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Serpentsaint

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About Serpentsaint

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  1. Okay.... so found a less satisfying way to do it... Trigger: east size - any (only units in trigger affected) repeatedly Onact now i just got to replace the switchmove with a little script.... or maybe just add the script and anoter command.... will post every progress. (Adding fall to the ground animation, sleep command, wound animation, sleep, setdammage 1 - so you see the soldier fall, twitching and he dyes after a while) ---------- Post added at 22:41 ---------- Previous post was at 22:13 ---------- Solved! Basicaly. Trigger Side: Any you want Radius: any (only inside trigger units are effected) Repeatedly Activation: Script
  2. not even one? come on... thtat script could add the ultimate violence to a mission... Still have not found a way that the script effects every soldier...
  3. Hi, im Serpent Saint and new to the forums but not new to arma/ofp and arma 2. I do have limited, or rather redundant understanding of the sqf language... So recently i´ve tryed to write a script which plays an injured animation on every EAST soldier that has a damage value of above 0.75. so this is everything i got.... _damage = getDammage _unit; if ((_damage) > 0.75) then { _unit switchmove "ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead"; Hint "ARGH!6"; // just to see if it works } This script is super duper dumb, cause it just effects groups or soldiers... and does not even work properly. I have no idea why. Would be great to apply it to all side east soldiers. i´ve also tried to do this with soldiers which are unable to walk. And i´d probably like to add the setcaptive command, so wounded ones stay there. maybe we could also get a command which add´s a little amount of damage to them, so they die after a while. Any help will be apreciated. And Thanks in advance.
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