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leocapnaone

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About leocapnaone

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core_pfieldgroups_3

  • Interests
    Play Arma 2 and learn scripting
  1. leocapnaone

    Transport Unload problem

    Thanks a lot Larrow, it worked perfectly 😄
  2. Hello, I'm trying to make the following scenario: Have an AI controlled squad enter an AI controlled vehicle (MRAP); Vehicle moves and then unloads the squad; The vehicle moves to a new location. The "GET IN"/"LOAD" and "VEHICLE GET OUT"/"TRANSPORT UNLOAD" are synced, and everything works fine, except the vehicle "MOVE" waypoint (AFTER unloading the squad) it just doesn't work, the vehicle can't move anymore. How can I make the vehicle move to the next waypoint after unloading the squad? I will be very pleased with any help, thanks guys. Here's a screenshot:
  3. leocapnaone

    Bitter Chill Mystery

    It happen with me the first time I've played the mission. Other day I've launched ArmA 2 and Reverted the mission and it worked fine.
  4. Hi guys, I'm having a problem that is annoying me as f***! When I'm playing the Harvest Red Campaign, Cooper talks normally with the others, but when I use radio commands he uses PMC voice, that is horrible in this situation. So I've decided to test it. In the editor a Rifle Team (USMC), im the leader, I say something like "STOP", and them the other answer like "Roger", "Copy", etc... With a Rifle Team (US Army) I did the same, with KSK (Germany), etc... IN ALL THEM, MY RADIO COMMAND HAD THAT HORRIBLE VOICE, AND MY SOLDIERS HAVE THEIR NORMAL VOICES! This is so bad for the game. SO i opened this: "ArmA2/Expansion/Addons/dubbingradio_e.pbo". This have 5 different English voices and 5 Takistani voices, plus some female voices. On this archive does'nt have any off that horrible voice, just the common English voices. So I opened the ArmA 2 Standalone (No OA, BAF, PMC), and it worked, perfectly! And for last, I already have this problem before installing Reinforcements. On the Combined Operations I haved PMC and BAF blurry textures and weapons, it was Lite version. Can someone help me? Thanks guys :) Game version: 1.62.95248 I have discovered that this voice is "Male01EN" from dubbingradio_e. And also this voice will be the voice of the player if the player unit speak english. preview="default\combat\CS_FireInTheHoleE.ogg"; default="Male01EN"; class Base { variants[]={0.94999999,1,1.05}; voiceType=""; scope=0; }; class EN: Base { protocol="RadioProtocol_EP1_EN"; identityTypes[]= { "default", "Head_USMC", "Head_USMC_CO", "Head_USMC_Camo", "Head_USMC_CO_Camo", "Head_Default", "Head_Special", "Language_EN_EP1" }; }; The red part (default="Male01EN") does not have on the ArmA 2 standalone "dubbing.pbo". I think its there that lives the problem, I've tried to delete the line, but when the mission is loading the game crashes. What can I do??? Now I've discovered the thing that make everything impossible. In ArmA 2 standalone does not have that weird voice on player (Male01EN), but it have another voice, its "Cooper" voice (Male02EN). So player will never be capable of changing the voice of his character... Buuuut if you spawn with any unit, and make another unit (that you want to play) playable, u can switch to this unit and have his original voice. In campaign its almost impossible, u need to put all missions on editor, and make another player, with the old unit player being playable. This is very disappointing. I guess we need to play this way....
  5. Thanks, but the problem is that my game is 1.62, in the 1.56 update they added 8Rnd_B_Beneli_Pellets (buckshot). For some reason none of my config.bin's on ArmA 2 Addons folder and ArmA2 2: OA, have this ammo. Buuuuut, when i launch the game and use Ace buckshot00 i fires normal, and the ammo that this mag uses, is the 12GA_B_Pellets. I've searched all the game directory, cant find, but all works fine :-/
  6. many thanks man, you helped me alot. and if you could answer me something, in what config.bin is the cfgammo B_beneli_pellets? i have 1.6.2 version of the game and i can only find slug beneli, ive searched on weapons pbo from arma 2 and weapons pbo on oa. thanks Sent from my GT-S5830i using Tapatalk 2
  7. Please guys, help me out on this. Just need a answer if it is possible. Thanks and sorry for anything, I'm new here :D
  8. Hi, im creating a mission o map Utes, the units of my squad are from german army. I used LEA editor to put the loadout on them, on the backpacks I puted grenades and other weapons with lots of ammo. For example, the medic have 3 mags on his gear, and more 5 on the backpack, when the game starts the medic complaim about the ammo (Medic - "Running out of ammo."). When I switch to them (they are playable units), I can use their backpacks items with no problems, but they cant on their own. I use ACE mod (with all other ACE's and CBA's). I just want to know why they cant use the itens on their backpacks. Maybe I need to use US. Army units instead of German? its a bug? I'm dumb because they cant use the backpacks on their own? please help me. Thanks.
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