BikerEddd
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=BTC= Revive [working version][code dump]
BikerEddd replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey. I'm struggling a little bit. I get that what i have just downloaded is a mission PBO file and I get the 'try before you buy idea' and I have tried it it's great! How do I buy it? The description and init file is easy to make up but how do i actually get your modified BTC code out of the PBO file? Thanks! -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have reported a few more little bugs I have noticed on my travels (nothing major). I am still adamant that the duplicating effect thing is happening sometimes to me/others however with little to no evidence/information or missions to give you I will with hold that one until I can give you something a bit more useful! :) Cheers as always! Ed -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will try remember to add to feedback tracker ASAP. -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your reply. 1. Can you tell me a little bit more about this? So the respawn clock changes changes depending on whether you are knocked out or dead? So if you are dead THEN you can respawn but if you are just knocked out you cant? Have I got that right? 2. Damn thats a pain :P Oh well hopefully they will fix this soon. 3. Next game I will try reproduce and then report. 4. By this point I am fairly confident my setup is good. And to be honest i'm not convinced enough of this problem to feel fair reporting it. If I see this problem again for sure then I will take it further :) Thanks :) -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
VAS does not have any of the medic items in that I know of. You have to put a crate down separately. Another way around it is to make the medical box your vas box as well. Once you have saved your load out it will load the medical supplies each time. Hope this helps. With regards to the respawn I agree with you. ---------- Post added at 00:40 ---------- Previous post was at 00:31 ---------- Okay after playing on dedi servers with the mod for around 5 hours since the latest version was released these are the things that I think still need fixing. -The respawn button is not available sometimes. Half the time you can click respawn half the time you have to wait to bleed out and sometimes it becomes available after like 300 seconds? Is this part of the mod or is this wrong? Especially annoying in stuff like the editor because you cant get to the esc menu so it is quicker to crash the game and re launch than bleed out. I know that this mod is not designed for respawning and the idea is to be able to heal people etc but there is a respawn button and it should work ;) -Sometimes when my legs are broken I will get stuck changing stances between prone and crouch reallly reallyyy fast. So the stance icon is flickering between the two. The result of this is I can't crawl or move at all. -I noticed this by freak accident last night that if your legs get broken whilst carrying someone (maybe dragging too?) then it has no effect and you keep moving (may try test this to see if i can repeat before i add to feedback tracker) -Very rarely I still see the duplicated effect thing. Never with camera shake but sometimes with morphine and red flash from being shot. it is very rare and very minimal so I am not going to add it to the feedback tracker as to be honest I don't care enough about the problem as it is now so small. New mod = fantastic. Much improvement from the old one love it. Please keep up the good work and I will update the feedback tracker when I get a chance! :) Ed -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
See I like the fact that there is not instant death. Like if you are up against a .50cal then of course your going to die first time but thats not really what I want in this game. It is punishing enough that a .50 does so much damage. So maybe an option for these things down the line? Either way I am currently very happy with how the mod is working :) -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Downloaded the new mod and me and 5 others played a game yesterday evening to test it out. That game turned into another and next thing I knew it was 4 in the morning. xMed brings so much more to this game! Thank you for all the work :) It didn't hiccup once ran perfectly :) -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where abouts do I need to put that script to fix this problem? Note that it is not just the icons that go funny on the second load. This video was in a dedicated server with one friend (having already played one game since restart the icons are not there). I shot him once and notice I as well am experiencing the shaking effects from being shot even though I have not sustained any injury's. Could it be how I have the mod set up? I have both @ folders in my main arma 3 directory but I have the mods turned on from the extensions option in game not via the steam launch options. Could that be a problem? -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey As I really love this mod I have been messing around trying to work out a fix or anything that could be related to my problem of seeing other players effects and I noticed this. It works perfectly the first game I play. After that it stops working properly and i get these problems that I was talking about. in the video notice how the first time I start the game the icons on the right are there and then instantly after when I restart they are gone with no changes to the mission. This is the same with the bugs on a dedi server. First game everything works fine and after that there are problems until i restart the game. Any ideas? Thanks again! :) Ed -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I dunno what to tell you man I ain't on the dev set up and that's what I see :P same with camera/rifle shake :P Any way il have a mess around and get back to you :) -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is not the damage pain etc that is changed. That all works fine. It's what we see. So if one of my friends od's on morphine i see the color effect. I have not overdosed on morphine and it does not report that. I simply see the effects. When I get a chance I will get a video recording of what we are seeing and then send it to you via a youtube upload :) -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It has happened in all missions I have done including playing straight from your demo mission. My mods are as follows: Joint rails Blast core CBA FFIS AI mod FHQ accesories FHQ M4 JSRS2 sound mod African conflict Nato Russian SF Weapons Mag RePack PLA Benelli M4 Super Flash TPW Mods UnusedAnimations VTS Weapon resting Event System MedSys As it would most likely be much easier for you (if you believe it is a mod issue) I can test this for you and get back to you? Ed -
XMedSys - Improved Medical System for A3
BikerEddd replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey X39 Me and the guys i'm playing with really appreciate this mod and I think it brings a lot more to Arma. We're having some strange mirroring bugs though. Basically we all experience the same view changes. For example my friend overdoses on morphine and we all see the funky effects. Someone gets shot all our screens shake and go red. Is this a known bug or is their something I can do to fix it? I am running the most recent version as far as I know but we have seen his happen on previous mods. Cheers :) Ed -
Fire-Fight Improvement System
BikerEddd replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've noticed recently the AI seem to no longer pop smoke? I think I remember reading in your change log that they did not throw smoke as much any more (and quite rightly so as it was a lot and sometimes not necessary) but now the AI seem to never pop smoke? Am I the only one having this? Is it a known bug or done on purpose? Fantastic mod though. Nothing worse than having a stupid AI to play against.... :j: Cheers -
Virtual Ammobox System (VAS)
BikerEddd replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello. I have had a quick search around google and cant find any one else with this problem. The ammo box works 100% it's just in the menu none of the options have words on. Just empty box's that I can still click on and still do their intended function. Does any one know why this might be happening?