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Bimmer Bomber

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About Bimmer Bomber

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  1. Hey guys, I'm having a problem getting some of my mods to work properly, but I'm sure it's a simple solution. I'm just not very experienced with modding on ArmA 3. I'm having a problem in the Virtual Arsenal with setting up loadouts. Every time I save a loadout and then load it again, the optic has switched from whenever it was originally back to a tan Holosight. The mods I have enabled are: -Massi's NATO Russian Weapons v1.8 -Massi's DEVGRU v1.5 -Massi's African Conflict v1.3 -Joint Rails v0.14 -CBA -Hidden Identities v2 -MRT AccFncs -FHQ Accessories -G36A2P v2.0 -CAF v1.7 They all run pretty smoothly except for the aformentioned issue. When I disabled Massi's mods, the optics stopped glitching out. However, I've used his mods before, and they ran perfectly. Is there something I've done wrong? Is this a common issue?
  2. Bimmer Bomber

    ARMA 3 Addon Request Thread

    I see. That's a little disappointing, but hey, maybe if someone has the free time, they can figure it out. If I could code and mod, I'd do it myself, but I don't have the skills for that.
  3. Bimmer Bomber

    Hidden Identity Pack V.2 *WIP

    I'm just stoked for the gas mask haha but these shemaghs look great, I really like the Ghost Recon ones. I'm a huge Future Soldier fan, I love the gear they use. Being able to throw on a GRFS bandana would be wicked. I hope you ad glasses to them eventually, that would be great. Thanks for the effort, this addon looks great.
  4. Bimmer Bomber

    ARMA 3 Addon Request Thread

    You know, I think it would be kinda cool if someone built a set of different STANAG magazines. Maybe they could build a set of Magpul PMags, SureFire 60- and 100-round mags, C-Beta dual drums, Lancer Tactical mags, etc. That would be really cool. Maybe they could even build a Magpul AK-PMag for those running AK addons. Or even a set of aftermarket magazines built for the MX-series rifle in 6.5x39mm Caseless. Magpul MXMags lol Just an idea. But rocking a set of PMags in my C8 would be great. It would also be cool to use the SureFire mags to recreate the Marines' new M27.
  5. Bimmer Bomber

    Hidden Identity Pack V.2 *WIP

    Alright, thanks for the heads up.
  6. If anyone was wondering, this gentleman is creating a gas mask, along with an assortment of other headwear. It isn't completed yet, but it will be soon. I would recommend checking him out. http://forums.bistudio.com/showthread.php?172897-Hidden-Identity-Pack-V-2-*WIP
  7. Bimmer Bomber

    Hidden Identity Pack V.2 *WIP

    Awesome, can't wait. I edited my last post, but I guess it missed the train. How do I place these on my characters? I tried "G_Ghost_ReconTAN" and a few variations, but nothing worked. Are these located in the eyewear slot, or somewhere else?
  8. Bimmer Bomber

    Hidden Identity Pack V.2 *WIP

    I almost choked on my coffee when I saw this. The fact that you have a gas mask brings me huge relief. I've been searching for one for forever, but no one seemed to have them :/ Thanks a ton on making one! http://forums.bistudio.com/showthread.php?168653-Simulating-gas-attack-permanently-cordoned-off-hazard-for-an-area-of-Altis Can't wait for the gas mask to be finished. Do you have an ETA as to when it will be ready to ship?
  9. Bimmer Bomber

    ARMA 3 Addon Request Thread

    I've actually been thinking about this for a couple days, and with the addition of the previously-mentioned gas mask, it would be kinda cool if we got: -Crye Precision AirFrame helmet, the CAGE, AVS, and JPC vests... basically the entire Crye armour line-up. -Future Force Warrior 2010 armour -Ghost Recon: Future Soldier kit (that game kicked ass. Future Soldier outfits in a tactical sim like ArmA 3 would be sweet) -Robinson Arms XCR (both L and M varients) -FN SCARs (L and H varients) would be pretty boss as well... -A Global Hawk UAV could be pretty cool as well. With that thing's fuel range, it could stay up all day on an op. -If you wanted to get really crazy, some kind of orbital kinetic strike weapon like from Endwar would be kinda cool too... I'm sure that there's some way to simulate that, tho. I think that's about it for now... lol
  10. haha give him some time, the guy probably has a lot of work to do.
  11. It's trnapster's script, but I could probably show you how to implement it... however, I don't have any video capture software. It's really easy to install, though, all you need to do is copy/paste the required text into the description/init files in your mission (should be saved under your Documents), and then go to the in-game editor using the mission you have scripted with the previous steps. Lay down a trigger, enter the appropriate text in the required spaces and configure the rest of the trigger options, and it should be set. I cut the "client\" bit out of each text file to make it work for me, so you may need to tinker with things as you go along. I currently don't have any safety equipment whitelisted in the script, but that is mostly due to me still looking for something that I would use as safety gear. So far, nothing resembling a gas mask has popped up, and I refuse to use anything silly-looking as a replacement. So right now, it just kills people. I don't have a way to protect characters. But if you added your own items to the whitelist, then you could build a gas-proof outfit.
  12. Yeah, I got the script to work, thanks for the info, though. As I said, I'm still new to this whole scripting/writing code thing. But I'm learning, slowly but surely.
  13. haha well, that's pretty interesting... I guess I'll have to stick with the gas masks then. The current script version you posted isn't working atm, but I'm going to go back over everything tomorrow and triple check it. I've tried it a few times and it isn't killing anyone, AI or human. So I've probably missed a character somewhere or something... As a sidenote, trnapster, I had to remove the "client\" part of each of the gasLoop.sqf files because my comp won't let me keep file titles with the "\" character in them. I'm guessing that this may be what is messing the script up, but as I said, I'm going to go back over everything again and see if I missed something. I've loaded it up a couple times and I haven't gotten any error messages. So I'll have to dig around. Hooray! lol
  14. I feel dumb. Making a trigger for each individual faction makes a lot of sense now lol Thanks for the heads-up. As for the vehicle white listing, you've been gracious enough to give me this script. If you can't get the vehicles to work, then I'll live with it lol If you can't get it to work, don't worry about it. You've given me tons already. Either way, the first mission is almost done, all I need to do is fix up a few more triggers and give it a quick playtest, and I think I can call the first mission complete.
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