saxon1
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awww thats a shame, thanks for the quick reply though
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saxon1 started following Tetrahedron.p3d - What is it ??, Object/Structure variant, Unable to retexture Nikos (Formal)? and and 1 other
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Hey, Could anyone help me out, I have placed a structure through Arma 3 editor and exported it to terrain builder however when i export the terrain as wrp and load back in game the structure changes to the basic class name. in terrain builder library, it seems to only have the basic object/structure but not variants. For example im wanting to place "Land_MedicalTent_01_white_IDAP_open_F" however exporting it changes it the the default "MedicalTent_01_F". I tried changed the classname in the import objects file but it just says the objects dosnt exist. same with placing flags, all i can place is the empty flag pole. Any ideas?
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Custom textures on objects like flags or bilboards
saxon1 replied to saxon1's topic in ARMA 3 - TERRAIN - (BUILDER)
hi, perfect thanks for the quick answer. -
Custom textures on objects like flags or bilboards
saxon1 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Hi, Is there a way in terrain builder to add a custom texture to flags or billboards. all the flags use the same flag classname of "mast_f" however in eden editor in game they each have different textures like NATO/UK/US ect. I tried using the eden editor to place the flags i wanted however when imported into terrain builder they just get placed as the basic empty "mast_f" classname. then when exported and loaded in game there is no flag attached. where would i and what do i type to get these textures added? Any help? thanks -
(SOLVED) Can Nikos outfit be retextured?
saxon1 replied to ahmedslimkw's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I know this is a bit late, however, editing the formal uniform is possible. As it is a model it needs a texture, its just annoying how BI hid it in amongst other files. The texture location is "characters_f_epc\Civil\Data\nikos_aged_wear_co.paa". only problem is the settexture command dosnt allow the change -
Unable to retexture Nikos (Formal)?
saxon1 replied to hkurban's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I know this is a bit late, however, editing the formal uniform is possible. As it is a model it needs a texture, its just annoying how BI hid it in amongst other files. The texture location is "characters_f_epc\Civil\Data\nikos_aged_wear_co.paa". only problem is the settexture command dosnt allow the change -
got a new map im working on and its coming together quite well, here is 2 pics so far, still a work in progress. But i will need some jurassic park objects like the gate and fencing and possibly other buildings :)
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BattlEye/launcher stopping multiplayer from working
saxon1 posted a topic in ARMA 3 - TROUBLESHOOTING
Hey, i have ran into a problem that is become more frequent every time i fix it, basically when i start the launch with battlEye enabled i get to the main menu of the game, however the news tab says im offline and no multiplayer servers show up. ive reinstalled my game like 3 times and each time it works the first time i launch it then breaks again. this is the errors i get in the launch log. 09/03/2016 16:12:29 - Blocked loading of file 'C:\Program Files\BullGuard Ltd\BullGuard\Files32\Spamfilter\LittleHook.dll' 09/03/2016 16:13:51 - Blocked loading of file 'C:\Windows\SysWOW64\BGLsp.dll' it says i can ignore them if the cause no issue but i cant seem to find a way of allowing these files to load so i can play multiplayer again, i tried on battlEye website and they do fuck all as well as trying to contact them. Does anyone know an actual confirmed way of fixing this and not just guesses, if you do i appreciate any help. -
Straight part definition ERROR (Define roads crossroads)
saxon1 replied to qbas's topic in ARMA 3 - TERRAIN - (BUILDER)
yip im getting the same error, not sure how to fix it -
Since the recent update, many have been receiving the "tetraHedron.p3d" error. this is because the file/folder failed to transfer. However here is the fix: Step 1 - In your P:drive, go to "A3_Retail" folder then the folder "Addons". (the directory should be "P:\A3_Retail\Addons". Step 2 - Scroll down and open "data_f" PBO Step 3 - Scroll down in the PBO and copy the "tetraHedron.p3d" file. (For those who dont know how to copy, its right click on the file and click copy ;) ) Step 4 - Go back to your P:Drive and click on/open the folder called "core". Step 5 - Create a folder called "tetrahedron" then open it. (when opened look at the directory at the top and it should be "P:\core\tetrahedron".) Step 6 - Paste the "tetraHedron.p3d" file inside the "tetrahedron" folder you have just created. (the end directory should be "P:\core\tetrahedron\tetraHedron.p3d") Reload bulldozer and goodbye error. hope this helped ;) Edit: as far as i know there is some other errors with the tetrahedron.psd. this many only fix the error with cannot find file in the core folder. it fixed mine but may not fix it if you have a different error
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Tetrahedron.p3d - What is it ??
saxon1 replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
This is because the folder/file has failed to transfer over. Here is the fix: Step 1 - In your P:drive, go to "A3_Retail" folder then the folder "Addons". (the directory should be "P:\A3_Retail\Addons". Step 2 - Scroll down and open "data_f" PBO Step 3 - Scroll down in the PBO and copy the "tetraHedron.p3d" file. (For those who dont know how to copy, its right click on the file and click copy ;) ) Step 4 - Go back to your P:Drive and click on/open the folder called "core". Step 5 - Create a folder called "tetrahedron" then open it. (when opened look at the directory at the top and it should be "P:\core\tetrahedron".) Step 6 - Paste the "tetraHedron.p3d" file inside the "tetrahedron" folder you have just created. (the end directory should be "P:\core\tetrahedron\tetraHedron.p3d") Reload bulldozer and goodbye error. hope this helped ;) -
OMG brilliant, thank you soooo much, works like a charm :)
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Hey im scanning the internet for a code to help me try and make a metal/weapon detector for my mission but ive had no luck. what im looking for is very simple: - An object/trigger zone that detects any weapon on the player in their uniform, vest, backpack or in their hands without placing all the weapon classnames into an array in the SQF. i saw the code "weapons player" that apparently does something with listing all the weapons for you, but im not sure. can anyone help me try and solve how to make an object detect a player carrying a weapon on them either through uniform/backpack/vest or hands i will be very gratefull
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How to make objective marker follow a moving target?
saxon1 replied to a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To expand on what muzzleflash said, this is the the way to do it. all you are doing is replacing the normal setSimpleTaskDestination with this line for example: tskchase = player createSimpleTask ["Chase the second in command"]; 0 = [] spawn {while {sleep 1.0; true} do {tskchase setSimpleTaskDestination (getPos car1)};};. at the end it should look this this but with your objective: tskchase = player createsimpletask ["Chase the 2nd in command"]; tskchase setsimpletaskdescription ["Chase the 2nd in command", "Chase 2nd in command", "Chase"]; tskchase = player createSimpleTask ["Chase the send in command"]; 0 = [] spawn {while {sleep 1.0; true} do {tskchase setSimpleTaskDestination (getPos car1)};}; tskchase settaskstate "assigned"; player setcurrenttask tskchase; taskhint ["Chase the 2nd in command", [1,1,1,1], "taskcurrent"]; taskhint ["Chase the second in command", [1,1,1,1], "taskcurrent"]; Hope this has helped, pls reply if any more help is needed.