GilgaMesh
Member-
Content Count
24 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout GilgaMesh
-
Rank
Private First Class
-
omg NO DIFFERENCE using a GTX970 over a GTX760!!!!!!
GilgaMesh replied to owmyeye's topic in ARMA 3 - GENERAL
Actually the best investiment right now is get another game just to enjoy the power of your GpU ;) -
Don't you see the big red circle with the trees in the middle of the sea!?
-
Just look outside of BI and see where games are heading. Check their graphic and their incrasing level design size. If your only comparison is CoD you are a double ignorant then. I hope you realize this game doesn't cast shadows from light sources. Not even one. I hope you realize this game uses 2006 shaders and the lighting is broken (it goes trhough objects). What about the tools? Why do you think the large majority of skilled artists doesn't even bother with this engine? Because it's not worth it. I know people that wouldn't work for this game even for money. And what about AI that can't even uses roads? What about the half arsed phyisic implementation and the ridicolously bad ragdoll? What about their animation system? THis game always had an huge potential that now it's vanishing with the hopes of having a decent game. And I hope you realize you don't know what are you talking about. Island looks good tho, but that's not enough. I hope they reveal some exciting stuffs later because this game is FAR from decent. PS, I will not stop posting this, they even failed on delivery of a decent trailer. And nope, mangroove trees doesn't grow in ocean water.
-
What he said. Pretty sure the FPS goal for devs is around 40 for high end PCs which is shit (I7 2700 , r9 280, 12gb ram, it's not the newest but it's pretty high end for a 2013 game) . Take it that way, with the dx12 implementation they are aiming for massive drawcalls envioriments like jungle, and we all know how shit this engine is at handling big drawcalls. So all benefits of dx12 are gone and you just have your 20-40 fps, like always. Dx12 isn't gonna save your arse on this new island. On the other hand, it will improve performances on other islands like Altis and Takistan. This is fuckin annoying. Every time a new thing of Arma comes out I have to wait at least 2-3 years to play it decent, but by then, it's outdated.
-
Because there's nothing to be hyped about. Except dx12 and water reflection there's no core feature, and honestly I'm sure it will keep begin like this. The Crow's answer when the interviwer asked if there was going to be any other feature other then the new terrain has been "Assets, water reflection and dx12". I was expecting more, but as always, BI never fails to disappoint me. mmmhhh key.
-
Oh yeah, I was expecting that excuse, except that mangrove trees can't live in saltwater. (they can live in saltwater, but not OCEAN SALT WATER)
-
Let's put some bushes down the water shall we?
-
Other then Dx12 (which is a standard thing for everybody now) nothing special.
-
It has been already said the past that the expansion will be focused on Civilians. Of course it was not intended to be A3L or any other RPG related thing, however it's still a weird coincidence that the only leaked screens shows something absolutly not related to war. I'm glad to see finally a real civilian faction but I'm a bit scared it will only bring benefits to RPG mods rather then Arma 3. From "this is war" by looking at the guy on the motorboat looks more like "This is summer, time to party". Just a first impression tho, and I'm curious to see how it actually is. Mainly I want to see if REAL underground buildings have been added.
-
He is talking about falling trees, once they are on the ground you can shoot trough them.
-
Thanks A3L! ehm sorry, I meant BIS!
-
Wow, excellent job there! Love the model, and I really like the texture!!
-
Agree! Also because at the moment the smoke grenades effects provided by BIS it's nice.. (maybe a bit too soft but thats ok) Keep this mod up! Never played Arma 2 without
-
In fact, that's our right. Other peoples should actually stop breaking our rights of complainers saying "that's eyecandy" or "these stuffs are useless" or "impossible" trying silence us :) , also because the last word it's and must be always from BIS. All the problems that a feature could bring however aren't of our competence, but BIS competence. If we have a performance issue that shouldn't be an our problem, but a BIS problem. Don't know if I can explain myself right.. :P Sure, but you shouldn't care about the cons, got the point? Cons are for BIS.
-
I would like to "remake" the question of the thread. If BIS could add furniture in the buildings, and fix all the bugs that could came along (even if AI cant be fixed, but that's not an actual furniture problem) , would you guys like to have the furniture? Now, that's not up to you say "yes it's possible to do","no it's impossible to do","priorities first" or "that's too much work "...these answers should be given only by BIS devs. Is that enough simple to understand?