currently feels lacking.
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Got on today after patch and have this issue, mod pops under expansions which is blank and item icons are black. I've tried reinstalling Arma 3 fresh and nothing. I've deleted the game, document files, save files, registry files, and even appdata. http://oi60.tinypic.com/29mvjvt.jpg Note: The black icons happen on any system that uses inventory, like Altis Life Garage. However ingame inventories all work fine. This also happens regardless of me running mods or not.
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Kk Just making sure it wasn't just me, so Solved: it's the patch.
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Sonic Cracks are wayyyyyyyyyyyyy too loud. Request 50% volume reduction. And yes that is with the "Reduced Volume Version."
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Beta version and current (stable) version crash after a few minutes of gameplay. Running: AiA Bcombat Blastcore CBA Duckhunt MCC Sandbox Speed of Sound SThud Trying to figure out the cause but anyone know if any of these are not compatible? :Problem was AiA, thanks Rydygier:
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10/10 haven't heard the new environment sounds since (I just got used to the default arma sounds and actually really like them) but great job man. Perfectly balanced sounds. The only thing I would look into next is maybe the helicopter rattling sounds at high speeds, they seem a bit high. As if the bolts for the hull is hardly pressed on =P
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CO08 Escape Chernarus Ports for Altis and Stratis.
mythlawlbear replied to Vormulac's topic in ARMA 3 - USER MISSIONS
On a side note. I do very much agree with your views on the game mode Neo but I've always had some issues with the spawn system. I don't think the inf spawns is the problem but the rate at which they respawn and the units that attack. The issue is, that all the units in the vicinity come for you, regardless of their faction. What if you could make the squad that comes to attack you also be part of the squad that was just engaged. So AFF only respond to AAF reinforcement request and CSAT to CSAT. With one exception: If AAF is targeted and no other AAF units are in the area CSAT would respond, vise versa. Finally vehicle spawns should be excluded from the initial spawn point. Since currently starting off takes a bit of luck, when you come out of a cage with pistols and a Armored Vehicle comes around the corner guns blazing. And quick question, I see you added a parameter saving feature, how do you save the parameters? I'm using TADST. -
CO08 Escape Chernarus Ports for Altis and Stratis.
mythlawlbear replied to Vormulac's topic in ARMA 3 - USER MISSIONS
Thank you so much for keeping this Game Mode alive, still my favorite mission. =] -
You still can't hear gun fire over 400 meters..... =/
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Corrupt download maybe. Try redownloading it and download the hotfix as well.
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Better but still not perfect, All the sounds are balanced really well except for 2, Helis are too loud and birds are wayyyy too loud (They are as loud as gun shots and are still extremely louds at night time). 2 More things, the second suppressor sounds extremely authentic, and the littlebird propeller-sound needs to oscillate at the end rather then just fade out. The propeller sound seems too go one way too long compared to the turbine engine.
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JSRS: DragonFyre -- WIP Thread
mythlawlbear replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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Sounds seem unbalanced, gun shots are fairly low, nature is extremely loud, sonic pops are unbelievably loud.
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Authentic Gameplay Modification
mythlawlbear replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Rose, got it, thanks. Also I think this mod is also breaking the new fatigue system at the moment. Which im guessing that the fix for that is deleting the AGM Fatigue addon. -
Authentic Gameplay Modification
mythlawlbear replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Biggest issue with this mod is two things, 1. Breaks radio and injury command and the zero is incorrect on scopes. -
Works like a charm =] also for those that may have issues make sure to disable "TPW_Falls."