Hi guys, I have been trying to make a script to spawn a group of units at a said location and have them assigned to the zeus which is the player. I am not getting any visible error messages when i run the script but i am not able to edit the objects as zeus after they spawn. Here is the script i have written, everythings working but for the problem mentioned above.
if (supplyPoints >= 20) then
{
hint "You deployed an Infantry Section";
group_1 = createGroup west;
unitTypes = [
"Athena_B_G_Soldier_SL_F",
"Athena_B_G_RadioOperator_F",
"Athena_B_G_Medic_F",
"Athena_B_G_Soldier_AR_F",
"Athena_B_G_Soldier_TL_F",
"Athena_B_G_Soldier_LAT_F",
"Athena_B_G_soldier_M_F"
];
{
_unit = group_1 createUnit [_x, getMarkerPos "infbarracks", [], 0, "NONE"];
} forEach unitTypes;
editmodule_1 addCuratorEditableObjects ["group_1", true];
supplyPoints = supplyPoints - 20;
sleep 3;
hintSilent format ["Supply Points: %1", supplyPoints];
}
else {hint "You do not have enough supply points!";}
and this is my init.sqf
supplyPoints = 100;
I dont have any other files