mistaparadox
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Everything posted by mistaparadox
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Hey guys, I'm a pretty new scripter here, so I've just been testing out experimental things, learning what I can. With this specific situation, I'm able to bind an animation to the Tab key, but when they press it, all that happens is the animation plays for a split second, then they go back to normal. What I want to happen is for them to be able to click Tab, have them stay in the animation until they want to click Tab again to go back to normal. I have all the files on hand if you'd like to see them. Thank you very much, -MistaParadox
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Public Community Scripter's Lounge
mistaparadox replied to iceman77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Living example, right here. Come on in and join, I promise you'll either learn something or at least laugh! -
Adding Weapons to a Group on Trigger
mistaparadox posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I'm having trouble adding weapons and magazines to a group of units that are spawning in on a trigger. The units spawn in on Radio Alpha Activation, and it executes this script: _civnorth = [getMarkerPos "CivNorth", EAST, ["C_man_w_worker_F", "C_man_w_worker_F", "C_man_w_worker_F", "C_man_w_worker_F", "C_man_w_worker_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _wp1 = _civnorth addWaypoint [getMarkerPos "CNwp1", 0]; What I tried was putting a trigger (activated upon OPFOR entering) where they spawned and running this script: { _x addWeapon "caf_ak47"; _x addMagazines ["CAF_30Rnd_762x39_AK", 3]; } forEach units group _civnorth; They spawn in alright on the first trigger, activate the second trigger okay, but they don't get armed, they just start moving to their waypoint. Any ideas on how I can arm them? Thanks, -MistaParadox -
Adding Weapons to a Group on Trigger
mistaparadox replied to mistaparadox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, thanks for the help. It was the syntax error that Shuko and Iceman77 pointed out. Probably would've been a much better idea to code in vanilla, yeah, but sorry I didn't do that. For sure will happen next time. Thanks everyone! -
Adding Weapons to a Group on Trigger
mistaparadox replied to mistaparadox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Still doesn't work. I know in a normal unit init line, I can put _this addWeapon "caf_ak47"; _this addMagazines ["CAF_30Rnd_762x39_AK", 3]; and nothing will go wrong. Am I going around this the wrong way attempting to use forEach? -
Adding Weapons to a Group on Trigger
mistaparadox replied to mistaparadox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright, I changed it to global, yet in the trigger the code I placed there (the code your comment references), something doesn't work there. I put a hintSilent after the ending of the Trigger to make sure it works, but the hint never pops up, so I'm assuming something goes wrong in this code: //and then in your new trigger onAct field { _x addWeapon "caf_ak47"; _x addMagazines ["CAF_30Rnd_762x39_AK", 3]; } forEach units group glb_civnorth; EDIT: I figured I should add a little background. These are Civ units that I assigned to OPFOR so that they will kill BLUFOR. I'm trying to arm them with AK-47's so they actually can deal damage rather than just stand there and look stupid. -
It's finally released on Steam! 1.1 GB download happening now.
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Testing out the new plugin, so far it's working great, just one thing. When a player dies, their radio is on the ground inside their body and should be heard by everyone around them, but it's not. You actually have to drag the radio off of their body and put it on the ground for it to be heard on the ground. I'm not sure if it's possible to fix, but it would be cool to hear radio transmissions coming from the dead body the same as if it were on the ground. Great mod, though, love it!
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Hey guys, I recently tried to add my own addAction menu linking to my own custom script I made. In my init.sqf I placed this: player addAction ['<t color="#41A317">' + "Remove Fatigue" + '</t>', "scripts\Loadout\Fatigue.sqf"]; It works for the first player who joins the server, but any others after him do not have the option in the action menu to choose the script. Any ideas?
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Confusion about addAction
mistaparadox replied to mistaparadox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmm... I tried this along with using "addMPEventHandler" and "MPRespawn" but still it didn't work. When they die, they don't have the Remove Fatigue in the action menu, and I'm quite confused. I've literally copied the code exactly and put it in my init.sqf and still nothing. -
Confusion about addAction
mistaparadox replied to mistaparadox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That worked fine, but when people die, they don't have the option to remove fatigue anymore. Do I need some sort of MP Respawning event or what? -
Arma crashing internet and microphone due to VON/PTT
mistaparadox posted a topic in ARMA 3 - TROUBLESHOOTING
Greetings everyone, I initially posted this same issue over on the Task Force Arrowhead Radio because I thought it was related to them, however, as I just played a game without TFAR and still crashed, I realized it was due to Arma's VON/PTT radio transmitting system. I've experience this issue countless times and the end result is always the same: I need to manually restart my computer with the restart button. Let me begin with what caused the issue this time. I was playing on an Altis Life server (no mods on my end) with some friends and we were using the in-game group channel to communicate. I noticed it was acting odd, as my Push-To-Talk and Voice Over Net weren't working the way they should. Holding my PTT would do nothing, and VON just wouldn't work at all. The only time I could (rarely) transmit my voice would be if I just kept talking and then randomly I would see my name pop up in green text in the bottom right saying I was transmitting. After troubleshooting with multiple keys and different settings, I eventually couldn't talk at all. When I ran a Windows Sound test to check if my microphone was even working at all, it showed as Enabled, but no input was coming through when I was talking. My computer didn't receive any data about my voice. Additionally, any webpage that I tried to open, my Skype, my Dropbox, all got disconnected. If I opened a new tab in Google Chrome, it said that I was not connected to the internet; however, I could still hear my friends talking to me through the game (as well as TeamSpeak 3) and I was connected perfectly to the server without any lag. In the past when I have experienced this, I have pulled out my WiFi USB Receiver, and my Internet access status bar on the bottom right of my screen showing the WiFi status showed as connected, even though I had no internet. This has caused countless problems for me, and I have even bluescreened because of it. Like I said, if I want to fix it, the end result is just manually pushing the button to restart my computer. If I go through the Windows Start Menu to restart my computer, it will log off fine, but when I get to the final status screen saying that my computer is shutting down, it will stay there from 10-20 minutes on that screen and eventually bluescreen, not restarting correctly and potentially harming my computer. I am an avid player of the Arma series and own several games, however, I am extremely discouraged by the fact that it is literally making me incapable of playing anything or even operating my computer at times. If anyone has any sort of information or can help me out, I will be monitoring this thread continuously to see if it is even possible to get this fixed. Thank you very much for your time, -MistaParadox Additional Info: Operating System: Windows 7 64-bit Professional Service Pack 1 Processor: Intel i5-4670K CPU @ 3.40GHz RAM: 8GB Also, I have posted this issue in the TFAR page, as I said, and as they are the only posts on my account, they are easily viewed on my profile if you would like more information there. Thank you. -
MPRespawn without script
mistaparadox replied to mistaparadox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks guys, it ended up working out by modifying the init.sqf -
Greetings, New mission editor here, only experience with the Arma 3 scripting isn't even scripting, it's messing with initialization lines and whatnot in the editor. I'm wondering if there's a way that I can use the "MPRespawn EH" in conjunction with the "addMPEventHandler" in the initialization line of a player or trigger or something of the sort rather than creating a script. Basically, what I'm doing is putting "this enableFatigue false;" in the unit init line to disable fatigue, but on respawn the unit is affected by fatigue again. I've read a few forum topics on here specifically about keeping init's on respawn, but they all involve already set-up scripts (which I, once again, have no experience with). I'd like to keep it in-game if it's possible, but if this is only resolved by actually scripting, then my followup question would be more information on the scripting process to make this happen. Thanks, MistaParadox
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Arma crashing internet and microphone due to VON/PTT
mistaparadox replied to mistaparadox's topic in ARMA 3 - TROUBLESHOOTING
Anyone got any advice? It's still happening and very frustrating that I have nothing to do about it. -
Arma crashing internet and microphone due to VON/PTT
mistaparadox replied to mistaparadox's topic in ARMA 3 - TROUBLESHOOTING
Not sure what you mean by that. I'm looking at the Ease of Access Center now and went to "Make the keyboard easier to use" section, and all I have checked is the "Turn on Toggle Keys by holding down the NUM LOCK key for 5 seconds" and nothing else. -
Just found out an issue, not sure if this has already been posted but I didn't see it. I noticed that I am incapable of placing down Middle East - Tribal units in Zeus, so I tried to create a Manage Addons module in the Arma III Editor and link up a unit to the module to allow me to place them manually. However, when I previewed the mission from the editor, this popped up. It told me to let you know, so here I am letting you know. Hope this gets fixed soon! Thanks.
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It happens no matter the TS server, and no that does not show up, as in-game, everything is perfect. If I hold caps-lock then the little radio status saying I'm transmitting pops up and works perfectly, but the issue is in Teamspeak, as that is what stops working and causes all the issues.
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No, it only happens with Arma launched when I'm transmitting over the radio in-game. What I mean is that it doesn't crash Arma 3 or disconnect it or anything like that, it only messes up with Teamspeak 3. It just happened again tonight as I was playing, and after I finished the game, I shut it down and tried to open my browser to come here, but it wouldn't let me connect to the internet. When I attempted to restart my computer, it took 20 or so minutes to restart, it just got stuck on the Shutting Down Windows screen and eventually bluescreened.
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I am currently running Windows 7 Professional 64-bit. Teamspeak does not actually crash, but will stop working, so there are no dump files generated. What will happen is my push-to-talk will stop working after I'm transmitting and the blue light will either stay on or stay off without changing. At this point, nobody can hear me and I am forced to restart my computer to make TS work again, because once I close it and open it again to connect to another server, it just stops working and I have to use Task Manager to force close it. Another thing: it doesn't mess with my Arma 3 at all, only Teamspeak.
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Hello, I've been having a few problems with crashing due to TFAR. This is caused mainly whenever I transmit for extended periods of time over any radio. When this happens, my blue light signaling speech stays lit up in my Teamspeak 3 client, however nobody can hear me. My microphone is then not recognized by the Teamspeak client, and the only simple solution is to manually restart my computer. If I restart the Teamspeak client and attempt to connect to any server, it immediately freezes then crashes. Does anyone have any idea as to what is happening and how to fix it? Thank you very much.