Daantjeeuh
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Everything posted by Daantjeeuh
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Discover, Play, Promote missions and mods withSIX
Daantjeeuh replied to sickboy's topic in ARMA 2 & OA - GENERAL
I cannot download the client from the site anymore. Mirrors seem to be down or something. Tried on MS Edge and IE. Can someone look into this? -
Why did you remove all the old uniforms? :O
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- Netherlands Maritime Special
- Infantry
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Awesome! Thanks for the update!
- 302 replies
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- Netherlands Maritime Special
- Infantry
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Here is a mission file where syncing the radio's doesn't work for JIP players: https://dl.dropboxusercontent.com/u/11493024/tfar_syncfail_jip.Stratis.pbo (per request)
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Well it turns out it doesn't work for JIP players. I'll send you a mission file later (once I'm home)
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Authentic Gameplay Modification
Daantjeeuh replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's an assumption ;) -
Well, making sure all radio's have the correct frequencies set using the module.
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Could it be that the update broke radio syncing? It doesn't always seem to work anymore.
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Authentic Gameplay Modification
Daantjeeuh replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm missing this info on the wiki, so I'm just gonna ask here: what is the difference between the different types of clackers you guys have available? How do they work? And does the UAV battery currently serve any purpose? Thanks :) -
Authentic Gameplay Modification
Daantjeeuh replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ That doesn't work -
How do I use the new microDAGR? How do I open it and use it? Couldn't find any key shortcuts for it on your homepage..
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Authentic Gameplay Modification
Daantjeeuh replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How do I get the GPS minimap back? Not that I want to, but in case I would want to :) thanks! -
Is this project still being updated? In that case, i found two issues.. The sounds of the L11 are gone. And everytime i go into virtual Arsenal to edit units, it adds NVGs in the backpack that cant be removed from the virtual Arsenal. Could this be looked in to? edit: one more issue: with the MH65, when spawning it in the editor, it has three crew members. One of them will be standing up in the co-pilot seat...
- 302 replies
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- Netherlands Maritime Special
- Infantry
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(and 3 more)
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Beazley's No BLUFOR Radio Protocol
Daantjeeuh replied to beazley's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So, it this mod client or server side? Do I need to run it on the server or should running it on client's do the trick? -
Is there a way to check for multiple values in a switch statement? Like this: switch (_unit) do { [indent]case unit1: case unit2: {[/indent] [indent][indent]// Code here[/indent] [/indent] [indent]};[/indent] [indent]case unit3: case unit4: {[/indent] [indent][indent]// Code here[/indent] [/indent] [indent]};[/indent] [indent]default {[/indent] [indent][indent]// Code here[/indent] [/indent] [indent]};[/indent] };
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Question about switch statement
Daantjeeuh replied to Daantjeeuh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks guys! -
It wasn't saved in my load out :) It was a fresh radio picked up from an ammobox.
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I was encountering an issue with some radio's the other night (playing as BLUFOR). We have always used a radio combo of a 152 for teamleaders and the 7800 for other infantrymen and that worked just fine. However, we wanted to change the radio's for once (because you have so many nice ^^) and we went with a 148 for teamleaders and the 154 for infantrymen. None of the radio's synced up with frequency, and when my buddy was using the 148 on the same frequency I was we couldn't hear each other. Do you have any clue what might have caused this and/or how to fix it? Thanks! edit: long range backpack/vehicle radio was working just fine, only short range radios were affected
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Hellenic Armed Forces MOD - v2.1
Daantjeeuh replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wasn't aware of that ^^ thanks for clarifying! -
Hellenic Armed Forces MOD - v2.1
Daantjeeuh replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh I fixed it, apparently the weapons that come with HAFM_A3 don't work properly, but the HAFM_A3_weapons DO... weird -
Hellenic Armed Forces MOD - v2.1
Daantjeeuh replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I installed HAFM_A3 through PWS and the sounds do not work (trying the weapons in virtual environment/arsenal) -
Hellenic Armed Forces MOD - v2.1
Daantjeeuh replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actually, the sound still doesn't work... Also, is there a way you could HAFM_Weapons addon not require HAFM? This way splitting the units and weapons doesn't make much sense since you still need to download both in PWS -
Randomly generated roadside IEDs
Daantjeeuh replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah alright, fair enough.. Still a pity though.. Also, I didn't know you discontinued it. Real shame, your script is the best out there ;( -
Randomly generated roadside IEDs
Daantjeeuh replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been trying to mess around with this for a while, but can't get it to work. In Arma there are now actual IEDs (IEDLandBig_F, IEDLandSmall_F, IEDUrbanBig_F, IEDUrbanSmall_F) which would work perfect for this script. However, when setting these items in the array no object gets created and thus no IED. Could you help me out with this? I've already tried using createVehicle in some places but that didn't do anything either. -
Oh lol, calling that just crashes Arma