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Everything posted by Garmagor
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Grimes Simple Revive Script
Garmagor replied to KC Grimes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Howdy grimes. First of all i'd like to join the long red carpet list of virtual handshakes and congrats you on this fantastic job on it. Kudos. I have a question regarding it and I am not sure whether I am doing something wrong or if its the script that is intended to work that way. Ive rigged the script to a zeus platformed mission and i've noticed that after a player dies and respawns they become civilian (their icon turns purple). I also get an error after dying saying "resource g_revive_dialogue not found". Am I doing something wrong? And if so- what is it? And how can I fix this issue? -
Padogorsk on dedicated server.
Garmagor replied to Garmagor's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks, the topic is irellevant. Our solution was to eventually agree to turn off key check. :) It seems we need to wait for a key for this, which will likely never happen since the author is 'retired'. -
Hey all. I've been working on a mission for my clan due to popular demand. The mission uses a3mp and fDf_podagorsk. However, I am unable to get it to work on the dedicated server. The server keeps rejecting all clients due to keys. I have placed the server key provided in the keys folder on both my local arma directory and that of the server, and the server keeps kicking me for the same reasons. I was wondering if anyone has any idea why this might be happening? We have been using other terrains by FDF and this was never an issue before. (obviously they were all for A3 too.) Any help welcome. :)
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Padogorsk on dedicated server.
Garmagor replied to Garmagor's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hey claw. I am indeed running a3mp on the server as well, and it's keys. "@CBA_A3;@task_force_radio;@A3MP;@FDF_Podagorsk_v11" is my server's params at this moment. Are you saying I have to add the keys from ALL of those terrains at once for just one of them to work? -
First of all, thanks for taking the time to look into Rook Tactical! We appreciate it! It's always great to see new players interested in our clan and in ArmA at general. So let's talk a-little about who we are and what we do! Rook Tactical is primarily an Arma-3 tactical gaming clan focused around the core values of Solidarity, Communication and Maturity. We are looking for adult crowds (16+) who are solidly interested in playing Arma-3 rather than anything else and thoroughly enjoy the game itself. In that sense we are looking for people who would be interested in playing on a daily basis. Being adults we realize how our real lives on the physical world prevent us from our childhood gaming lives and this is great. Thus we set a minimum participation of at least two session a week (During the weekends!). In rook we promote community behavior even though we do not classify as one. Our goal is to create a supportive group of friends who are more than just gaming-buddies and instead stretch into being real friends. Despite living across the world from one another we can still develop friendship through the games we enjoy playing, and strive to do so! Joining in you would soon find that we are all people here, interested in having 'Serious Fun' and getting to know each other without the extra-drama and ego involved into most tactical groups. In-Game we portray the Canton-Protocol Strategic Alliance Treaty (CSAT) and utilize this faction as our basis, unlike many other tactical units in the Arma-3 scene. We feel that the faction is most enjoyable and contains the largest variation of equipment and tactics as well as it is the least used one. We would prefer to use this faction whenever we approach a competitive (PVP) game and our server supports this faction as the base faction for our cooperative zeus missions. In terms of functionality, Rook Tactical is an infantry based clan who enjoys the lower-grade infantry operations before anything else. While saying we would not be using armor, aviation or special equipment is wrong it is strongly suggested not to come in looking for these features. You will likely not find them often at all. If looking to join Rook Tactical, you should come with an open mind! We are looking to get to know -YOU- not your online alias. People who separate their online life from their real life will have a hard time with us, so be warned! Additionally, we come out of the basis of working together for our mutual amusement. People who are looking to find entertainment for themselves without the will to dedicate their own effort for the group will quickly find themselves shown the door. And as with any other group we are looking for active people, though unlike most others we will not waste our time chasing you, please make yourself available. Members found to be inactive for a long duration will be removed from the clan without much notice! Finally- we hope to grow into a large clan and are aiming to bide our time in the process. If you would like to help us with this, and feel that our goals match yours- feel free to contact us on our team-speak server and submit and application on our website. Thank you for giving the time to read through this post. We established these regulations in the hope that they would help keep our group civil, serious and fun without bothering too much or taking too much time to learn. These rules and behavior regulations are expected of Rook Tactical members and visitors alike. It is sectioned into three portions originally, with the prior being cut from this post so it would not create confusion and the second for in-game behavior while the latter and third portion covers the prerequisites demanded off of every member only. CLAN FORUM RULES THIS PORTION IS CUT OFF AS NOT TO CREATE CONFUSION WITH THE B.I. FORUM RULES. IN-GAME CONDUCT • Be respectful of other players, even if they do something you do not agree with. • Keep your language as clean as possible. Even if you have a friend in the group. • Be mature. Act according to your age and take responsibility for your actions. • Remember your place in the chain. Know what you're supposed to do, how and when. • Keep the comms clear! If speaking on the radio, make your communication clear, brief and to the point. • Validate your target. Make sure you know who you are shooting at and that your teammates are aware as well. • Follow orders! Listen to your squad leader and follow the over-all tactical plan. This is why we play together! • Announce your absence. If you have to go AFK simply say so on chat or in the appropriate radio channel. • Teamkilling is not justified in any way or form. If you were teamkilled- report it. Do not TK back. • We are an international gaming group. Please keep All your communication in English • Play fair. Cheating/Hacking will get you the plank ASAP. • Be available. If you wander off or become AFK without notice you will lose your credit here. PREREQUISITES • You must fill the Application Form on the Recruitment page and be accepted. • You must have a working Microphone and a Team Speak 3 Client installed. • You must have a STEAM account and join the Rook Tactical steam group. • You may not be an active member in any other ARMA3 Gaming group of any kind while also active on Rook Tactical. • You must be available for the weekend event once every week and for the monthly meeting every month if you are in a leading position. • You must own a legal copy of ARMA3. • You must be 16 years of age or older. • You must be active and participate in the clan activities weekly and on the forums and show face. • You must have fun! Clan Website http://clanrook.enjin.com Clean Team-Speak 3 Server Address rook.ts3.nfoservers.com Clan Game Server Address rook.game.nfoservers.com Clan Steam Group http://steamcommunity.com/groups/RookTac
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Squad/Clan List - Please read the rules in first post!
Garmagor replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: Rook Tactical Timezone/location : International Gamemode preference (eg coop or pvp): PVP/PVE Contact email: garmagor@gmail.com Website address: clanrook.enjin.com Short description: Rook Tactical is a primarily Arma-3 tactical gaming clan focused around the core values of Solidarity, Communication and Maturity. We are looking for adult crowds (16+) who are solidly interested in playing Arma-3 rather than anything else and thoroughly enjoy the game itself. Language: Primarily English -
Hey everyone. I've been looking for hours on this. I've seen some ARMA-2 and ARMA-3 videos on youtube where people are in firing ranges and shoot at targets that give them a display of where they hit their target exactly on a HUD display on the middle top of their screen. I'm building a mission that includes a firing range and would like to include something like that into it. I want to set up a range where the players could test both their reaction time and their aim accuracy on targets that don't pop back up. So far I could find help regarding the targets popping back up with a radio command, but I cant find anything that can display the precise hit location. Those that I did find only display one shot at a time and are thus only good for sniper rifles in my opinion. Does anyone know what this feature is called? If its even a game feature? Or if its a mod that can be downloaded etc? Thanks for reading.
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Howdy all. I've been searching a solution to this and would like your help if possible. I have created a map using the Arma 3 Map Pack on ProvingGrounds_PMC. The map is PVP utilizing all 3 factions and is supposed to be hosted on our clan's dedicated server. My issue however is that when it is attempted to be ran through the dedicated server any player can join, but they are stuck on the limbo screen where all they can do is chat or use VOIP to talk to each other. (the one prior to selecting slots for the mission). I have tried to: 1. Open the mission.sqm file and check the addons to see if any addon was sneaking up in there unnoticed. 2. Disable all my addons one by one and load the mission each time to rule out any other addons that I might have missed when checking the mission.sqm file. 3. Hosting the same mission through my own machine and not on a dedicated server (multiplayer>new) - And it works. As well as other people can connect to my mission and slot in fine. 4. Hosting a different mission using the same modpack (@A3MP) and the same map (in this case ProvingGrounds_PMC). It also works, and we are able to slot in on a different mission on the same map on dedicated server. 5. Making sure the server has the mod keys under the 'Keys' folder and the actual mod files as well. It does. 6. Make sure the dedicated server launch parameters are set to launch the A3MP mod. It is, as we succeeded number 4. 7. Logging in as Admin and #missions to try and restart the mission. Didn't work. 8. Removing sites modules from the mission. 9. Setting all the playable units to Playable and 'No Formation'.. 10. Considering killing myself. As you see I've done all of the above already and I have not found anything that might lead me to fix this issue.. The server log reads as follows: 7:37:24 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:37:24 Player Moses disconnected. 7:37:24 BattlEye Server: Player #0 Moses disconnected 7:42:38 Moses uses modified data file 7:42:38 BattlEye Server: Player #0 Moses (79.183.68.23:2304) connected 7:42:38 Player Moses connecting. 7:42:38 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:40 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:40 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:40 BattlEye Server: Player #0 Moses - GUID: ee2414b9d397ace389c8223142fd09c5 (unverified) 7:42:40 Mission PBG-PVP.ProvingGrounds_PMC read from Im not sure what to do anymore.. Please help me. :cryy:
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[Multiplayer] - Mission Wont Launch on dedicated
Garmagor replied to Garmagor's topic in ARMA 3 - USER MISSIONS
Hey Terox. I've tried to copy over the entire placement of the mission to a new blank mission and saving that. It did not run on the dedicated server either. Additionally a friend said it worked on their dedicated server: "<04:45:07> "Rafael09ED": this is what I did <04:45:50> "Rafael09ED": 1. copied the arma 3 map pack @A3MP folder into the main directory of the server <04:46:27> "Rafael09ED": 2. Added the -mod=@A3MP; thing to the lauch paramiters <04:46:54> "Rafael09ED": 3. disabled file signiture checking <04:47:21> "Rafael09ED": 4. put the key in the key folder" Ive replicated this and the mission still won't run. Ive also tried the brand new mission like you suggested and it wont run either. -
Ive managed to get the mod to work now on our server. The class missions had nothing to do with it actually- it was the mission itself which is for some reason not responding. Im gonna take that to a different forum. Major kudos to Zach though for actually taking the time to explain some server hosting issues to me and introducing me to TADST. And to Jman for his tip about the -nolog.
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I have been tampering with this for the past 7 hours trying to get it to work. I have not really dealt with hosting servers and managing their files before so this is all very new for me. I apologize in advance if I missed something crucial here or do not understand how things work. Please tell me if im missing anything? We have been using this list to set which mission is going to be loaded on the server so far and so I dont see the logic of removing that batch from the configuration?
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Im not sure what you mean. The server is hosted on FPSplayers, its not a locally launched arma > multiplayer > host. The only thing I have access to are the config files and a 'start' and 'stop' button via a web console.
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Thanks for the reply and the help guys, As of this moment the layout I have on the server is as thus: @A3MP folder completely uploaded onto the main server folder. Keys including a copy of the key that came with the mod which is called 'Alduric.bikey". Here is my server A3server.cfg: // FPSPLAYERS.COM // server.cfg // // comments are written with "//" in front of them. // STEAM steamport =8792; steamqueryport =27062; // GLOBAL SETTINGS hostName = "[PBG] Home Server - (SThud/TMR Optional) - RECRUITING!"; //password = "6173565"; passwordAdmin = "278432"; reportingIP = "arma3pc.master.gamespy.com"; logFile = ""; motd[] = { "Welcome to Point Blank Gaming.", "WE ARE RECRUITING!", "Please join us on teamspeak at:", "23.29.125.6:10004 or pbgarma.enjinvoice.com", "Or visit our website to find out more about us:", "http://www.pbgarma.enjin.com" }; motdInterval = 5; // JOINING RULES maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 0; vonCodecQuality = 10; persistent = 0; persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (Remove // below this line to make active) class Missions { class Mission1 { template="PBG-PVP.ProvingGrounds_PMC"; difficulty="veteran"; }; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; The start.bat file is configued with this code: start "" /wait "arma3server.exe" -config=servercfg\A3server.cfg -cfg=servercfg\Users\Administrator\Arma3Alpha.cfg -profiles=servercfg -port=2372 -cpuCount=2 -maxMem=2047 -noSound -exThreads=1 -nosplash server=server netlog=true -mod=@A3MP;@CBA_A3;@sthud;@tmr I have to add also, which is stupid of me not to have done so before, that i am using FPSplayers' console to access the server, and thus have to enter everything manually. The issue I am experiencing is that I log into the server, I see the 'group channel' pop up which generally from my experience means that I am logged into the server- but then instead of getting to the slot menu I get kicked by the server. The console log reads as follows: 7:37:24 Player Moses disconnected. 7:37:24 BattlEye Server: Player #0 Moses disconnected 7:42:38 Moses uses modified data file 7:42:38 BattlEye Server: Player #0 Moses (79.183.68.23:2304) connected 7:42:38 Player Moses connecting. 7:42:38 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:39 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:40 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:40 Mission PBG-PVP.ProvingGrounds_PMC read from bank. 7:42:40 BattlEye Server: Player #0 Moses - GUID: ee2414b9d397ace389c8223142fd09c5 (unverified) 7:42:40 Mission PBG-PVP.ProvingGrounds_PMC read from What can I do to fix this? Thanks for reading again, and for the help.
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Hey zach. Could you please tell me your setup for the mod on your dedicated server? Please send me a private message, or accept my steam friend request? I think that I am setting something up wrong.
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Howdy- Has anyone had any experience hosting this mod on a dedicated server? I've enabled the mod @A3MP; on my server start.bat file. It seems that while all the files are on the @A3MP mod folder on my dedicated server and the mod is supposedly enabled- it would not actually let anyone join in. I am running a mission based on proving grounds which is also on the dedicated server's mpmissions folder and the server keeps kicking me and everyone else off. does anyone here know of a reason this is happening?? Or any way for me to fix this issue? Thanks for reading.
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Squad.xml not working properly
Garmagor replied to FCOPZ-illuminator's topic in ARMA 3 - MULTIPLAYER
Howdy. Ive read through this entire post from page one and none of the suggestions given worked for me. I am getting my squad logo .paa file in game to be nearly completely invisible. The file size is 512x512x72 DXT5 .paa I would love to know what I could do exactly to fix this. I've used both GIMP and Photoshop for this and neither helped much. The squad URL works obviously since I do see my image, but its nearly invisible. So its clearly something about the image rather than the xml option? EDIT: To everyone who are having issues please notice: ARMA-3 wont force the squad logo .paa to update locally! Meaning that if you are using the same squad logo file name, for example 'logo.paa' - despite being updated on the website/ftp it will not on your end and you will see the old logo. Make sure to delete your local version by going (on windows 7) to Appdata>Local>Arma3>Squads>"your squad name folder" and delete the .paa file you recieved from your website/ftp where the logo is hosted! This is the reason I thought it was not working, but is now working. Image size 512x512x72 on PS saved as PNG and moved through TexView2 and made into a DXT5 .paa -
Yeah that log generated after i followed that tutorial and packed the mod like it says there. I'm not sure what exactly is wrong, is that tutorial maybe out of date?
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Alright. So again, thanks for the quick reply Surp- I've tried to add the files onto the mission pbo and tweak with it but it doesn't seem to work as it seems to need to be binarized. I've been going through the step by step guide you've given me for assembling the modification file but it still seems not to work. I get a log on the same folder of the mod file pbo that reads as follows:
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Thanks for the quick reply. Essentially speaking I have been able to add in custom textures whenever they relate to an existing vehicle that I write into the mission.sqm file. It also works when you re-spawn the vehicle and mention the re-spawn to re-texture it obviously. However I am tending to agree towards your opinion here. But I would like to play with this further. Can you direct me towards a good tutorial or source on how I am supposed to compile up a mod pbo? Not as much as creating the PBO but rather about what files i need to include and in what structure?? I am uncertain where to start with this. I think that I just have to include a seperate file or perhaps there is a seperate file when creating a texture mod or mod of any kind really that is different from the description.ext file used in missions that I could include in the mission PBO and thus multiply it as both a mission and a mod file under one PBO.
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Hey folks. I'm modding a specific campaign mission for my clan/group in which i want to include custom skinned vests and uniform. My main concern is that I don't want to force folks to go off to download any extra mod pbo files and instead hope to mount the 'modification' re-skins onto the mission pbo itself so they would download both the mission and the modifications for it in one go. This has essentially been going great as far as re skinning vehicles goes and I've also had luck with re-skinning the uniform the way i want and applying it by changing the soldier's 0 material with 'this setObjectTexture' - my problem comes over when trying to apply a custom texture to a vest because those are under the vehicle configurations. I've tried following stiltman's guide in which i basically just copied his suggested configuration and modifying the names and paths, but it doesn't seem to work. Heres what I did specifically: The custom uniform and vest textures are stored under a separate folder in the mission file: \images\soldier\U_idf_1_co.paa \images\soldier\V_idf_1_co.paa under my description.ext file which I understand is the configuration for the mission entirely I added the config suggested by stiltman, mine reads as follows: Once I launch the game in the editor and also after creating a PBO and putting it on MPMissions and launching via the multiplayer host my soldier spawns with the uniform alright but not with the vest, it seems not to spawn in the inventory at all, which leads me to think something is wrong with my configuration? So here is my question, basically- what am I doing wrong here? Do I need to copy all the Independant vest textures? Did I type something wrong into the cfg fiels in my description.ext? Do I need to paste the configuration into a different file that isn't the description.ext? Is this impossible to impliment directly into the mission pbo? Any kind of help will be most welcome as I've not found anywhere that can explain this anywhere. Stiltman's tutorial was the only lead and it isn't very helpful to me simply because I haven't dealt with configurations before. Thanks for reading! edit: Also this is the init field for the soldier im testing applying the custom vest and uniform on:
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Virtual Ammobox System (VAS)
Garmagor replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright! Thanks. I am probably using an older version then :) I will try a newer copy. -
Virtual Ammobox System (VAS)
Garmagor replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey tonic. I'm editing a mission for my clan. I'm trying to get rid of the menu you've supposedly written and/or included into the VAS system which caps your draw distance at 1600 and is only changable via the scroll wheel menu choice with the three sliders. I'd appriciate it if you could help me by telling me where it is and what I need to delete in order to get rid of that particular part and not the whole VAS system. -
Hey Teetime. I've recently modified your aweosme mission for my clan PBG. We play I&A with the TMR mod which allows you to use bipods amongst other features. However on the warfare mission deploying the bipods on any weapon is impossible. Is there a way to fix this?
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merge 2 stringtable.xml ?
Garmagor replied to Blitzer134's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey. I can't post new threads due to forum regulations. So, Sorry if this digs up an old thread. I'm having an issue trying to merge my stringtable.csv with the XML one required by the VAS system. CSV: LANGUAGE,English STR_CFG_PAPABEAR,SYSTEM STR_CFG_FIREFLYBASE, UPLINK Thats all I have in there, and its there to change the base codeenames for radios. I've tried to include both the csv and the xml files but the XML seems to override the csv file. I have no idea how to add the information on the csv to the xml, adding it plainly did not seem to work. Can you help me?