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Bimmer Bomber

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Everything posted by Bimmer Bomber

  1. Hey guys, I'm having a problem getting some of my mods to work properly, but I'm sure it's a simple solution. I'm just not very experienced with modding on ArmA 3. I'm having a problem in the Virtual Arsenal with setting up loadouts. Every time I save a loadout and then load it again, the optic has switched from whenever it was originally back to a tan Holosight. The mods I have enabled are: -Massi's NATO Russian Weapons v1.8 -Massi's DEVGRU v1.5 -Massi's African Conflict v1.3 -Joint Rails v0.14 -CBA -Hidden Identities v2 -MRT AccFncs -FHQ Accessories -G36A2P v2.0 -CAF v1.7 They all run pretty smoothly except for the aformentioned issue. When I disabled Massi's mods, the optics stopped glitching out. However, I've used his mods before, and they ran perfectly. Is there something I've done wrong? Is this a common issue?
  2. Bimmer Bomber

    ARMA 3 Addon Request Thread

    I see. That's a little disappointing, but hey, maybe if someone has the free time, they can figure it out. If I could code and mod, I'd do it myself, but I don't have the skills for that.
  3. Bimmer Bomber

    Hidden Identity Pack V.2 *WIP

    I'm just stoked for the gas mask haha but these shemaghs look great, I really like the Ghost Recon ones. I'm a huge Future Soldier fan, I love the gear they use. Being able to throw on a GRFS bandana would be wicked. I hope you ad glasses to them eventually, that would be great. Thanks for the effort, this addon looks great.
  4. Bimmer Bomber

    ARMA 3 Addon Request Thread

    You know, I think it would be kinda cool if someone built a set of different STANAG magazines. Maybe they could build a set of Magpul PMags, SureFire 60- and 100-round mags, C-Beta dual drums, Lancer Tactical mags, etc. That would be really cool. Maybe they could even build a Magpul AK-PMag for those running AK addons. Or even a set of aftermarket magazines built for the MX-series rifle in 6.5x39mm Caseless. Magpul MXMags lol Just an idea. But rocking a set of PMags in my C8 would be great. It would also be cool to use the SureFire mags to recreate the Marines' new M27.
  5. Bimmer Bomber

    Hidden Identity Pack V.2 *WIP

    Alright, thanks for the heads up.
  6. If anyone was wondering, this gentleman is creating a gas mask, along with an assortment of other headwear. It isn't completed yet, but it will be soon. I would recommend checking him out. http://forums.bistudio.com/showthread.php?172897-Hidden-Identity-Pack-V-2-*WIP
  7. Hey guys, I'm kinda new here, but I have a question for you guys. I'm trying to develop a mission campaign, and part of the story line is a gas attack on (REDACTED) in north-eastern Altis. What I need from you guys is: How do I set up a no-go zone to simulate a toxic environment? Obviously, I'm not going to wall the area off, that would be retarded lol But I was throwing around the idea of a trigger zone big enough for the area affected, and some kind of damage script (kinda similar to this, but different: http://forums.bistudio.com/showthread.php?142965-Area-Gas-attack ). The second part is: How can I rig this so that if the characters in the game equip a gas mask (or whatever item I can implement as such, like a rebreather just because it's similar... vaguely...), the damage script of whatever is causing the damage (or the negative effect on the characters) will be nullified as long as said item is equipped? It would be really nice for the characters to have some kind of gas mask item thingy for the simulated gas attack, because part of my campaign is going to take them into the red zone. So having them not die in three seconds would be preferable haha I basically need a way to make a gas could and a way to make special units survive inside it for a limited duration. Thanks in advance!
  8. Bimmer Bomber

    Hidden Identity Pack V.2 *WIP

    Awesome, can't wait. I edited my last post, but I guess it missed the train. How do I place these on my characters? I tried "G_Ghost_ReconTAN" and a few variations, but nothing worked. Are these located in the eyewear slot, or somewhere else?
  9. Bimmer Bomber

    Hidden Identity Pack V.2 *WIP

    I almost choked on my coffee when I saw this. The fact that you have a gas mask brings me huge relief. I've been searching for one for forever, but no one seemed to have them :/ Thanks a ton on making one! http://forums.bistudio.com/showthread.php?168653-Simulating-gas-attack-permanently-cordoned-off-hazard-for-an-area-of-Altis Can't wait for the gas mask to be finished. Do you have an ETA as to when it will be ready to ship?
  10. Bimmer Bomber

    ARMA 3 Addon Request Thread

    I've actually been thinking about this for a couple days, and with the addition of the previously-mentioned gas mask, it would be kinda cool if we got: -Crye Precision AirFrame helmet, the CAGE, AVS, and JPC vests... basically the entire Crye armour line-up. -Future Force Warrior 2010 armour -Ghost Recon: Future Soldier kit (that game kicked ass. Future Soldier outfits in a tactical sim like ArmA 3 would be sweet) -Robinson Arms XCR (both L and M varients) -FN SCARs (L and H varients) would be pretty boss as well... -A Global Hawk UAV could be pretty cool as well. With that thing's fuel range, it could stay up all day on an op. -If you wanted to get really crazy, some kind of orbital kinetic strike weapon like from Endwar would be kinda cool too... I'm sure that there's some way to simulate that, tho. I think that's about it for now... lol
  11. haha give him some time, the guy probably has a lot of work to do.
  12. It's trnapster's script, but I could probably show you how to implement it... however, I don't have any video capture software. It's really easy to install, though, all you need to do is copy/paste the required text into the description/init files in your mission (should be saved under your Documents), and then go to the in-game editor using the mission you have scripted with the previous steps. Lay down a trigger, enter the appropriate text in the required spaces and configure the rest of the trigger options, and it should be set. I cut the "client\" bit out of each text file to make it work for me, so you may need to tinker with things as you go along. I currently don't have any safety equipment whitelisted in the script, but that is mostly due to me still looking for something that I would use as safety gear. So far, nothing resembling a gas mask has popped up, and I refuse to use anything silly-looking as a replacement. So right now, it just kills people. I don't have a way to protect characters. But if you added your own items to the whitelist, then you could build a gas-proof outfit.
  13. Yeah, I got the script to work, thanks for the info, though. As I said, I'm still new to this whole scripting/writing code thing. But I'm learning, slowly but surely.
  14. haha well, that's pretty interesting... I guess I'll have to stick with the gas masks then. The current script version you posted isn't working atm, but I'm going to go back over everything tomorrow and triple check it. I've tried it a few times and it isn't killing anyone, AI or human. So I've probably missed a character somewhere or something... As a sidenote, trnapster, I had to remove the "client\" part of each of the gasLoop.sqf files because my comp won't let me keep file titles with the "\" character in them. I'm guessing that this may be what is messing the script up, but as I said, I'm going to go back over everything again and see if I missed something. I've loaded it up a couple times and I haven't gotten any error messages. So I'll have to dig around. Hooray! lol
  15. I feel dumb. Making a trigger for each individual faction makes a lot of sense now lol Thanks for the heads-up. As for the vehicle white listing, you've been gracious enough to give me this script. If you can't get the vehicles to work, then I'll live with it lol If you can't get it to work, don't worry about it. You've given me tons already. Either way, the first mission is almost done, all I need to do is fix up a few more triggers and give it a quick playtest, and I think I can call the first mission complete.
  16. I just posted there, thanks for the heads-up. The number of people who would benefit from a gas mask addon was surprising to say the least...
  17. Bimmer Bomber

    ARMA 3 Addon Request Thread

    This, please! I'm building a campaign around a gas attack, and NBC gear would be a huge welcome. People have scripts and other tools available to simulate gas attacks, but we have no way of realistically simulating protection from these attacks. I've been looking around, and the volume of people who would benefit from a gas mask mod/addon is surprisingly high. I didn't think that many people would need one, but I guess I'm not alone. If anyone sees this, a gas mask with built-in eye protection would be fantastic. Thanks in advance!
  18. Right? I've been searching for *something* that I could use as a gas mask, even something that kinda resembles one, and I can't find anything that suits it. I really don't want my soldiers to turn into helicopter pilots when they need to enter a gas zone, but that's really the only outfit that looks *remotely* like a biohazard survival outfit... :/ Maybe there's a mod that contains a gas mask or a bio suit. If there is, I haven't seen it. I'll find something, tho, I just need to look a lot harder. Btw trnapster, is there a way to get the script to kill AI players as well? As the campaign stands, there are 8 team members, and whichever characters aren't human players will be AI under player control. It would be nice if the gas cloud would kill them as well. As it stands, I and any human players wander into the gas cloud and die, and the AI on my team stand there looking at us as if we had heart attacks or something XD lol It would *also* be handy, because early on, part of the campaign takes the players into the gas cloud, through a gassed city, and to an abandoned military camp on a retrieval mission just after the gas attack. I want there to be dead civilians in the area, so I was hoping that if I spawned them in the cloud, they would die and the player would simply happen across them as if they died when the gas hit. So having the gas kill any human character, AI and human, would be pretty handy ;) I'm sure there's an init command to kill them, but having the gas kill them seems a little more realistic. They will be spawning miles away from the players, so they should be very dead by the time the players arrive. Also, if there was a way to add vehicles to the whitelist, that could be a really handy feature. A lot of modern armour have NBC kits to filter air and remove contaminants/radiation in the event of a nuclear/chemical/biological attack. I could add all of the atmospherically-contained armoured vehicles like the Marshall and the Slammer to the whitelist, and leave open-cockpit vehicles like the Offroad and Hunter off of the whitelist so that if the player(s) and their AI buddies are in an exposed vehicle without protection, they will die from exposure. I was going to ask about how I could change the altitude of the gas cloud so that it could affect air as well, but the gas I'm planning on using will be heavier than air, so it should sink to the ground and leave air traffic unaffected. So that's awesome as it stands currently lol Beyond that, the script is outstanding, works really well, even makes the edges of the screen fade kinda and disables sprint as the player becomes weaker and weaker. So thanks again, trnapster, this script works pretty damn awesomely lol (except for the changes I mentioned above, those would be extremely helpful). As for the actual campaign, the first level is coming along quickly and nicely, I can't wait to get this first mission completed and get one on the scoreboard lol I've been trying to think up a name for the campaign series, maybe Operation Blind Faith or something... Still up in the air, but I usually try to name stuff like this after I've completed it.
  19. Bimmer Bomber

    Hidden Identity Pack v1.

    To be entirely honest, a Ghost Recon mask with the blue eyepiece and black glasses would be ridiculously awesome. Nice addon, btw, great work.
  20. I'm refering how to add headgear to the whitelist in your script. But I think I can get it with that info... hmmm... well let me play around with this, if I can't get the rest of it set up, I'll come back. This should be epic.
  21. Oh okay... your script is pretty easy to work with. Sweet. When adding game items/objects in a script, I use "_this" instead of "this" as I would in an Init line, correct?
  22. Okay, that works, really well lol :D I tried it out. I ran into the affected area (trigger) and my character was coughing in a matter of seconds, and he died pretty quickly. So it definitely works. Great coding/scripting, trnapster. I'm just trying to get my head around the item/clothing part, where I have to select an item to use as the "gas mask" item for the mission. I have no idea how that works lol I enjoy building maps and stuff, but I'm pretty new to this, and I've been trying to keep my work to the in-game editor and stay away from scripting, which I have a very weak grasp on lol Looking around at all the options, I think I'm going to end up going with a pilot helmet or something... Which I really don't want to do, because while it has an oxygen tube in the front for air, and it *is* a helmet, I was hoping that there would be something else that could be used as a gas mask without being a huge, bulky affair like the pilots helmet is. If it covered the face of the character, I would be golden. The pilot helmet is the worst best option I have, and it's terrible haha XD
  23. Oh wow O_O Thanks, trnapster. That's crazy. It's a little late where I live atm, I just wanted to check this before I hit the hay. I'll fill everything in tomorrow and give you guys an update as to how it's working. Im probably just going to use a rebreather mask or something, the player(s) in the mision can have it in their backpacks and tey can pull it out whenever they hit gas pockets. Thanks everyone for the input, and thanks a lot trnapster for the effort, if this ever becomes a campaign set (as I intend it to), I'll give you credit for the mask/gas effects. Arma 3 mod community for the win lol
  24. So no one knows how to get something like this to work, then? :C
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